I’m currently in the process of backing up all of my important documents, programs and (of course) games onto an external hard drive. I’m finally getting that new computer I’ve been talking about and the parts will be arriving soon. As a result, it might be a short while before I’m back and making regular posts. Fingers crossed I don’t lose any creatures in the file transfer!

Regards,
Kez

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With the 3 month long Random Event Nurture Follow Up Run (This thing’s name just keeps on changing) finally, finally, finally over, I can move on to new and interesting projects. I asked for input at Creatures Caves, and I got some interesting feedback. Perhaps the most appealing idea to me though was revisiting the Matriarch Mermaids concept.

The more I thought about it, the more complicated the world concept got so rather than sit around and speculate while I knitted, I decided to put my thoughts to paper (metaphorically) and finally get this bad boy outlined. It might even change before I finally get the run started.

Besides, the better organized I can get this thing, the easier it will be for me to follow when I finally get around to starting it and running it. Because I lack the patience and time, I won’t be closely investigating the (male) mermaid’s genetics unless something unusual crops up. All the new queens will have their genetics investigated, however.

Anyway, that’s enough of that. Let’s get some details down.

Matriarch Society
– At all times, there will only be one female in the world. All of her daughters will be exported and tested before being reintroduced.

– Daughters will have to pass the classic IQ test (no added hazards) and have their genetics looked over. Of the girls that pass, the queen will be the first to breed. In the event of a tie, the girl with the first (leftmost) pregnancy notification will be queen. Once she has become pregnant, all other girls will be exported for a separate run, splicing or testing; deleted; or saved for future upload.

– The male population will not be closely monitored at all and generations might get mixed up. All of the queen’s “surviving” male offspring will be allowed to stay in the world and will only be removed if problems crop up. Problems include sliding and other gait issues, failing to pass the IQ test, fast agers, immortals, etc. Fast agers and immortals should be impossible with the genome I plan to use.

– To prevent breeding outside of the aquatic area, males and females will be kept separate until adult hood.

Amphibious Species
There is an added challenge related to egg laying. Only eggs that are laid on land in the “brooding areas” will be considered viable, “surviving” eggs. In Artemia Seas, the two areas on the sides of the map are considered the brooding areas. Eggs that were laid underwater will be considered “drowned” outside this space will be considered un-incubated due to cold and will be deleted with the Mini-Recycler. Artemia Seas is too large to accommodate this. Instead, I’ve set the egg limit to 30+ the max population to allow for many eggs.

– Mermaids will not be allowed to enter the aquatic area of the world until they have reached breeding age. In the genome I will use, this is when they’ve grown their tail. Once they’ve reached adulthood, they will not be allowed back “on land”.

Colorful Creatures
– I plan to use CFF, Colortrue Pearlmaids. This in mind, I will start the world with a rainbow of colors. Each time a new queen is introduced, a new, Generation 1 male will be added. His color will be chosen based on the world’s dominant colors.

– I will make the appearance, pigment and blending genes highly mutatable as well.

Fierce Competition (?)
– I had an idea to introduce a “predatory” species, namely Artemia Grendels. I would love to see these as colortrue and do a run similar to this with the Grendels but here, in this setting, I think I’d like to keep their role subdued.

– Ideally, the grendels here would take on Grendel Man’s Flesheater Grendel concept and be a survival pressure on the Pearlmaids rather than a natural disaster.

Eventful World
– I enjoyed playing with the Random Event concept so much during last year’s CCSF that I think it could make a fun addition to this world.

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