{"id":1679,"date":"2013-12-05T23:48:06","date_gmt":"2013-12-06T07:48:06","guid":{"rendered":"http:\/\/kezune.com\/sim\/?p=1679"},"modified":"2014-06-28T00:12:41","modified_gmt":"2014-06-28T07:12:41","slug":"about-the-ultimate-life-genome","status":"publish","type":"post","link":"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/","title":{"rendered":"About the Ultimate Life Genome"},"content":{"rendered":"<p>From Edash&#8217;s Creatures:<\/p>\n<blockquote><p>This breed of Norn is very hardy and can survive anything you can inject into it (even cyanide!). They basically can look after them selves and grow up very quickly. Because of this I made them infertile so they cant breed. You wouldn&#8217;t want hundreds of adult Norns running around would you.<\/p><\/blockquote>\n<p>It&#8217;s a cute idea except that because they feel no drives and inevitably stand around and do nothing or slap other creatures to death, they&#8217;re basically uninteresting and not very useful. Which is funny because the <a href=\"http:\/\/creatures.wikia.com\/wiki\/Ultimate_Life_Norn\">Wiki<\/a> suggested that if you can teach them manners, they can make good tutors for other creatures. All I&#8217;ve found is that they go into slapping, eating and staring fits.<\/p>\n<p>Because the creator of this breed also stated that they didn&#8217;t want the Ultimate Life Norn Genome posted elsewhere I decided to just use Gene Compare and make the new breed from scratch, maybe with the CFE\/Gizmo edits.<\/p>\n<p><strong>Gene Compare Results<\/strong><\/p>\n<p>Off the bat, the Ultimate Life breed has none of the CFE edits so I won&#8217;t list them here.<\/p>\n<p>File 1: norn.expressive.bengal.47.gen <em>I chose this genome because it does not have the CFE edits applied and the original C3 breeds seem to be the base for this breed.<\/em><br \/>\n&#038;<br \/>\nFile 2: ultlifenorn.gen <em>This is the genome we&#8217;re investigating.<\/em><\/p>\n<p>I should just glance over the receptors section here since the only differences applied are to the receptors that control a creature&#8217;s aging process. Basically, these are edited to produce fast-aging creatures. To save time, I&#8217;ll explore just one of the edited genes.<\/p>\n<p><strong>***** RECEPTORS ****<\/strong><br \/>\n188 Different in file 1  60   0 Emb B MutDupCut        128   0 Organ# = 10, Creature, Somatic, Become a child, chem=Life, thresh=229, nom=119, gain=255, features=Inverted Digital  (0)<br \/>\n 188 Different in file 2  60   0 Emb B MutDupCut        128   0 Organ# = 10, Creature, Somatic, Become a child, chem=Life, <strong>thresh=255, nom=255<\/strong>, gain=255, features=Inverted Digital  (0) <\/p>\n<p>The way aging works in creatures is simple. Each creature is born with an allotted amount of Life chemical. In this case, 255. When that amount decreases, the creature ages to reflect that. In the original genome, the nominal (nom) is 119 which means that when the Life chemical decays to a value of 119, the creature grows to the next life stage. In the Ultimate genome, the Life chemical starts at 255 and the nominal for the first stage is 255, forcing the creature to age to a child immediately.<\/p>\n<p><em>What I propose to do:<\/em> I&#8217;d like the creature to age more slowly than the other creatures but I don&#8217;t want it to die of old age or reach the senile life stage. I might change my mind about the senile stage later but for now this is the plan.<\/p>\n<p><strong>***** REACTIONS ****<\/strong><br \/>\n 145 Different in file 1  47   0 Emb B MutDupCut        128   0 Organ# = 6, 1*Water + 1*Air => 3*Oxygen + 1*NONE; half-life = 47<br \/>\n 145 Different in file 2  47   0 Emb B MutDupCut        128   0 Organ# = 6, 1*Water + 1*Air => <strong>9*Oxygen + 9*Air<\/strong>; half-life = 0 <\/p>\n<p>Rather than edit the emitter that monitors Air Quality, the ultimate life genome simply produces air and oxygen when water and air enter the system. This makes it so that the creature can&#8217;t breathe underwater by producing excess oxygen and water.<\/p>\n<p><em>What I propose to do:<\/em> Simple. I&#8217;m going to leave the original genome and apply an edit to the emitter.<\/p>\n<p>&#8212;<\/p>\n<p>This following collection of gene edits makes is so that bad chemicals like Carbon Monoxide, Cyanide and Fever Toxin are instantly metabolized without causing any harm to the creature. Unfortunately, the Receptors are all still turned on so that the organs can still suffer damage.<\/p>\n<p>This section is pretty substantial but many of the edits are the same in principle. It&#8217;s easiest just to say that many of the reactions<\/p>\n<ol>\n<li>Instantly metabolize toxins, antigens and other harmful chemicals instantly without altering drives or causing damage.<\/li>\n<li>Instantly metabolize toxins, antigents or other harmful chemicals instantly without the presence of a curing agent. Example, Antigen 0 doesn&#8217;t need Antibody 0 to react with to be eliminated anymore.<\/li>\n<li><u>Drives are instantly drained so that the creature <strong>has no drives<\/strong>.<\/u><\/li>\n<\/ol>\n<p>It would take a LOT of time to explain each genome and I&#8217;d repeat myself quite a bit. I actually sat down for an hour before I realized that these genes were essential repeats. The above explanations are hopefully concise enough. This post was never intended to be educational.<\/p>\n<p><em>What I propose to do:<\/em> Ohhhh dear. I&#8217;ll likely be keeping the default values for most of these. The idea is that these guys need to be able to feel drives like fear and hunger in order to advise on what to do about these these drives. I want them to be immune to most if not all poisons and bacteria so it would be helpful for me to use a lot of the ultimate norn genes as an example. Many of the toxins will produce drives related to them. I plan on Fever Toxin to produce hotness as in the original genome, for example. It would also be pointless of me to instantly drain the drives if I&#8217;m going so far as to keep them in some of these reactions.<\/p>\n\n<div class='easySpoilerWrapper' style=''>\n<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >\n\n<tr style='white-space:normal;'>\n<th class='easySpoilerTitleA' style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside<\/th>\n<th class='easySpoilerTitleB'style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'><a href='' onclick='wpSpoilerSelect(\"spoilerDiv75878001\"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px; padding: 4px; ' align='right'>Select<\/a><a href='' onclick='wpSpoilerToggle(\"spoilerDiv75878001\",true,\"Show\",\"Hide\",\"fast\",false); return false;' id='spoilerDiv75878001_action' class='easySpoilerButton' value=\"Show\" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;'>Show<\/><\/th>\n<\/tr>\n<tr><td class='easySpoilerRow' colspan='2' style=''><div id='spoilerDiv75878001' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>\n 331 Different in file 1  95   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Carbon Monoxide + 1*Oxygen => 1*NONE + 1*NONE; half-life = 30<br \/>\n 331 Different in file 2  95   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Carbon Monoxide + 1*Oxygen => 1*Oxygen + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 333 Different in file 1  80   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Fever toxin + 1*Water => 1*NONE + 8*Hotness; half-life = 32<br \/>\n 333 Different in file 2  80   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Fever toxin + 1*Water => 1*NONE + 8*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 332 Different in file 1  93   0 Emb B MutDupCut        128   0 Organ# = 18, 14*Fear toxin + 1*NONE => 1*Fear + 1*NONE; half-life = 32<br \/>\n 332 Different in file 2  93   0 Emb B MutDupCut        128   0 Organ# = 18, 14*Fear toxin + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 327 Different in file 1 153   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Histamine A + 1*Antihistamine => 1*NONE + 1*NONE; half-life = 23<br \/>\n 327 Different in file 2 153   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Histamine A + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 335 Different in file 1  83   0 Emb B MutDupCut        128   0 Organ# = 18, 4*Sleep toxin + 1*NONE => 3*Sleep toxin + 2*Sleepiness; half-life = 32<br \/>\n 335 Different in file 2  83   0 Emb B MutDupCut        128   0 Organ# = 18, 4*Sleep toxin + 1*NONE => 3*NONE + 2*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 328 Different in file 1 154   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Histamine B + 1*Antihistamine => 1*NONE + 1*NONE; half-life = 23<br \/>\n 328 Different in file 2 154   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Histamine B + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 334 Different in file 1  94   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Muscle toxin + 1*NONE => 1*Lactate + 1*NONE; half-life = 32<br \/>\n 334 Different in file 2  94   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Muscle toxin + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 338 Different in file 1  73   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Cyanide + 1*Energy => 1*Cyanide + 1*NONE; half-life = 9<br \/>\n 338 Different in file 2  73   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Cyanide + 1*Energy => 1*Energy + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 336 Different in file 1  97   0 Emb B MutDup           128   0 Organ# = 18, 1*78 + 1*Medicine one => 1*NONE + 1*NONE; half-life = 7<br \/>\n 336 Different in file 2  97   0 Emb B MutDup           128   0 Organ# = 18, 1*78 + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 340 Different in file 1  75   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Geddonase + 1*Adipose Tissue => 5*Glucose + 1*NONE; half-life = 32<br \/>\n 339 Different in file 2  75   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Geddonase + 1*Adipose Tissue => 5*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 341 Different in file 1  78   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Glycotoxin + 1*Glycogen => 4*Glucose + 4*Coldness; half-life = 32<br \/>\n 340 Different in file 2  78   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Glycotoxin + 1*Glycogen => 4*Glucose + 4*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 342 Different in file 1  79   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Glycotoxin + 1*Arnica => 1*NONE + 1*NONE; half-life = 31<br \/>\n 341 Different in file 2  79   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Glycotoxin + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 343 Different in file 1  81   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Alcohol + 1*Dehydrogenase => 1*Glucose + 1*Pain; half-life = 31<br \/>\n 342 Different in file 2  81   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Alcohol + 1*NONE => 1*Glucose + 1*NONE; half-life = 31<br \/>\n&#8212;<br \/>\n 344 Different in file 1  82   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Heavy Metals + 1*EDTA => 1*NONE + 1*NONE; half-life = 32<br \/>\n 343 Different in file 2  82   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Heavy Metals + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 345 Different in file 1  85   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Antigen 0 + 1*NONE => 12*Antibody 0 + 1*Histamine B; half-life = 40<br \/>\n 344 Different in file 2  85   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Antigen 0 + 1*NONE => 12*Antibody 0 + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 347 Different in file 1  86   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Antigen 1 + 1*NONE => 12*Antibody 1 + 1*Histamine A; half-life = 41<br \/>\n 346 Different in file 2  86   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Antigen 1 + 1*NONE => 12*Antibody 1 + 1*Histamine A; half-life = 0<br \/>\n&#8212;<br \/>\n 349 Different in file 1  87   0 Emb B MutDupCut        128   0 Organ# = 18, 16*Antigen 2 + 1*NONE => 12*Antibody 2 + 2*Coldness; half-life = 42<br \/>\n 348 Different in file 2  87   0 Emb B MutDupCut        128   0 Organ# = 18, 16*Antigen 2 + 1*NONE => 12*Antibody 2 + 2*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 351 Different in file 1  89   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Antigen 4 + 1*NONE => 3*Antibody 4 + 1*Hotness; half-life = 42<br \/>\n 350 Different in file 2  89   0 Emb B MutDupCut        128   0 Organ# = 18, 2*Antigen 4 + 1*NONE => 3*Antibody 4 + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 353 Different in file 1  88   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 3 + 1*NONE => 1*Antibody 3 + 2*Coldness; half-life = 42<br \/>\n 352 Different in file 2  88   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 3 + 1*NONE => 1*Antibody 3 + 2*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 355 Different in file 1  90   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 5 + 1*NONE => 3*Antibody 5 + 1*90; half-life = 48<br \/>\n 354 Different in file 2  90   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 5 + 1*NONE => 3*Antibody 5 + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 357 Different in file 1  91   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 6 + 1*NONE => 3*Antibody 6 + 1*Hotness; half-life = 48<br \/>\n 356 Different in file 2  91   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 6 + 1*NONE => 3*Antibody 6 + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 359 Different in file 1  92   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 7 + 1*NONE => 3*Antibody 7 + 1*Pain; half-life = 47<br \/>\n 358 Different in file 2  92   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Antigen 7 + 1*NONE => 3*Antibody 7 + 1*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 810 New in file 2   2   0 Emb B                  128   0 Organ# = 21, 1*90 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 811 New in file 2   4   0 Emb B                  128   0 Organ# = 21, 1*Injury + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 812 New in file 2  14   0 Emb B                  128   0 Organ# = 21, 1*Pain + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 813 New in file 2  19   0 Emb B                  128   0 Organ# = 21, 1*Hunger for carbohydrate + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 814 New in file 2  37   0 Emb B                  128   0 Organ# = 21, 1*Hunger for protein + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 815 New in file 2  61   0 Emb B                  128   0 Organ# = 21, 1*Hunger for fat + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 818 New in file 2 106   0 Emb B                  128   0 Organ# = 21, 1*ATP + 1*NONE => 9*ATP + 9*ATP; half-life = 0<br \/>\n&#8212;<br \/>\n 819 New in file 2 107   0 Emb B                  128   0 Organ# = 21, 1*ADP + 1*NONE => 9*ADP + 9*ADP; half-life = 0<br \/>\n&#8212;<br \/>\n 822 New in file 2 110   0 Emb B                  128   0 Organ# = 21, 1*Antigen 0 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 823 New in file 2 111   0 Emb B                  128   0 Organ# = 21, 1*Antigen 1 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 824 New in file 2 112   0 Emb B                  128   0 Organ# = 21, 1*Antigen 2 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 825 New in file 2 113   0 Emb B                  128   0 Organ# = 21, 1*Antigen 3 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 826 New in file 2 114   0 Emb B                  128   0 Organ# = 21, 1*Antigen 4 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 827 New in file 2 115   0 Emb B                  128   0 Organ# = 21, 1*Antigen 5 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 828 New in file 2 116   0 Emb B                  128   0 Organ# = 21, 1*Antigen 6 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 829 New in file 2 117   0 Emb B                  128   0 Organ# = 21, 1*Antigen 7 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 830 New in file 2 118   0 Emb B                  128   0 Organ# = 21, 1*Belladonna + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 831 New in file 2 119   0 Emb B                  128   0 Organ# = 21, 1*Geddonase + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 832 New in file 2 120   0 Emb B                  128   0 Organ# = 21, 1*Glycotoxin + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 833 New in file 2 121   0 Emb B                  128   0 Organ# = 21, 1*Sleep toxin + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 834 New in file 2 122   0 Emb B                  128   0 Organ# = 21, 1*Fever toxin + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 835 New in file 2 123   0 Emb B                  128   0 Organ# = 21, 1*Histamine A + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 836 New in file 2 124   0 Emb B                  128   0 Organ# = 21, 1*Histamine B + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 837 New in file 2 125   0 Emb B                  128   0 Organ# = 21, 1*Alcohol + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 838 New in file 2 126   0 Emb B                  128   0 Organ# = 21, 1*78 + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 839 New in file 2 127   0 Emb B                  128   0 Organ# = 21, 1*Carbon Monoxide + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 840 New in file 2 129   0 Emb B                  128   0 Organ# = 21, 1*Fear toxin + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 841 New in file 2 130   0 Emb B                  128   0 Organ# = 21, 1*Muscle toxin + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 842 New in file 2 128   0 Emb B                  128   0 Organ# = 21, 1*Stress + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 843 New in file 2 131   0 Emb B                  128   0 Organ# = 21, 1*Coldness + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 844 New in file 2 132   0 Emb B                  128   0 Organ# = 21, 1*Hotness + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 845 New in file 2 133   0 Emb B                  128   0 Organ# = 21, 1*Tiredness + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 846 New in file 2 134   0 Emb B                  128   0 Organ# = 21, 1*Sleepiness + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 847 New in file 2 135   0 Emb B                  128   0 Organ# = 21, 1*Loneliness + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 848 New in file 2 136   0 Emb B                  128   0 Organ# = 21, 1*Fear + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 849 New in file 2 137   0 Emb B                  128   0 Organ# = 21, 1*Crowded + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 858 New in file 2  71   0 Emb B                  128   0 Organ# = 21, 1*Boredom + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 859 New in file 2 138   0 Emb B                  128   0 Organ# = 21, 1*Sex drive + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 860 New in file 2 139   0 Emb B                  128   0 Organ# = 21, 1*Comfort + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 867 New in file 2 145   0 Emb B                  128   0 Organ# = 21, 1*Anger + 1*NONE => 1*NONE + 1*NONE; half-life = 0<br \/>\n\n<\/div><\/td><\/tr>\n<\/table>\n<div class='easySpoilerConclude' style=''><table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'><tr><th class='easySpoilerEnd' style='width:100%;'><\/th><td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'><\/td><\/tr><tr><td class='easySpoilerGroupWrapperLastRow' colspan='2' style=''><\/td><\/tr><\/table><\/div>\n<\/div>\n\n<p>In the following genes, oxygen produces more oxygen, life produces more life, air produces more air, and energy produces more energy. I&#8217;m not certain of the purpose of these genes and I&#8217;ll probably not add them to the edited genome. I mean yes. I get the idea. The idea is that the creature won&#8217;t run out of the things it needs. Except that it doesn&#8217;t need anything the way it is now.<\/p>\n\n<div class='easySpoilerWrapper' style=''>\n<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >\n\n<tr style='white-space:normal;'>\n<th class='easySpoilerTitleA' style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside<\/th>\n<th class='easySpoilerTitleB'style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'><a href='' onclick='wpSpoilerSelect(\"spoilerDiv18f28002\"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px; padding: 4px; ' align='right'>Select<\/a><a href='' onclick='wpSpoilerToggle(\"spoilerDiv18f28002\",true,\"Show\",\"Hide\",\"fast\",false); return false;' id='spoilerDiv18f28002_action' class='easySpoilerButton' value=\"Show\" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;'>Show<\/><\/th>\n<\/tr>\n<tr><td class='easySpoilerRow' colspan='2' style=''><div id='spoilerDiv18f28002' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>\n 816 Different in file 2  74   0 Emb B                  128   0 Organ# = 21, 1*Oxygen + 1*NONE => 9*Oxygen + 9*Oxygen; half-life = 0<br \/>\n&#8212;<br \/>\n 820 New in file 2 108   0 Emb B                  128   0 Organ# = 21, 1*Energy + 1*NONE => 9*Energy + 9*Energy; half-life = 0<br \/>\n&#8212;<br \/>\n 821 New in file 2 109   0 Emb B                  128   0 Organ# = 21, 1*Life + 1*NONE => 9*Life + 9*Life; half-life = 0<br \/>\n&#8212;<br \/>\n 862 New in file 2 141   0 Emb B                  128   0 Organ# = 21, 1*Oxygen + 1*Air => 9*Oxygen + 9*Air; half-life = 32<br \/>\n&#8212;<br \/>\n 861 New in file 2 140   0 Emb B                  128   0 Organ# = 21, 1*Air + 1*Oxygen => 9*Air + 9*Oxygen; half-life = 0 \n<\/div><\/td><\/tr>\n<\/table>\n<div class='easySpoilerConclude' style=''><table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'><tr><th class='easySpoilerEnd' style='width:100%;'><\/th><td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'><\/td><\/tr><tr><td class='easySpoilerGroupWrapperLastRow' colspan='2' style=''><\/td><\/tr><\/table><\/div>\n<\/div>\n\n<p>This last group of genes control the reproductive chemicals. Basically, all chemicals required for reproduction are instantly reduced to 0 when they enter the system.<\/p>\n<p><em>What I propose to do:<\/em> As funny as it would be to have an army of indomitable creatures running around, slapping the snot out of Grendels, I&#8217;ll be leaving or adjusting most of these edits. I would like this breed to teach other norns to &#8220;push norn when friendly&#8221; so&#8230; I don&#8217;t know. We&#8217;ll see.<\/p>\n\n<div class='easySpoilerWrapper' style=''>\n<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >\n\n<tr style='white-space:normal;'>\n<th class='easySpoilerTitleA' style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside<\/th>\n<th class='easySpoilerTitleB'style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'><a href='' onclick='wpSpoilerSelect(\"spoilerDiv46588003\"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px; padding: 4px; ' align='right'>Select<\/a><a href='' onclick='wpSpoilerToggle(\"spoilerDiv46588003\",true,\"Show\",\"Hide\",\"fast\",false); return false;' id='spoilerDiv46588003_action' class='easySpoilerButton' value=\"Show\" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;'>Show<\/><\/th>\n<\/tr>\n<tr><td class='easySpoilerRow' colspan='2' style=''><div id='spoilerDiv46588003' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>\n 868 New in file 2 142   0 Emb B                  128   0 Organ# = 21, 1*Testosterone + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 869 New in file 2 143   0 Emb B                  128   0 Organ# = 21, 1*Arousal Potential + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 870 New in file 2 144   0 Emb B                  128   0 Organ# = 21, 1*Opposite Sex Pheromone + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 871 New in file 2 146   0 Emb B                  128   0 Organ# = 21, 1*Oestrogen + 1*NONE => 9*NONE + 9*NONE; half-life = 0<br \/>\n&#8212;<br \/>\n 872 New in file 2 147   0 Emb B                  128   0 Organ# = 21, 1*Progesterone + 1*NONE => 9*NONE + 9*NONE; half-life = 0 \n<\/div><\/td><\/tr>\n<\/table>\n<div class='easySpoilerConclude' style=''><table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'><tr><th class='easySpoilerEnd' style='width:100%;'><\/th><td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'><\/td><\/tr><tr><td class='easySpoilerGroupWrapperLastRow' colspan='2' style=''><\/td><\/tr><\/table><\/div>\n<\/div>\n\n<p><strong>***** STIMULI ****<\/strong><\/p>\n<p>Oh dear, this is a big section, too.<\/p>\n<p>These two genes&#8230; I really dislike how they&#8217;re both written. The first of the two is written so that when the ultimate life norn is hit, it actually decreases woundedness and pain. They also don&#8217;t feel anger from being hit. If anything, I want them to get very angry when they&#8217;re hit and want to retaliate by hitting whatever&#8217;s threatening them. Instead, they relax, don&#8217;t feel pain and fear and are actually healed quite a bit.<\/p>\n<p>The second is just as bad. Fear, pain and woundedness are all decreased when the hand slaps the norn. The only part of this gene that I like is that it maintained the punishment increase.<\/p>\n<p><em>What I propose to do:<\/em> If I wasn&#8217;t clear before, I&#8217;m going to make them mad when they&#8217;re hit. I&#8217;m also going to keep the &#8220;hand slaps me&#8221; stimuli set to the default values. There was nothing wrong with it before, though I&#8217;ll likely eliminate or reduce woundedness in that equation. I only want to slap them, not kill them.<\/p>\n\n<div class='easySpoilerWrapper' style=''>\n<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >\n\n<tr style='white-space:normal;'>\n<th class='easySpoilerTitleA' style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside<\/th>\n<th class='easySpoilerTitleB'style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'><a href='' onclick='wpSpoilerSelect(\"spoilerDiv4d568004\"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px; padding: 4px; ' align='right'>Select<\/a><a href='' onclick='wpSpoilerToggle(\"spoilerDiv4d568004\",true,\"Show\",\"Hide\",\"fast\",false); return false;' id='spoilerDiv4d568004_action' class='easySpoilerButton' value=\"Show\" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;'>Show<\/><\/th>\n<\/tr>\n<tr><td class='easySpoilerRow' colspan='2' style=''><div id='spoilerDiv4d568004' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>\n 389 Different in file 1   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 2*Anger + 6*Fear + 3*Pain + 4*90<br \/>\n 388 Different in file 2   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=0 GS neu=13 int=255, ,,,240 => <strong>5*NONE<\/strong> + <strong>-124*90(wounded)<\/strong> + <strong>-124*Pain <\/strong>+ <strong>4*NONE<\/strong><br \/>\n&#8212;<br \/>\n 390 Different in file 1   3   0 Emb B MutDupCut        128   0 Hand slaps me (3) causes sig=0 GS neu=0 int=0, ,,,240 => 5*90 + 4*Fear + 3*Pain + 87*Punishment<br \/>\n 389 Different in file 2   3   0 Emb B MutDupCut        128   0 Hand slaps me (3) causes sig=0 GS neu=0 int=0, ,,,240 => <strong>-124*90<\/strong> + <strong>-124*Fear<\/strong> + <strong>-124*Pain<\/strong> + 87*Punishment \n<\/div><\/td><\/tr>\n<\/table>\n<div class='easySpoilerConclude' style=''><table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'><tr><th class='easySpoilerEnd' style='width:100%;'><\/th><td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'><\/td><\/tr><tr><td class='easySpoilerGroupWrapperLastRow' colspan='2' style=''><\/td><\/tr><\/table><\/div>\n<\/div>\n\n<p> 391 Different in file 1   5   0 Emb B MutDupCut        128   0 I have hit (44) causes sig=64 GS neu=13 int=0, ,,,0 => -10*Anger + -2*Crowded + 2*Tiredness + -5*Boredom<br \/>\n 390 Different in file 2   5   0 Emb B MutDupCut        128   0 I have hit (44) causes sig=0 GS neu=13 int=255, ,,,0 => <strong>-9*Anger<\/strong> + <strong>-124*Crowded<\/strong> + <strong>-124*Tiredness<\/strong> + <strong>-124*Boredom<\/strong> <\/p>\n<p><em>*through my teeth* It&#8217;s no wonder these evil things become slapping machines.<\/em> They actually benefit fully from hitting other creatures. Anger is marginally reduced but they also become <strong>much<\/strong> less crowded, <strong>much<\/strong> less tired and <strong>much<\/strong> less bored.<\/p>\n<p><em>What I propose to do:<\/em> I&#8217;m going to restore this gene to the default values. There&#8217;s absolutely no reason slapping anything should be this rewarding.<\/p>\n<p>Actually, all of the following genes do much the same thing as the above. Rewards are exaggerated so that if the creature does <strong>anything<\/strong>, even sneezes, it is rewarded with alleviated boredom, crowdedness or even hunger. It&#8217;s no wonder they don&#8217;t have drives to act on.<\/p>\n\n<div class='easySpoilerWrapper' style=''>\n<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >\n\n<tr style='white-space:normal;'>\n<th class='easySpoilerTitleA' style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside<\/th>\n<th class='easySpoilerTitleB'style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'><a href='' onclick='wpSpoilerSelect(\"spoilerDiv7e548005\"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px; padding: 4px; ' align='right'>Select<\/a><a href='' onclick='wpSpoilerToggle(\"spoilerDiv7e548005\",true,\"Show\",\"Hide\",\"fast\",false); return false;' id='spoilerDiv7e548005_action' class='easySpoilerButton' value=\"Show\" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;'>Show<\/><\/th>\n<\/tr>\n<tr><td class='easySpoilerRow' colspan='2' style=''><div id='spoilerDiv7e548005' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>\n 392 Different in file 1   4   0 Emb B MutDupCut        128   0 Hand pats me (1) causes sig=0 GS neu=4 int=0, ,,,240 => -7*Anger + -6*Fear + -4*Loneliness + 87*Reward<br \/>\n 391 Different in file 2   4   0 Emb B MutDupCut        128   0 Hand pats me (1) causes sig=0 GS neu=4 int=0, ,,,240 => -22*Anger + -124*Fear + -124*Loneliness + 87*Reward<br \/>\n&#8212;<br \/>\n 393 Different in file 1   6   0 Emb B MutDupCut        128   0 Creature pats me (2) causes sig=20 GS neu=14 int=0, ,,,240 => -6*Anger + 4*Crowded + -7*Loneliness + -6*Fear<br \/>\n 392 Different in file 2   6   0 Emb B MutDupCut        128   0 Creature pats me (2) causes sig=20 GS neu=14 int=0, ,,,240 => -13*Anger + -124*Crowded + -124*Loneliness + -124*Fear<br \/>\n&#8212;<br \/>\n 394 Different in file 1   7   0 Emb B MutDupCut        128   0 I have stopped (15) causes sig=15 GS neu=0 int=0, ,,,224 => -5*Boredom + 2*Tiredness + 1*Hunger for fat + 1*Hunger for protein<br \/>\n 393 Different in file 2   7   0 Emb B MutDupCut        128   0 I have stopped (15) causes sig=15 GS neu=0 int=0, ,,,224 => -124*Boredom + -124*Tiredness + -124*Hunger for fat + -124*Hunger for protein<br \/>\n&#8212;<br \/>\n 395 Different in file 1   8   0 Emb B MutDupCut        128   0 I am Quiescent (Periodic) (12) causes sig=42 GS neu=14 int=0, ,,,80 => 3*Boredom + 2*Coldness + 1*Hunger for carbohydrate + -6*Pain<br \/>\n 394 Different in file 2   8   0 Emb B MutDupCut        128   0 I am Quiescent (Periodic) (12) causes sig=42 GS neu=14 int=0, ,,,80 => -124*Boredom + -124*Coldness + -124*Hunger for carbohydrate + -124*Pain<br \/>\n&#8212;<br \/>\n 396 Different in file 1  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 1*Boredom + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness<br \/>\n 395 Different in file 2  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => -124*Boredom + -124*Hunger for carbohydrate + -124*Sleepiness + -124*Tiredness<br \/>\n&#8212;<br \/>\n 397 Different in file 1   9   0 Emb B MutDupCut        128   0 I am sleeping (periodic) (22) causes sig=75 GS neu=0 int=0, ,Sensed even when asleep,,224 => -5*Sleepiness + -2*Crowded + -5*Tiredness + 2*Boredom<br \/>\n 396 Different in file 2   9   0 Emb B MutDupCut        128   0 I am sleeping (periodic) (22) causes sig=75 GS neu=0 int=0, ,Sensed even when asleep,,224 => -124*Sleepiness + -124*Crowded + -124*Tiredness + -124*Boredom<br \/>\n&#8212;<br \/>\n 398 Different in file 1  11   0 Emb B MutDupCut        128   0 I have gotten (18) causes sig=20 GS neu=1 int=0, ,,,64 => -10*Boredom + 3*Tiredness + 1*Hotness + 2*Hunger for protein<br \/>\n 397 Different in file 2  11   0 Emb B MutDupCut        128   0 I have gotten (18) causes sig=20 GS neu=1 int=0, ,,,64 => -124*Boredom + -124*Tiredness + -124*Hotness + -124*Hunger for protein<br \/>\n&#8212;<br \/>\n 399 Different in file 1  12   0 Emb B MutDupCut        128   0 I have pushed (13) causes sig=55 GS neu=14 int=0, ,,,192 => -4*Boredom + -2*Coldness + 4*Tiredness + 2*Hunger for protein<br \/>\n 398 Different in file 2  12   0 Emb B MutDupCut        128   0 I have pushed (13) causes sig=55 GS neu=14 int=0, ,,,192 => -124*Boredom + -124*Coldness + -124*Tiredness + -124*Hunger for protein<br \/>\n&#8212;<br \/>\n 400 Different in file 1  14   0 Emb B MutDupCut        128   0 Object is approaching (deprecated) (5) causes sig=5 GS neu=4 int=0, ,,,112 => -7*Boredom + -7*Loneliness + 2*Crowded + 0*NONE<br \/>\n 399 Different in file 2  14   0 Emb B MutDupCut        128   0 Object is approaching (deprecated) (5) causes sig=5 GS neu=4 int=21, ,,,112 => -124*Boredom + -124*Loneliness + -124*Crowded + 0*NONE<br \/>\n&#8212;<br \/>\n 401 Different in file 1  15   0 Emb B MutDupCut        128   0 I am travelling (periodic) (23) causes sig=26 GS neu=0 int=0, ,,,160 => -2*Boredom + 2*Tiredness + -1*Coldness + 1*Hunger for carbohydrate<br \/>\n 400 Different in file 2  15   0 Emb B MutDupCut        128   0 I am travelling (periodic) (23) causes sig=26 GS neu=0 int=0, ,,,160 => -124*Boredom + -124*Tiredness + -124*Coldness + -124*Hunger for carbohydrate<br \/>\n&#8212;<br \/>\n 402 Different in file 1  16   0 Emb B MutDupCut        128   0 I have eaten (26) causes sig=61 GS neu=12 int=0, ,,,0 => -7*Boredom + -2*Coldness + 0*NONE + 3*Tiredness<br \/>\n 401 Different in file 2  16   0 Emb B MutDupCut        128   0 I have eaten (26) causes sig=61 GS neu=12 int=0, ,,,0 => -124*Boredom + -124*Coldness + 0*NONE + -124*Tiredness<br \/>\n&#8212;<br \/>\n 403 Different in file 1  17   0 Emb B MutDupCut        128   0 I have approached (periodic) (16) causes sig=29 GS neu=14 int=0, ,,,0 => -8*Boredom + 1*Crowded + -6*Loneliness + 1*Hunger for carbohydrate<br \/>\n 402 Different in file 2  17   0 Emb B MutDupCut        128   0 I have approached (periodic) (16) causes sig=29 GS neu=14 int=0, ,,,0 => -124*Boredom + -124*Crowded + -124*Loneliness + -124*Hunger for carbohydrate<br \/>\n&#8212;<br \/>\n 404 Different in file 1  18   0 Emb B MutDupCut        128   0 Heard creature speak (11) causes sig=0 GS neu=4 int=0, ,,,240 => 1*Crowded + -10*Loneliness + -11*Fear + -5*Anger<br \/>\n 403 Different in file 2  18   0 Emb B MutDupCut        128   0 Heard creature speak (11) causes sig=0 GS neu=4 int=17, ,,,240 => -124*Crowded + -124*Loneliness + -124*Fear + -48*Anger<br \/>\n&#8212;<br \/>\n 405 Different in file 1  19   0 Emb B MutDupCut        128   0 I have retreated (17) causes sig=13 GS neu=14 int=0, ,,,32 => -11*Crowded + 2*Loneliness + -7*Fear + 0*NONE<br \/>\n 404 Different in file 2  19   0 Emb B MutDupCut        128   0 I have retreated (17) causes sig=13 GS neu=14 int=0, ,,,32 => -124*Crowded + -124*Loneliness + -124*Fear + 0*NONE<br \/>\n&#8212;<br \/>\n 406 Different in file 1  20   0 Emb B MutDupCut        128   0 Object is retreating (deprecated) (6) causes sig=3 GS neu=14 int=0, ,,,112 => -8*Crowded + 2*Loneliness + -9*Fear + 0*NONE<br \/>\n 405 Different in file 2  20   0 Emb B MutDupCut        128   0 Object is retreating (deprecated) (6) causes sig=3 GS neu=14 int=0, ,,,112 => -124*Crowded + -124*Loneliness + -124*Fear + 0*NONE<br \/>\n&#8212;<br \/>\n 407 Different in file 1  21   0 Emb B MutDupCut        128   0 I&#8217;ve hit a wall (7) causes sig=6 GS neu=5 int=255, ,,,0 => 12*Pain + 9*Fear + 2*90 + 0*NONE<br \/>\n 406 Different in file 2  21   0 Emb B MutDupCut        128   0 I&#8217;ve hit a wall (7) causes sig=6 GS neu=5 int=255, ,,,0 => -124*Pain + -124*Fear + -124*90 + 0*NONE<br \/>\n&#8212;<br \/>\n 408 Different in file 1  22   0 Emb B MutDupCut        128   0 I have dropped (19) causes sig=6 GS neu=6 int=0, ,,,80 => 3*Boredom + -3*Tiredness + 1*Hunger for protein + 0*NONE<br \/>\n 407 Different in file 2  22   0 Emb B MutDupCut        128   0 I have dropped (19) causes sig=6 GS neu=6 int=0, ,,,80 => -124*Boredom + -124*Tiredness + -124*Hunger for protein + 0*NONE<br \/>\n&#8212;<br \/>\n 409 Different in file 1  23   0 You F MutDupCut        128   0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 9*Pain + 23*Sleepiness + -13*Progesterone + -124*Comfort<br \/>\n 408 Different in file 2  23   0 You F MutDupCut        128   0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => -124*Pain + -124*Sleepiness + -13*Progesterone + 124*Comfort<br \/>\n&#8212;<br \/>\n 410 Different in file 1  25   0 Emb B MutDupCut        128   0 Involuntary 2 (30) causes sig=0 GS neu=0 int=0, ,Sensed even when asleep,,112 => 2*Pain + 2*Tiredness + 2*Hotness + 0*NONE<br \/>\n 409 Different in file 2  25   0 Emb B MutDupCut        128   0 Involuntary 2 (30) causes sig=0 GS neu=0 int=0, ,Sensed even when asleep,,112 => -124*Pain + -124*Tiredness + -124*Hotness + 0*NONE<br \/>\n&#8212;<br \/>\n 411 Different in file 1  26   0 Emb B MutDupCut        128   0 Involuntary 3 (31) causes sig=0 GS neu=0 int=0, ,,,48 => 2*Pain + 1*Tiredness + 0*NONE + 0*NONE<br \/>\n 410 Different in file 2  26   0 Emb B MutDupCut        128   0 Involuntary 3 (31) causes sig=0 GS neu=0 int=0, ,,,48 => -124*Pain + -124*Tiredness + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 412 Different in file 1  24   0 You B MutDupCut        128   0 I have mated (45) causes sig=0 GS neu=9 int=30, ,,,192 => -50*Sex drive + 62*Libido lowerer + -7*Loneliness + 7*Tiredness<br \/>\n 411 Different in file 2  24   0 You B MutDupCut        128   0 I have mated (45) causes sig=0 GS neu=9 int=30, ,,,192 => -50*Sex drive + 62*Libido lowerer + -124*Loneliness + -124*Tiredness<br \/>\n&#8212;<br \/>\n 413 Different in file 1  27   0 Emb B MutDupCut        128   0 Involuntary 4 (32) causes sig=0 GS neu=0 int=0, ,,,112 => 7*Hotness + 1*Tiredness + -12*Coldness + 0*NONE<br \/>\n 412 Different in file 2  27   0 Emb B MutDupCut        128   0 Involuntary 4 (32) causes sig=0 GS neu=0 int=0, ,,,112 => 11*Hotness + -124*Tiredness + -124*Coldness + 0*NONE<br \/>\n&#8212;<br \/>\n 414 Different in file 1  29   0 Emb B MutDupCut        128   0 Hitting the ground post fall (deprecated) (39) causes sig=0 GS neu=0 int=0, ,,,112 => 17*Pain + 10*Fear + 6*90 + 0*NONE<br \/>\n 413 Different in file 2  29   0 Emb B MutDupCut        128   0 Hitting the ground post fall (deprecated) (39) causes sig=0 GS neu=0 int=0, ,,,112 => -124*Pain + -124*Fear + -124*90 + 0*NONE<br \/>\n&#8212;<br \/>\n 501 Different in file 1  36   0 Emb B MutDupCut        128   0 Eaten plant (77) causes sig=0 GS neu=0 int=0, ,,,192 => -31*Hunger for carbohydrate + -19*Hunger for fat + 13*Starch + 7*Fat<br \/>\n 500 Different in file 2  36   0 Emb B MutDupCut        128   0 Eaten plant (77) causes sig=0 GS neu=0 int=0, ,,,192 => -124*Hunger for carbohydrate + -124*Hunger for fat + -124*Hunger for protein + 7*Fat<br \/>\n&#8212;<br \/>\n 502 Different in file 1  37   0 Emb B MutDupCut        128   0 Eaten fruit (78) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Hunger for protein + -25*Hunger for carbohydrate + 13*Protein + 12*Starch<br \/>\n 501 Different in file 2  37   0 Emb B MutDupCut        128   0 Eaten fruit (78) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Hunger for protein + -124*Hunger for carbohydrate + -124*Hunger for fat + 12*Starch<br \/>\n&#8212;<br \/>\n 503 Different in file 1  35   0 Emb B MutDupCut        128   0 Eaten food (79) causes sig=0 GS neu=0 int=0, ,,,0 => -37*Hunger for fat + -21*Hunger for protein + 12*Fat + 12*Protein<br \/>\n 502 Different in file 2  35   0 Emb B MutDupCut        128   0 Eaten food (79) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Hunger for fat + -124*Hunger for protein + -124*Hunger for carbohydrate + 12*Protein<br \/>\n&#8212;<br \/>\n 504 Different in file 1  38   0 Emb B MutDupCut        128   0 Eaten animal (80) causes sig=0 GS neu=0 int=0, ,,,0 => -13*Hunger for protein + -7*Hunger for fat + 12*Protein + 7*Fat<br \/>\n 503 Different in file 2  38   0 Emb B MutDupCut        128   0 Eaten animal (80) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Hunger for protein + -124*Hunger for fat + -124*Hunger for carbohydrate + 7*Fat<br \/>\n&#8212;<br \/>\n 505 Different in file 1  39   0 Emb B MutDupCut        128   0 Eaten detritus (81) causes sig=0 GS neu=0 int=0, ,,,32 => 13*Pain + 25*Glycotoxin + 0*NONE + 0*NONE<br \/>\n 504 Different in file 2  39   0 Emb B MutDupCut        128   0 Eaten detritus (81) causes sig=0 GS neu=0 int=0, ,,,32 => -124*Hunger for protein + -124*Hunger for carbohydrate + -124*Hunger for fat + 0*NONE<br \/>\n&#8212;<br \/>\n 506 Different in file 1  40   0 Emb B MutDupCut        128   0 Consume alcohol (82) causes sig=0 GS neu=0 int=0, ,,,64 => -13*Pain + -13*Boredom + 13*Alcohol + 0*NONE<br \/>\n 505 Different in file 2  40   0 Emb B MutDupCut        128   0 Consume alcohol (82) causes sig=0 GS neu=0 int=0, ,,,64 => -124*Hunger for protein + -124*Hunger for carbohydrate + -124*Hunger for fat + 0*NONE<br \/>\n&#8212;<br \/>\n 507 Different in file 1  41   0 Emb B MutDupCut        128   0 Danger plant (83) causes sig=0 GS neu=0 int=0, ,,,32 => 38*Pain + 7*Injury + 0*NONE + 0*NONE<br \/>\n 506 Different in file 2  41   0 Emb B MutDupCut        128   0 Danger plant (83) causes sig=0 GS neu=0 int=0, ,,,32 => -124*Pain + -124*Injury + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 508 Different in file 1  42   0 Emb B MutDupCut        128   0 Friendly plant (84) causes sig=0 GS neu=0 int=0, ,,,0 => -13*Loneliness + 0*NONE + 0*NONE + 0*NONE<br \/>\n 507 Different in file 2  42   0 Emb B MutDupCut        128   0 Friendly plant (84) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Loneliness + 0*NONE + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 509 Different in file 1  43   0 Emb B MutDupCut        128   0 Play bug (85) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Boredom + -13*Loneliness + 0*NONE + 0*NONE<br \/>\n 508 Different in file 2  43   0 Emb B MutDupCut        128   0 Play bug (85) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Boredom + -124*Loneliness + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 510 Different in file 1  44   0 Emb B MutDupCut        128   0 Play critter (86) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Anger + -25*Loneliness + 0*NONE + 0*NONE<br \/>\n 509 Different in file 2  44   0 Emb B MutDupCut        128   0 Play critter (86) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Anger + -124*Loneliness + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 511 Different in file 1  46   0 Emb B MutDupCut        128   0 Play danger animal (88) causes sig=0 GS neu=0 int=0, ,,,0 => 25*Pain + 12*Fear + 0*NONE + 0*NONE<br \/>\n 510 Different in file 2  46   0 Emb B MutDupCut        128   0 Play danger animal (88) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Pain + -124*Fear + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 512 Different in file 1  48   0 Emb B MutDupCut        128   0 Activate machine (90) causes sig=0 GS neu=0 int=0, ,,,0 => -12*Boredom + 2*Hunger for fat + 0*NONE + 0*NONE<br \/>\n 511 Different in file 2  48   0 Emb B MutDupCut        128   0 Activate machine (90) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Boredom + -124*Hunger for fat + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 513 Different in file 1  49   0 Chi B MutDupCut        128   0 Got machine (91) causes sig=0 GS neu=0 int=0, ,,,0 => -12*Boredom + 2*Hunger for fat + 0*NONE + 0*NONE<br \/>\n 512 Different in file 2  49   0 Chi B MutDupCut        128   0 Got machine (91) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Boredom + -124*Hunger for fat + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 514 Different in file 1  50   0 Chi B MutDupCut        128   0 Got creature egg (93) causes sig=0 GS neu=0 int=0, ,,,0 => -12*Boredom + 0*NONE + 0*NONE + 0*NONE<br \/>\n 513 Different in file 2  50   0 Chi B MutDupCut        128   0 Got creature egg (93) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Boredom + 0*NONE + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 515 Different in file 1  45   0 Emb B MutDupCut        128   0 I&#8217;ve been hit (25) causes sig=0 GS neu=0 int=0, ,,,112 => 3*Pain + 2*Fear + 6*90 + 0*NONE<br \/>\n 514 Different in file 2  45   0 Emb B MutDupCut        128   0 I&#8217;ve been hit (25) causes sig=0 GS neu=0 int=0, ,,,112 => -124*Pain + -124*Fear + -124*90 + 0*NONE<br \/>\n&#8212;<br \/>\n 517 Different in file 1  54   0 Emb B MutDupCut        128   0 Reached peak of smell 15 (70) causes sig=0 GS neu=0 int=0, ,,,48 => -124*Comfort + 5*Boredom + 0*NONE + 0*NONE<br \/>\n 516 Different in file 2  54   0 Emb B MutDupCut        128   0 Reached peak of smell 15 (70) causes sig=0 GS neu=0 int=0, ,,,48 => -42*Comfort + 5*Boredom + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 520 Different in file 1  55   0 Emb B MutDupCut        128   0 Reached peak of smell 12 (67) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Loneliness + -6*Boredom + 0*NONE + 0*NONE<br \/>\n 519 Different in file 2  55   0 Emb B MutDupCut        128   0 Reached peak of smell 12 (67) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Loneliness + -124*Boredom + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 521 Different in file 1  56   0 Emb B MutDupCut        128   0 I have said need (20) causes sig=0 GS neu=0 int=0, ,,,0 => -6*Anger + -2*Crowded + 0*NONE + 0*NONE<br \/>\n 520 Different in file 2  56   0 Emb B MutDupCut        128   0 I have said need (20) causes sig=0 GS neu=0 int=0, ,,,0 => -24*Anger + -124*Crowded + 0*NONE + 0*NONE<br \/>\n&#8212;<br \/>\n 522 Different in file 1  57   0 Emb B MutDupCut        128   0 Played with toy (97) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Boredom + 0*NONE + 0*NONE + 0*NONE<br \/>\n 521 Different in file 2  57   0 Emb B MutDupCut        128   0 Played with toy (97) causes sig=0 GS neu=0 int=0, ,,,0 => -124*Boredom + 0*NONE + 0*NONE + 0*NONE \n<\/div><\/td><\/tr>\n<\/table>\n<div class='easySpoilerConclude' style=''><table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'><tr><th class='easySpoilerEnd' style='width:100%;'><\/th><td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'><\/td><\/tr><tr><td class='easySpoilerGroupWrapperLastRow' colspan='2' style=''><\/td><\/tr><\/table><\/div>\n<\/div>\n\n<p> 863 New in file 2  58   0 Emb B                  128   0 I have hit (44) causes sig=0 GS neu=13 int=255, ,,,0 => 44*Muscle Tissue + 0*NONE + 0*NONE + 0*NONE <\/p>\n<p>This last gene in the stimulus section actually causes these guys to grow muscle tissue when they hit. I imagine this was intended to make them stronger.<\/p>\n<p><em>What I propose to do:<\/em> I&#8217;ll omit this addition.<\/p>\n<p>***** INSTINCTS ****<br \/>\n 460 Different in file 1  14   0 Chi B MutDupCut        128   0 [03: stim] [Cell 37 (Grendel)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Anger] => Cell 13 (Hit); unknown = 0.<br \/>\n 459 Different in file 2  14   0 Chi B MutDupCut        128   0 [03: stim] [Cell 37 (Grendel)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Anger] => Cell 13 (Hit); <strong>unknown = 95<\/strong>.<\/p>\n<p>In the default genome, a Norn&#8217;s instincts tell it that its anger will be totally drained when it hits a Grendel. An Ultimate Life Norn, surprisingly, expects to decrease its anger quite a bit less when it hits a Grendel.<\/p>\n<p><em>What I propose to do:<\/em> I&#8217;ll leave the default setting.<\/p>\n<p>&#8212;<\/p>\n<p>The more I look at this genome, the more I&#8217;m starting to understand why I dislike it.<\/p>\n<p><a href=\"http:\/\/kezune.com\/sim\/wp-content\/uploads\/2013\/12\/bandicam-2013-12-05-08-57-29-717.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/kezune.com\/sim\/wp-content\/uploads\/2013\/12\/bandicam-2013-12-05-08-57-29-717.png\" alt=\"bandicam 2013-12-05 08-57-29-717\" width=\"228\" height=\"192\" class=\"aligncenter size-full wp-image-1700\" \/><\/a><\/p>\n<p>Because I wanted to see what would happen (and for giggles) I decided to see what would happen if I left some of them out under various conditions. Not surprisingly, their organs were damaged but because they feel no drives they were happy to pace around and chatter about how happy they were.<\/p>\n<p>Here&#8217;s what I have in mind for my edits. First, CFE. That should probably go without saying. Second, the Gizmo edits would be nice and I&#8217;ve already <a href=\"http:\/\/kezune.com\/sim\/c3ds-downloads\/\">laid out the ground work<\/a> for that.<\/p>\n<p>I&#8217;m going to make them immune to toxins, antigens and drowning but I&#8217;d also like them to be able to <u>starve to death<\/u> and be <u>hurt by eating things that they shouldn&#8217;t<\/u>, like manky. <em>A toxic version may follow.<\/em> They need to have all of the drives available to them with the likely exception of friendliness so that they can advise other creatures on what to do about those drives.<\/p>\n<p>Up next, I&#8217;m going to open up one of my CFE Gizmo genomes and get to work.<\/p>\n<ul class=\"ssb_list_wrapper\"><li class=\"fb2\" style=\"width:135px\"><iframe src=\"\/\/www.facebook.com\/plugins\/like.php?href=http%3A%2F%2Fkezune.com%2Fsim%2F2013%2F12%2F05%2Fabout-the-ultimate-life-genome%2F&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;share=true&amp;width=135&amp;height=21&amp;appId=307091639398582\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden;  width:150px; height:21px;\" allowTransparency=\"true\"><\/iframe><\/li><li class=\"twtr\" style=\"width:90px\"><a href=\"https:\/\/twitter.com\/share\" class=\"twitter-share-button\" data-url=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\">&nbsp;<\/a><script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=\/^http:\/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+':\/\/platform.twitter.com\/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');<\/script><\/li><li class=\"gplus\" style=\"width:68px\"><div class=\"g-plusone\" data-size=\"medium\" data-href=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\"><\/div><\/li><li class=\"ssb_pin\" style=\"width:47px\"><a href=\"\/\/www.pinterest.com\/pin\/create\/button\/\" data-pin-do=\"buttonBookmark\" ><img decoding=\"async\" src=\"\/\/assets.pinterest.com\/images\/pidgets\/pinit_fg_en_rect_gray_20.png\" \/><\/a><\/li><li class=\"ssb_stum\" style=\"width:75px\"><su:badge layout=\"1\" location=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\"><\/su:badge><script type=\"text\/javascript\">\r\n\t\t(function() {\r\n\t\t\tvar li = document.createElement('script'); li.type = 'text\/javascript'; li.async = true;\r\n\t\t\tli.src = ('https:' == document.location.protocol ? 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They basically can look after them selves and grow up very quickly. Because of this I made them infertile so they cant breed. You wouldn&#8217;t want hundreds of adult Norns running around would you. <span class=\"ellipsis\">&hellip;<\/span> <span class=\"more-link-wrap\"><a href=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\" class=\"more-link\"><span>Read More &rarr;<\/span><\/a><\/span><\/p>\n<ul class=\"ssb_list_wrapper\"><li class=\"fb2\" style=\"width:135px\"><iframe src=\"\/\/www.facebook.com\/plugins\/like.php?href=http%3A%2F%2Fkezune.com%2Fsim%2F2013%2F12%2F05%2Fabout-the-ultimate-life-genome%2F&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;share=true&amp;width=135&amp;height=21&amp;appId=307091639398582\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden;  width:150px; height:21px;\" allowTransparency=\"true\"><\/iframe><\/li><li class=\"twtr\" style=\"width:90px\"><a href=\"https:\/\/twitter.com\/share\" class=\"twitter-share-button\" data-url=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\">&nbsp;<\/a><script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=\/^http:\/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+':\/\/platform.twitter.com\/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');<\/script><\/li><li class=\"gplus\" style=\"width:68px\"><div class=\"g-plusone\" data-size=\"medium\" data-href=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\"><\/div><\/li><li class=\"ssb_pin\" style=\"width:47px\"><a href=\"\/\/www.pinterest.com\/pin\/create\/button\/\" data-pin-do=\"buttonBookmark\" ><img decoding=\"async\" src=\"\/\/assets.pinterest.com\/images\/pidgets\/pinit_fg_en_rect_gray_20.png\" \/><\/a><\/li><li class=\"ssb_stum\" style=\"width:75px\"><su:badge layout=\"1\" location=\"http:\/\/kezune.com\/sim\/2013\/12\/05\/about-the-ultimate-life-genome\/\"><\/su:badge><script type=\"text\/javascript\">\r\n\t\t(function() {\r\n\t\t\tvar li = document.createElement('script'); li.type = 'text\/javascript'; li.async = true;\r\n\t\t\tli.src = ('https:' == document.location.protocol ? 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