A bouncing baby – oh. Well, he might have a Ron norn head but I do like the colors he’s sporting! Beside that, he has his father’s arms! Because we have a new boy, though, I’ll be introducing a little girl soon.
Before we get ahead of ourselves, though, I needed to teach him his lessons! He learned his vocabulary very quickly and almost immediately tried the plants and weeds past the garden. Lessons quickly learned indeed!
I let him wander through the garden on his own and took a moment to make my rounds. Aidan was in the tree by the swamp, carrying a honey pot with him. When he emptied one, I took it back to the bees.
When I got there, I saw this!How cute! Lydia and the grendel were becoming friends. Stinging buddies, to be more precise. As I tried to teach them that the bees were called “bad” they kept reaching up to touch them. Oh my.
Gavin smiles a lot more than his mother did at this age! His parents had to be around for Gerald’s death but this little one didn’t have so much to worry about. After a short time, I realized I hadn’t looked at his genes yet.
He has a few mutations that cause him not to turn around when they normally would. For example, bumping into a wall wouldn’t cause him to want to turn around. He also gets the Sex Drive boost when getting patted by other creatures. I’ve included all of the differences in this spoiler.
Spoiler Inside |
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File 1 is Gavin
***** STIMULI *****
92 Different in File 1 3 0 Emb B Mut ‘Creature pats me’ causes sig=80 GS neu=0(I’ve been patted) int=255, , , Sensed Even When Asleep => 48*NFP– + 16*Loneliness– + 16*Crowdedness++ + 8*SexDrive++
92 Different in File 2 3 0 Emb B Mut ‘Creature pats me’ causes sig=80 GS neu=0(I’ve been patted) int=255, , , Sensed Even When Asleep => 48*NFP– + 16*Loneliness– + 16*Crowdedness++ + 8*<NONE>
95 Different in File 1 6 0 Emb B Mut ‘It is approaching’ causes sig=82 GS neu=10(IT is approaching) int=255, , , => 0*<NONE> + 0*<NONE> + 0*<NONE> + 0*<NONE>
95 Different in File 2 6 0 Emb B Mut ‘It is approaching’ causes sig=82 GS neu=10(IT is approaching) int=255, , , => 31*Turnase + 0*<NONE> + 0*<NONE> + 0*<NONE>
96 Different in File 1 7 0 Emb B Mut ‘It is retreating’ causes sig=36 GS neu=11(IT is retreating) int=255, , , => 0*<NONE> + 0*<NONE> + 0*<NONE> + 0*<NONE>
96 Different in File 2 7 0 Emb B Mut ‘It is retreating’ causes sig=36 GS neu=11(IT is retreating) int=255, , , => 3*Fear– + 3*Anger– + 0*<NONE> + 0*<NONE>
97 Different in File 1 8 0 Emb B Mut ‘I bump into wall’ causes sig=0 GS neu=2(I’ve bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 0*<NONE> + 0*<NONE> + 0*<NONE>
97 Different in File 2 8 0 Emb B Mut ‘I bump into wall’ causes sig=0 GS neu=2(I’ve bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 127*Turnase + 0*<NONE> + 0*<NONE>
98 Different in File 1 9 0 Emb B Mut ‘Object comes into view’ causes sig=255 GS neu=255 int=0, Modulate Using Sensory Signal, , => 0*<NONE> + 0*<NONE> + 0*<NONE> + 0*<NONE>
98 Different in File 2 9 0 Emb B Mut ‘Object comes into view’ causes sig=255 GS neu=255 int=0, Modulate Using Sensory Signal, , => 3*NFP– + 3*Boredom– + 0*<NONE> + 0*<NONE>
99 Different in File 1 10 0 Emb B Mut ‘Unrecognized word’ causes sig=16 GS neu=8(Audible event) int=128, , , Sensed Even When Asleep => 0*Pain + 0*<NONE> + 0*<NONE> + 0*<NONE>
99 Different in File 2 10 0 Emb B Mut ‘Unrecognized word’ causes sig=16 GS neu=8(Audible event) int=128, , , Sensed Even When Asleep => 0*<NONE> + 0*<NONE> + 0*<NONE> + 0*<NONE>
109 Different in File 1 20 0 Emb B Mut ‘I am sleeping’ causes sig=0 GS neu=255 int=0, , , Sensed Even When Asleep => 66*Tiredness– + 77*Sleepiness– + 16*Boredom++ + 16*Coldness++
109 Different in File 2 20 0 Emb B Mut ‘I am sleeping’ causes sig=0 GS neu=255 int=0, , , Sensed Even When Asleep => 66*Tiredness– + 77*Sleepiness– + 16*<NONE> + 16*Coldness++
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Now I only had to pick out an egg for next time. I wonder what’s in this last hatchery egg?