Foreword – I’ve already donated $10 for the preorder and I encourage you to try this sim out for yourself. If you like it, help the devs out – the full release is supposed to be much more costly.

Also, this was originally intended to be a 1 part entry but it’s been split up for easier reading.

Species 2014-11-29 12-17-20-594 copyI know I’ve been at least aware of this game for a long, long time but I’d never actually loaded up the game in my computer before. Curious, I decided to finally give it a shot.

I’d already messed around with the game for a few hours on the default settings but I decided to try something different for this particular entry. This time, I’ve given myself a goal. I increased the benefit from grazing and reduced the aging rate to .25. Just to see what would happen. I really don’t know what I’m doing.

I’m going to try to encourage the artificial life in this game to grow as big as possible. My tools were pretty limited but Rovers, I think, are going to prove more useful in the future.

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Species 2014-11-29 22-29-44-399Species 2014-11-29 22-29-30-401

 

These are my initial shots. With the aging rate slowed a bit, I can take more time to document what I see. Even in x1 speed, the population quickly capped but the game still didn’t seem to have any performance issues.

In a very short period, I had creatures with legs, some with eyes and many others still were a different color than the yellow potato color we’d started with.

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The last two thumbnails above are of the rover and its settings. Since bigger animals were my goal, I decided to have a rover feed all the larger animals. I don’t think size has anything to do with how well they can survive in this particular world but heck, why not?

 

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