[Images are very large!]
With the arrival of these two (and my internet going down Christmas day) I’ve made time to sketch and check out the genetics of my two newest grendels.
GeneCompare kept crashing on me and I had no internet to look up how to fix the problem. A bit of a pickle. I did use the DDNA Analyzer, though.
It seems to have worked but I needed to have at least two copies of the C3/DS Genetics Kit open to help me through. Naturally, one was for the creature in question and the other was for the Banshee or Boney Genome. I went ahead and created a check against Banshee and Boney grendel genetics to check for mutations that deviated from both genomes. Anyway, onto the genetics.
Be warned, I’m probably going to get a lot of things wrong. I don’t have access to the internet as of writing this and am forced to just wing it and rely on previous experience (though I don’t have much of it).
[A little Aside: Apparently, DDNA Analyzer swaps Nominal and the Chemical ID. Lesson learned. When GeneCompare works again, use it.]
Impartial Relation
Receptors
Unsure – 472 2 51 0 Chi B MutDupCut Stim# 128 causes sig=0 GS neu=95 int=0, , , => 240*<NONE> + 0*Reinforcement + 0*conASH + 0*PunishmentEcho
This gene is actually different from both the Banshee and Bone versions. The difference is the GS neu(?) value, which is set to 94 in both of those genomes.
When I opened this up in Genetics Kit, I found that the stimulus was different. In the banshee and boney genomes, the stimulus is “Travelled in lift” and in Imp’s, it’s “Travelled through external(meta) door”. Otherwise, all the variables are the same. The Up, Down and Wait drives are reduced by 1, and Fear is increased by .016. That’s all I know. Just looking at the sliders tells me that the Boney and Banshee genomes treat it so that travelling in a lift relieves all drives related to lifts and for Imp, travelling through an exernal door does the trick. I’m hoping he doesn’t fail to learn to use the elevators when he needs to ascend or decend. I’m not too worried since he isn’t able to see any doors, anyway and food is readily available on all levels of the terrarium. If this becomes a serious problem, he’ll be moving to the norn meso.
Pigment
318 3 0 Emb B MutDupCut Intensity of color 255 is = 1
Not much of a mutation, but this color is drifting up a little. This only means he’ll be more blue but you probably wouldn’t be able to notice.
Flawless Color
She seems to have come off pretty mutation free. I know this can’t be right. I’ve checked her against both ‘parent’ genomes and she comes up pretty clean.
This is good news, but she still looks very strange. More later if I can get Gene Compare working!
I’ve already made copies of these two and I’m going to make them available for download whenever I get an internet connection and the time to do it.
Merry belated Christmas?