Before long, Hoss was healthy again and decided to take a vacation to the island. I can’t say I blame him. After an ordeal like that, I’d need a break, too.
It was about then that I decided to export all of my creatures and hatch all of the eggs from this world. The creatures to come out of them wouldn’t be joining us just yet, but they would be saved for the future. If I can find the time, I’ll be looking through all of their genetics and spending some time with each of them before throwing them all into a world together.
Before starting the work up on the older norns, I decided to go ahead and import my two(!) grendels. Grub(right) was already around from the previous world but Greh(left) hatched while I exported the new hatchling norns. They’ve both gotten a brush up on their vocabulary, I installed Grendel Friendly and they’ve been let loose.
I also went ahead and installed Allotment Potatoes, Coconuts, Muppetboy’s Many Carrot COBs with the starch glitch fixed, the Garden Strawberries, Happy Pink Flowers, a Hooch Vendor, Muggy, Bliumea plants and Rodirea. If these creatures got hungry, it would be their own faults. I also added the Toy Train, Life Preserver and Seaside Telescope. These were probably pretty unnecessary, but the additional toys would still help all the creatures manage their boredom better.
Anyway. Onto our first Norn.
David – Male – Son of Lydia and Gavin
Moniker – 3QIX
David is currently the oldest norn I have at 11 hours and 1 minute old. That’s nothing to sneeze at!
I’ll be taking a page from Jessica’s book and borrowing her gene color coding idea to mark good, bad and just plain interesting genes.
Good | Bad | Interesting
There are just a few genes here that are particularly interesting.
229 Different in File 3QIX 38 0 Emb B MutDupCut 2*<219> + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
229 Different in File dad4 38 0 Emb B MutDupCut 2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
This gene means that instead of reacting to Antigen3 with antibodies and hotness, David will react to chemical 219 which, as far as I know, does nothing. This could mean a couple of things but, because 219 isn’t injected into creatures (as far as I know) this means that David could carry Antigen 3 without any consequence. He reminds me a bit of Typhoid Mallory and I think I’ll be keeping their mutations in mind. As old as he is, he’s probably had lots of eggs that might carry this mutation. In theory, this could mean that Antigen 3 does no harm to his children since Glucose is not consumed when they are infected with Antigen 3. I tentatively post this as good since while the mutation is good for him and his offspring, it could be terrible for other norns.
95 Different in File 3QIX 6 0 Emb B Mut ‘It is approaching’ causes sig=82 GS neu=10(IT is approaching) int=255, , Add Offset to Neuron eg word#, => 31*Turnase + 0*<NONE> + 0*<NONE> + 0*<NONE>
95 Different in File dad4 6 0 Emb B Mut ‘It is approaching’ causes sig=82 GS neu=10(IT is approaching) int=255, , , => 31*Turnase + 0*<NONE> + 0*<NONE> + 0*<NONE>
I have… NO idea what this means. I’ll be looking it up later to find out, though.
106 Different in File 3QIX 17 0 Emb B Mut ‘I have retreated’ causes sig=0 GS neu=255 int=0, , , => 2*Tiredness++ + 8*Loneliness– + 8*Crowdedness++ + 0*<NONE>
106 Different in File dad4 17 0 Emb B Mut ‘I am approaching’ causes sig=0 GS neu=255 int=0, , , => 2*Tiredness++ + 8*Loneliness– + 8*Crowdedness++ + 0*<NONE>
This is very interesting. Normally, when a creature approaches other creatures, they become tired and crowded but less lonely. In David, retreating actually causes these effects. This means that if he feels lonely, he should actually try to get away from other norns to feel less lonely. No norn is an island except this guy, I guess. I do see a problem where this might make socializing challenging for him.
Danny – Male – Son of Opal and Gavin
Moniker – 6NIC
Danny, if you recall, has always had a problem with sleepiness. I’ll be taking a closer look at his genes today to see what else is going on in his genetics.
Good | Bad | Interesting
78 Different in File 1 19 0 8 B MutDupCut 1*Sleepiness– + 1*Sleepiness => 1*Reward + 1*<NONE>; half-life = 8.
78 Different in File 2 19 0 Emb B MutDupCut 1*Sleepiness– + 1*Sleepiness => 1*Reward + 1*<NONE>; half-life = 8.
The poor guy. This is where his perpetual sleepiness comes from. In my look into Mallory’s genetics, I found that life stage problems in genetics are not automatically corrected by the game. This means that while Danny has the reaction that turns sleepiness decrease and sleepiness into reward, it doesn’t activate til life stage 8, which doesn’t exist. To put things in perspective, the highest stage is ancient, which is numbered 6.
Beside that, Danny also has a few stimuli that have no effect. “It is approaching”, “It is retreating” and “Object comes into view” have absolutely no effect on him because the chemicals have all changed to <NONE>.
Not a lot to talk about, but interesting nonetheless! It’s a shame about his sleepiness but it’s thankfully the only really bad gene he has. He’s slept so much that he hasn’t done much breeding so the good news is that not many children should have this gene.
And that’s it for today! I’ll be taking a look at more genetics soon.