What a way to start. Grant became ill with Sleep toxin. There were no bacteria so my best guess is that he got bitten or stung by something. He was cured before long and sent on his way.
Meanwhile, a bored Theo was given a toy to play with and an absent Cheddar had every norn in the mob talking about how much they disliked him.
Every time I passed, it seemed like all of the norns joined in telling me how much they loved me. As much as I appreciated the sentiment, my ears certainly didn’t.
Then, for the first time, I had an illness on my hand that scared me. Chase became ill with Glycotoxin. When I found him, he was eating weeds in Albia. I wasn’t sure if this is what caused it, but there was no bacteria. Geoff had no side effect to his bacteria and once he was disinfected, he was sent back into the halls.
I returned to Sylvia to see how she was doing and saw that she was starved for protein on the bridge. I carried her to some mushrooms and she gorged on the fruit without my advice. I felt like I’d bonded with her while she was young and I thought it was silly for me to worry about her fertility now. It turns out she’s just picky about her mates, at least as far as I can tell. It’s unfortunate that I might not get to use her’s or Hannah’s eggs in the next group of Norns, but if their babies carry this bad gait, I don’t have much choice. They’ll all be allowed to live on their lives in other games. I still like the idea of using the Norn Meso for this type of creature, but it’s hard for me to catch problems without Gene Compare.
She and Theo still seemed to enjoy each other’s company. I wasn’t expecting any more eggs from these two, especially in Sylvia’s advanced age, but I wasn’t exactly against the idea, either.
Minor infections became an after-thought and I became very effecient at treating colds in my norns. Nobody got sick for very long and I was starting to get bored again. Time for some planning.
I hit Ctrl R, opened up Garden Box to save before I broke the game and headed for the agent injector.
Veridia looked like a good candidate for creatures with bad genes and I could feel free to add them to this world whenever I wanted, so long as they got along with each other. It’d be something of a waste to send Sylvia and Hannah here at this point in their lives, though. They weren’t having any more children so there was no harm in letting them stay.
Their children would have their gaits tested before being welcomed into the next group and if they couldn’t walk, they would be sent to Veridia to stay. There are definitely worse places to end up.
Eggs
Mother | Hannah | Mary | Nami | Belle | Rachael | Tiara | Sylvia |
Eggs | 4* | 4 | 4 | 4 | 5 | 4 | 2* |
The caveats mentioned about CA linking and elevines for the C2toDS beta also apply to Veridia.
I’ve actually already fixed Veridia. I don’t remember how I thought to check it for CA links but not C2toDS since it’s been a few weeks already. 😡 Thanks, though! I must’ve spent an hour just playing around with Veridia using Garden Box and Room Edits.