Brandolf – X
Male
***** REACTIONS ****
224 77 0 You F MutDupCut 128 0 Organ# = 12, 1*Oestrogen + 0*Progesterone => 1*Progesterone + 1*<NONE>; half-life = 0
Was 1 Progesterone.
349 87 0 Emb B MutDupCut 129 0 Organ# = 18, 16*Antigen 2 + 1*<NONE> => 12*Antibody 2 + 2*Coldness; half-life = 42
Was 128.
There are those Progesterone and Mutation chance genes again. Sadly, the first of the two automatically disqualifies him from the next round.
Buichirou – X
Male
Let me start off by saying WOW this little guy has a lot of mutations compared to his siblings thus far. Let’s take a look at them.
***** RECEPTORS ****
182 145 0 Emb B MutDupCut 128 0 Organ# = 9, Current Reaction, No Tissue, Reaction Rate, chem=Fever toxin, thresh=0, nom=128, gain=255, features=Inverted Analogue (0)
Was Organ, Organ, Clock Rate.
This gene affects how Buichiriou’s body reacts to Fever toxin. Normally, this would cause the Skin Cooling function to trigger to help the Creature manage its body temperature. In Buichirou, however, it likely changes the rate that the Fever Toxin reacts in his body. This could mean that the Fever Toxin uses more or less water when it causes him to feel hotness though I can’t say for sure. There isn’t much information about clock rates or reaction rates as they relate to Receptors online. If you can offer any insight, I’d deeply appreciate it.
***** REACTIONS ****
331 95 0 Emb B MutDupCut 128 0 Organ# = 18, 1*Carbon Monoxide + 1*Oxygen => 1*<NONE> + 0*<NONE>; half-life = 30
Was 1 None.
Since the amount changed applies itself to nothing, there’s no real change. If the chemical here changes, however, it means that 0 of that chemical will be produced in this reaction. Either way, there’s no difference.
346 85 0 Emb B MutDupCut 129 0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 12*Antibody 0 + 1*Histamine B; half-life = 40
Was 128.
This gene has only be changed to be more likely to mutate.
333 New in file 2 80 1 Emb B MutDupCut 128 0 Organ# = 18, 1*Fever toxin + 1*Water => 1*<NONE> + 8*Hotness; half-life = 32
This is listed as a new gene though in the original PearlMaid genome, it’s in place and exactly as shown here. Just to confirm, I opened Buichirou’s gene in the Genetics Kit and confirmed that this gene was duplicated.
***** STIMULI ****
520 49 0 Chi B MutDupCut 128 0 Got machine (91) causes sig=0 GS neu=0 int=0, ,,,0 => -12*Boredom + 2*Hunger for fat + 1*<NONE> + 0*<NONE>
Was 0 None.
Because no chemical is being changed, this does not affect the creature.
***** INSTINCTS ****
456 Different in file 2 4 0 Emb B MutDupCut 128 0 [03: stim] [Cell 11 (Food)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 254] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 31.
Was Brain Lobe 255.
This instinct tells him to eat food when he is hungry for fat. As for the Brain Lobe number, I’m not sure what the change means. Again, insight would be appreciated.
Buichirou isn’t being disqualified for his genes. Well, he is but not for the reason you’re thinking. I’m taking him aside to do some testing to learn about his genetics on my own time.
Bonrou – Kept his name
Male
Except for some pigment changes, Bonrou is mutation-free! Definitely a shoe-in.
Bertho – X
Male
***** REACTIONS ****
224 77 0 You F MutDupCut 128 0 Organ# = 12, 1*Oestrogen + 0*Progesterone => 1*Progesterone + 1*<NONE>; half-life = 0
Was 1 Progesterone.
349 87 0 Emb B MutDupCut 129 0 Organ# = 18, 16*Antigen 2 + 1*<NONE> => 12*Antibody 2 + 2*Coldness; half-life = 42
Was 128.
There are those common genes again.
Berchthold – Finny
Male
Like Bonrou, he doesn’t have any mutations either!
Berthol – X
Male
As it turns out, Autonamer gave me two Berthos. This is Berthol. Don’t worry, I checked their monikers already.
***** RECEPTORS ****
12 10 0 Emb B MutDupCut 128 0 Organ# = 0, Creature, Drives, Boredom, chem=Fear, thresh=0, nom=0, gain=209, features=Analogue (0)
Was Fear.
Here, this gene normally controls fear levels. When fear is present the body normally tells the brain to increase the fear drive. In Berthol, it increases his boredom drive. Jeb Corliss comes to mind.
***** REACTIONS ****
280 65 0 Emb B MutDupCut 128 0 Organ# = 16, 1*Coldness + 1*<NONE> => 1*Coldness backup + 0*<NONE>; half-life = 18
Was 1 None.
Here, there’s less nothing come out of this chemical reaction than would normally. Normally, the reaction creates 1 Coldness backup and 1 nothing.
Despite his harmless-seeming mutations, I’ve decided to leave him out of this next round as well. Absence of fear is hugely detrimental in the real world and it could be here, as well. Instead of feeling fear when he gets hit by another creature, for example, he could learn that approaching other creatures alleviates boredom and then he’ll approach the threat instead of running away. Oh well.
All of this work leaves us with Berchthold and Bonrou who are mutation-less; Berald who has a powerups related mutation; Battista who doesn’t feel cold and has a minor, almost negligible cholesterol mutation and Bibian who has a minor hunger for fat instinct mutation.