Really quick, here’s a quick follow up to Bihia. She loves pushing dispensers.

Byotobyo

1byotobyoByotobyo isn’t much of a zombie. She lies still but is still very much alive, she can even die when left alone too long! She’s more like a coma patient and it seems she can die when her organs fail or of starvation.

First things first, Byotobyo, unexpectedly, had a lot of her genes intact. Compared with Bihia’s meager 526 genes, Byotobyo has 804, only 22 fewer than the CFE ChiChi genome we’re comparing to. After considering the genes that she’s missing, she appears to be a normal grendel. Except that she doesn’t move. Or talk.

I did notice something very, very strange in the Poses section of the Gene Compare, though. As it turns out, 40 of her pose genes are dormant! Many of them apply to approaching, walking up and downhill, and even shivering, picking things up and wandering are dormant genes! Normally, changes to Poses and gaits can cripple a creature but here, it seems to have frozen her altogether!

As for not speaking when spoken to… I’m not sure how that worked out. I checked her stimuli and there were no changes to the hearing/speaking genes, unless there was a change in a part of her brain that I didn’t know about.

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Score Sheet

Kerplunk – nutter
   5 hours 39 minutes
53 total

Stain – congested
   5 hours 39 minutes
53 total

Drake – puddini
   5 hours 39 minutes
53 total

Synergy – layla
3 hours 27 minutes
32 total

Olga – ettinmaniac
2 hours 15 minutes
21 points
1 egg
5 points
26 total

Flame – ylukyun
1 hour 37 minutes
13 points
2 eggs
10 points
23 total

Mese – harkane5
2 hours 38 minutes
23 total

Verax – linda
2 hours 26 minutes
22 total

Andromeda – calliope812
2 hours 22 minutes
22 total

Dark Cat – mea
2 hours 14 minutes
21 total

Aster – ceruleansilver
1 hour 50 minutes
15
1 egg
5 points
20 total

Logic – ghost_norn
1 hour 57 minutes
15 total

Spurius – c1anddsaddict
1 hour 57 minutes
15 total

Marsyia – magpie-angel
1 hour 47 minutes
14 total

Mikaela – spaceshiprat
1 hour 19 minutes
11 total

Spike – savannahs11
1 hour 16 minutes
11 total

Chang – Rascii
1 hour 14 minutes
11 total

Adelphos – grendel_man
1 hour 5 minutes
10 total

Lin – arnout
1 hour 2 minutes
10 total

Peri – TrellyDawn
1 hour
10 total

Daedalus – ghosthande
57 minutes
5 total

Delia – havenhoney
55 minutes
5 total

Eve – lucy_mercury
50 minutes
5 total

Akuma – kelzari
43 minutes
4 total

Fidget – laura
31 minutes
3 total

Anai – kittytikara
8 minutes
0 total

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This is based on the Updated Breeding Script available on Creatures Heaven! under the CFE – Downloads section.

1limitsBasically, I edited the script so that, rather than having the numbers on the left affect your total creature limit, they would affect the total limit per species. This is related to my last edit to this file, but this is easier to edit than the previous. The drawback is that you can’t control different population sizes.

1limitsAfter letting the script run its course for a while, I had 12 norns and 12 grendels roaming around, so as far as I can tell, the script works.

It should work on your computer but please report any bugs to me through PM on Creatures Caves or through the comments below. Remember, assuming you’re running a world with all 4 creature species, a breeding limit of 6 would give you a total of 6 per species, which would equal 24 creatures!

Happy species mingling! This edit is for DS, there is no C3 version available.

Download

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As most nurture-style worlds tend to be with me, this one hit quite a lull. There were a few points where I had to intervene and offer toys and various foods to norns but, otherwise, everyone was getting bigger without incident.

I did have to keep a very close eye on Percy, though. He seemed to have a harder time learning how to help himself.

At 20 minutes old, as of posting this, Susan is the youngest and still a child. As for the others, they were all Adolescents and would soon start breeding. It got me thinking about their genetics and I just couldn’t resist taking a peek anymore. I paused the game and set to work.

Jane

1jane

I skipped our little Generation 1 girl because her genome is no different from a CFE Chichi norn’s. Just a few exceptions were that her digestive needs and aging genes all had mutation turned off. 🙂

William

2william

Next, I moved on to William. Seeing as this group is a few generations along, I sat down and read through each of the differences from the CFE Chichi genome. I’ll spare you the part about their brains and the minor changes, but I’ll definitely share the changes that I find interesting.

Receptors

202 file 1  68   0 You F MutDupCut        128   0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=223, nom=0, gain=255, features=Digital  (0)
202 file 2  68   0 You F MutDupCut        128   0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=245, nom=0, gain=255, features=Digital  (0)

This is part of a ‘family’ of genes that I like to consider the ‘egg laying’ group. These control whether a female can get pregnant, when she can get pregnant, how much progesterone she produces and how much is required to lay an egg. The change here means that a female creature would have to produce more progesterone before she can go into labor and lay her eggs. As William is a male, this won’t affect him directly, but any girls he has might carry this gene and will have longer pregnancies as a result, assuming they can produce enough progesterone. However, if they can’t, they’ll have stuck pregnancies.

236  file 2 131   0 Emb B MutDupCutDor     128   0 Organ# = 13, Current Reaction, No Tissue, Reaction Rate, chem=CA smell 12 (Norn), thresh=214, nom=209, gain=56, features=Analogue  (0)

This (and other genes related to smells, stress, and some of the hunger receptors) are all dormant, so he cannot experience stress from sleepiness, hunger from protein or hunger from carbs.

Emitters

203 file 1  13   0 You F MutDupCut        128   0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=1, gain=3, features=Digital  (0)
203 file 2  13   0 You F MutDupCut        128   0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=3, gain=4, features=Digital  (0)

This belongs to that family of egg laying genes I was talking about. Here, the changes make it so that a female creature would produce 1 unit more progesterone than normal, but at a much slower rate. I’m not 100% on the math involved, but I’m pessimistic that a female with this and the described gene above would be able to lay an egg if she were to become pregnant.

Neuro Emitters

536 Different in file 2   1   0 Emb B MutDupCutDor     128   0 [03: stim] [Cell 37 (Grendel)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] => 8*Adrenalin + 13*Fear + 6*Crowded + 0*<NONE>; Rate = 4.

The Fear produced is normally 5, so this guy gets much more scared when he senses a Grendel. Poor guy.

Reactions

262 Different in file 1  20   0 Emb B MutDupCut        128   0 Organ# = 15, 1*Hunger for protein + 1*<NONE> => 1*Hunger for protein backup + 1*<NONE>; half-life = 18
262 Different in file 2  20   0 Emb B MutDupCut        128   0 Organ# = 15, 1*Pain + 1*<NONE> => 1*Hunger for protein backup + 1*<NONE>; half-life = 18

This gene is called the “Painly hunger for protein overwhelmsion” gene. That means that when he experiences too much pain, his genes should convert Hunger for Protein into Hunger for Protein Backup. That’s not the case, however, and instead, Pain gets converted to H4P backup. This could mean that when he experiences too much pain, his pain could be converted more quickly but into a state that you wouldn’t expect, and he’d come out of his frightful event hungrier for fruit than he was before he got scared.

Half Lives

Progesterone
CFE ChiChi – 50
William – 57

This is good news for any daughters he might have. Despite the changes above, a slower decay for Progesterone means that the girls have a good chance to lay their eggs.

Life
CFE ChiChi – 99
William – 101

More good news! This means that he should have a slightly longer life-span.

Up, Down, Exit, Enter, Wait
CFE ChiChi – 38 (all)
William – 0 (all)

I don’t know a lot about the navigation chemicals, but in William, they vanish from his system instantly.

Stimuli

389 file 1   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 2*Anger + 6*Fear + 3*Pain + 3*90
389 file 2   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 10*Crowded + 8*Fear + 7*Pain + 4*90

Good news about his temper, William doesn’t get angry when he’s slapped by other creatures. However, he does get very crowded, experiences slightly more fear and gets more pain and woundedness from getting slapped. Similarly, in the next stimuli gene, he gets more fear and woundedness from the hand slapping him as well.

396 file 1  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 1*Boredom + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness
396 file 2  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 5*Coldness + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness

Rather than get a little bored from resting, he actually gets very cold! Poor thing. It does help to explain why he always complains of feeling cold.

409 New in file 1  23   0 You F MutDupCut        128   0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 9*Pain + 23*Sleepiness + -13*Progesterone + -124*Comfort

This gene is absent in William. This gene makes it so that pregnant females experience pain and sleepiness once they’ve laid an egg. His daughters might lack this gene which would make for comfortable, painless birth, but they wouldn’t get the same reduction in home sickness.

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