No sooner had I started the game than John and Lavender made a new egg.

AlbertIt was cute to see them practically glued together but Albert seemed to prefer solitude and lemons to the company of his companions.

Unfortunately, Lavender cannot produce enough progesterone to lay her egg naturally so some CAOS intervention was soon in order. After going back and reading my last update about this group, I realized I should have picked up on this sooner. Oh well! Her egg count was now up to 3.

LavJonAfter the egg commotion, there was yet another lull. Such a small population has its disadvantages. I decided to grab a bite and see what happened when I returned.

Al

Life carried on this way for a time – at least 3 more eggs were laid but tragically Albert passed away alone in the C1toDS world, where he preferred to be. He didn’t live a long life but he seemed content til the end. He hadn’t even moved since his last picture and every time I set him with the others, he would travel back to this spot.

John and Lavender, meanwhile, just kept making babies, which was good. It’s always good to have a large pool of babies to choose from for the following generation and, hopefully, none of them had the natural generation-killing gene that Lavender had. The one that prevented her from laying eggs is a potential disaster.

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Note that this tutorial is for DS and will work for both docked and undocked worlds.

Relax, I’ve made the edited “DS creatureBreeding.cos” available for download. This is a mod of the updated breeding script. You still need to apply the edits to “!DS game_variables.cos” yourself. 🙂

ideaWhat a good idea!

I decided to take this idea and see how I could get it working. A greater variety of creatures would be a good thing for the stream and I’d already edited my Norn, Grendel and Ettin mothers to lay 6 eggs instead of just 2.

I figured out how to get this working but now I want to show you.

You can use notepad for this tutorial (or a similar text editor) but I’ll be using CAOS Tool.

First things first, go into your Docking Station>Bootstrap>010 Docking Station folder and open the files “!DS_game variables.cos” and “DS creatureBreeding.cos”.

The first one we’ll be editing is !DS_game variables.cos.

When you open it up, you’re going to want to find this code.

* Population checking (replaces C3 population check system)
setv game “breeding_limit” 30
setv game “total_population” 32
setv game “extra_eggs_allowed” 4

We’re going to be adding the following to this section.

setv game “total_norns” 6
setv game “total_grendels” 6
setv game “total_ettins” 6
setv game “total_geats” 6

Keep those red numbers in mind. You can edit those to change the maximum population of each species of creature.

Save the file and close. That’s the easy part out of the way.

Now, open up DS creatureBreeding.cos.

Look for the section that opens up with

************norn egg timer

And scroll down from there until you find this.

* Check the Breeding limit!
setv va98 0
enum 4 0 0
doif dead = 0
addv va98 1
endi
next
setv va99 game “breeding_limit”
doif va98 ge va99

Now change it to this.

* Check the Breeding limit!
setv va98 0
enum 4 1 0
doif dead = 0
addv va98 1
endi
next
setv va99 game “total_norns
doif va98 ge va99

Easy, right? Now we just have to do that for every other species.

To start, you want to look for the grendel/ettin egg timer section. Mine was renamed so look for something similar.

**grendel/ettin/geat egg timer

Now, just like with the norn limit, you want to change the check breeding limit section. But you also want to change the first line after the comment shown above.

scrp 3 4 2 9

This makes it apply to grendel eggs only.

* test max creatures limit
setv va98 0
enum 4 2 0
doif dead = 0
addv va98 1
endi
next
setv va99 game “total_grendels
doif va98 ge va99

And you’re done! Sort of. Now you want to copy everything from the section title

**grendel/ettin egg timer

all the way down to the end of this script

   endi
endm

and paste it below. Then you’ll want to make the following edits for ettins.

scrp 3 4 2 9

Should be changed to

scrp 3 4 3 9

Then the population check section can be edited from

* test max creatures limit
setv va98 0
enum 4 2 0
doif dead = 0
addv va98 1
endi
next
setv va99 game “total_grendels”
doif va98 ge va99

to

* test max creatures limit
setv va98 0
enum 4 3 0
doif dead = 0
addv va98 1
endi
next
setv va99 game “total_ettins
doif va98 ge va99

Then paste the section from above again and apply these edits for geats.

scrp 3 4 4 9

and

* test max creatures limit
setv va98 0
enum 4 4 0
doif dead = 0
addv va98 1
endi
next
setv va99 game “total_geats
doif va98 ge va99

Save and you’re done!

If you want to apply these edits to old worlds, you need to open up the console (Shift+Ctrl+C) and enter the following.

ject “!DS game_variables.cos” 7

Push enter. Then enter this.

ject “DS creatureBreeding.cos” 7

Push enter. You do not need to do this for new worlds unless you change the variables after the world is created. For example, I created a world to test these script edits and decided I wanted fewer geats and more of the other species. I had to re-inject the variables script.

I apologize if the script isn’t very efficient or the tutorial isn’t well written but there you go. Sorry about the rambling. 🙂

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Video is recorded, edited and hosted by Katherine Meyer (me!)

I was asked to test Kitty Tikara’s breed in progress and here’s the video that came of that. Enjoy!

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Video is recorded, edited and hosted by Katherine Meyer (me!)

All music titles are individually listed in video, as they’re played.
All music generously provided by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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