Geoffrey

engine 2014-11-11 19-09-21-638 copy

Let’s get back to work, shall we? This is Geoffrey, William’s brother. He has a lot of genes in common so this analysis should go pretty smoothly!

Receptors

For starters, he doesn’t have the progesterone receptor gene that William has but he does have some of the other genes. For example, stress isn’t an issue for him so far as certain drives are concerned. And on top of that, Loneliness isn’t treated the way it usually is in his brain, so he shouldn’t feel lonely.

Reactions

Like his brother William, Geoffrey will come out of a painful experience feeling hungry for protein. Quite a peculiar mutation, but I’d rather they feel hungry and nourish themselves after being harmed. If nothing else, this might encourage a better recovery.

Stimuli

Again, like his brother, his daughters could be in luck and experience painless, effortless egg laying. They still wouldn’t get the same hit to homesickness, but they’d be otherwise comfortable.

Instincts

Beside that, many of his instincts are also dormant. For example, he has the instinct to hit pests when angry, but because it’s dormant, he wouldn’t seek out to do this. He has a dormant instinct to run from grendels when scared, a dormant instinct to dispensers when hungry for fat and a handful of other genes like this.

Beside that, he’s a pretty standard norn and nothing really jumps out at me.

  • Share on Tumblr
  •  

As most nurture-style worlds tend to be with me, this one hit quite a lull. There were a few points where I had to intervene and offer toys and various foods to norns but, otherwise, everyone was getting bigger without incident.

I did have to keep a very close eye on Percy, though. He seemed to have a harder time learning how to help himself.

At 20 minutes old, as of posting this, Susan is the youngest and still a child. As for the others, they were all Adolescents and would soon start breeding. It got me thinking about their genetics and I just couldn’t resist taking a peek anymore. I paused the game and set to work.

Jane

1jane

I skipped our little Generation 1 girl because her genome is no different from a CFE Chichi norn’s. Just a few exceptions were that her digestive needs and aging genes all had mutation turned off. 🙂

William

2william

Next, I moved on to William. Seeing as this group is a few generations along, I sat down and read through each of the differences from the CFE Chichi genome. I’ll spare you the part about their brains and the minor changes, but I’ll definitely share the changes that I find interesting.

Receptors

202 file 1  68   0 You F MutDupCut        128   0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=223, nom=0, gain=255, features=Digital  (0)
202 file 2  68   0 You F MutDupCut        128   0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=245, nom=0, gain=255, features=Digital  (0)

This is part of a ‘family’ of genes that I like to consider the ‘egg laying’ group. These control whether a female can get pregnant, when she can get pregnant, how much progesterone she produces and how much is required to lay an egg. The change here means that a female creature would have to produce more progesterone before she can go into labor and lay her eggs. As William is a male, this won’t affect him directly, but any girls he has might carry this gene and will have longer pregnancies as a result, assuming they can produce enough progesterone. However, if they can’t, they’ll have stuck pregnancies.

236  file 2 131   0 Emb B MutDupCutDor     128   0 Organ# = 13, Current Reaction, No Tissue, Reaction Rate, chem=CA smell 12 (Norn), thresh=214, nom=209, gain=56, features=Analogue  (0)

This (and other genes related to smells, stress, and some of the hunger receptors) are all dormant, so he cannot experience stress from sleepiness, hunger from protein or hunger from carbs.

Emitters

203 file 1  13   0 You F MutDupCut        128   0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=1, gain=3, features=Digital  (0)
203 file 2  13   0 You F MutDupCut        128   0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=3, gain=4, features=Digital  (0)

This belongs to that family of egg laying genes I was talking about. Here, the changes make it so that a female creature would produce 1 unit more progesterone than normal, but at a much slower rate. I’m not 100% on the math involved, but I’m pessimistic that a female with this and the described gene above would be able to lay an egg if she were to become pregnant.

Neuro Emitters

536 Different in file 2   1   0 Emb B MutDupCutDor     128   0 [03: stim] [Cell 37 (Grendel)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] => 8*Adrenalin + 13*Fear + 6*Crowded + 0*<NONE>; Rate = 4.

The Fear produced is normally 5, so this guy gets much more scared when he senses a Grendel. Poor guy.

Reactions

262 Different in file 1  20   0 Emb B MutDupCut        128   0 Organ# = 15, 1*Hunger for protein + 1*<NONE> => 1*Hunger for protein backup + 1*<NONE>; half-life = 18
262 Different in file 2  20   0 Emb B MutDupCut        128   0 Organ# = 15, 1*Pain + 1*<NONE> => 1*Hunger for protein backup + 1*<NONE>; half-life = 18

This gene is called the “Painly hunger for protein overwhelmsion” gene. That means that when he experiences too much pain, his genes should convert Hunger for Protein into Hunger for Protein Backup. That’s not the case, however, and instead, Pain gets converted to H4P backup. This could mean that when he experiences too much pain, his pain could be converted more quickly but into a state that you wouldn’t expect, and he’d come out of his frightful event hungrier for fruit than he was before he got scared.

Half Lives

Progesterone
CFE ChiChi – 50
William – 57

This is good news for any daughters he might have. Despite the changes above, a slower decay for Progesterone means that the girls have a good chance to lay their eggs.

Life
CFE ChiChi – 99
William – 101

More good news! This means that he should have a slightly longer life-span.

Up, Down, Exit, Enter, Wait
CFE ChiChi – 38 (all)
William – 0 (all)

I don’t know a lot about the navigation chemicals, but in William, they vanish from his system instantly.

Stimuli

389 file 1   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 2*Anger + 6*Fear + 3*Pain + 3*90
389 file 2   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 10*Crowded + 8*Fear + 7*Pain + 4*90

Good news about his temper, William doesn’t get angry when he’s slapped by other creatures. However, he does get very crowded, experiences slightly more fear and gets more pain and woundedness from getting slapped. Similarly, in the next stimuli gene, he gets more fear and woundedness from the hand slapping him as well.

396 file 1  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 1*Boredom + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness
396 file 2  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 5*Coldness + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness

Rather than get a little bored from resting, he actually gets very cold! Poor thing. It does help to explain why he always complains of feeling cold.

409 New in file 1  23   0 You F MutDupCut        128   0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 9*Pain + 23*Sleepiness + -13*Progesterone + -124*Comfort

This gene is absent in William. This gene makes it so that pregnant females experience pain and sleepiness once they’ve laid an egg. His daughters might lack this gene which would make for comfortable, painless birth, but they wouldn’t get the same reduction in home sickness.

  • Share on Tumblr
  •  

Wow! I’m surprised I’m doing a blog world again. For a while there, I was just super caught up in other things, but I’m around now.

Ghost_Norn and I haven’t given up on our Trade world concept and now, I’m honoring my half of the trade. Let’s meet the babies I’ll be playing with this round.

1janeFirst, the Gen 1 creature that Ghost_Norn sent me. I had no idea what breed she would be, but I’m glad she turned out to be a pretty little Astro girl. Truth be told, I’d probably be happy with anything, but I was just really happy to see that pretty purple color.

She didn’t take long at all to use the HLM but she wanted more. Sad thing had to learn her lesson about the HLM patch early and before long, she talked about how lonely she felt. Not for long, though!

2william

Next, I brought in Billowy Scarecrow, who I renamed to William. He was from my side and was probably starving from his IQ test. He was showered with food and I tried my best to teach him to use the HLM. He took some convincing, but once he was educated, he was happy to tell me how bored he was.

3annaAnna was another from Ghost_Norn’s side. She already knew her words and was happy to express herself. She even took to bossing William around right away! It wasn’t long til the 3 babies were marching around the lower level of the Meso together. I decided to let them walk around together and learn before importing the next babies.

Perhaps the most important lesson, I taught them to rest when tired but they’d already figured out eating.

4geoffrey

Next, was Uneven Weather, who I renamed to Geoffrey, who came from my previous world. He was identical to his brother in appearance and I wondered if he had the same gene that made William feel cold.

5percyPricey Tomatoes was another of my boys and, though he was similar in appearance to his brothers, his arms were different. I renamed him Percy. Like the others, it didn’t take a lot of coaxing to get him to press the HLM.

6susanLast, though certainly not least, came Susan, another girl from Ghost_Norn. She immediately pressed the HLM, as though she hatched and set her mind to learning Handish.

Now that the babies were all hatched and fed, it      was time to move them to the Norn Terrarium (after unleashing some cleansing Roamers, of course). I baby-proofed the pond with a Lavaball (teleporting kind) and watched and waited.

Some were already starting to age and get older, like the boys I’d put through the IQ test. Susan, Anna and Jane were all lagging behind but would soon catch up. Jane was the first of them.

Percy did have a little bit of a disaster but as soon as I’d heard the whining, I forced him to eat fruit and play with toys. After that, there didn’t seem to be any trouble for a while. Until Percy neglected to eat his greens again. I started to suspect I would have to teach him to eat them more than once in his life but everyone else seemed to know to play when bored and eat when hungry. I’d have an adventure ahead of me, that was certain.

  • Share on Tumblr
  •  

bandicam 2014-06-20 20-02-12-058

Lavender started to gray and John, I’m sure, would follow close behind her. After all, Lavender is 13 minutes older than dear John here. 🙂

I opted to let them live their lives without any more children and to start hatching the babies and preparing them for any future trades or uploads. All ten were then hatched and exported to be put through the classic IQ test later. All this test really does is make sure that they can walk and find food (whether by tracking down a smell or by chance) normally.

One half hour later, Lavender was still gray (and managed to get pregnant again) but John was still bright red and blonde! I opened up his genetics and found that his Life half-life was 101 where Lavender’s was 99. A very small difference but that was the only change I could find in his life-related genes.

It took a while but finally, at 4 and a half hours old, John was starting to grey a bit himself.

After that, I left them alone to live their lives together in the relative peace. Their 11th child was put through the IQ test with the others. The result of that is coming up next. 🙂

  • Share on Tumblr
  •