I would be lying if I said that I wasn’t sure what to expect or that I wasn’t excited! It’s a little difficult to imagine anything other than a Banshee grendel to come out of each of the eggs that I’d selected from Muco or that I wasn’t expecting them to be mutated or mixed. Generally, C3/DS doesn’t allow for that sort of thing.

Anyway, I’d picked out a single male egg and two female eggs. I’m thinking of introducing Boney and Tiger Grendels into the mix soon but I just wanted to play with my favorite grendel breed for a little while, anyway. I also find their voices a lot more pleasant than the Norn voices and wasn’t ready for a headache so early in this play session.

Anyway, let’s move on to our first creature for the game, Macabre Desire, the male Banshee Grendel.

Mac

Cute, isn’t he? He was quick to push the stone of knowledge(?) on the top layer of the jungle. I only had to lead him to it and he pushed it almost right away. Since then, he’s been telling me that “grndl happy” and has started to learn his name, saying that “macabre dethire happy”. I’ve always liked Banshee Grendels and I think they’re more misunderstood than even the original C1 Grendels since they were written up to be the worst grendels alive in the DS Story.

Anyway, I decided to lead him to some food while I hatched the next egg and attempted to teach my next grendel the language.

Geese

Grumpy Geese pushed the stone more quickly than Macabre Desire did (Mac for short). Of course, she shortly told me that she was angry and then attempted to “hit hand” while I took her picture. It’s hard to be upset with her knowing that Grendels in general are hard-wired to be angry. I don’t mind her hitting my hand much but I’ll have to keep an eye on her when she’s around other creatures.

Finally, it was time to hatch my third and final egg for this group of foundation grendels.

Des

Thin Desire is so sweet. As soon as she had pushed the stone and I carried her off to the photo room (Random’s Room with a green screen installed) she started following my hand! She kept saying “get Mom” and when she’d reach me, she pushed the hand over and over, announcing how happy she was. I think I’m in love with this little girl already.

After I’d introduced myself to each of them, provided them with some food and offered up some affection, I decided to let them explore the jungle and meet each other.

Of course, it didn’t take long for one of my creatures to start complaining about something. Mac kept going on and on about how lonely he felt, so I brought Des over to keep him company. Despite my telling him to “approach grendel” he didn’t listen to me and instead kept complaining. Eventually, I coaxed him into pushing a grendel and he started kissing Des. By this point, Des was already annoyed, however and said she disliked Mac. Next thing I knew, they were slapping each other and doing an angry song and dance.

I checked on Geese to make sure that she was alright and I found her walking back and forth in the grass with no direction. I asked her if she was angry and she very strongly said yes. It was time to break out the calm balm.

It could just be that I’m lazy and don’t like running back and forth to the injector to get calm balm but I made sure to bring a giant bottle of calm balm with me in case all of my grendels got angry and I couldn’t calm them. As the description (in the wiki) says that too much calm balm can kill a creature, I try to limit them to how much they can have at a time. One calm balm for each of them did the trick, though and a few of them fell asleep.

My satisfaction with this success was cut short when I saw this, though.

The ATP Decoupler is probably what did her in. I always knew that the jungle terrarium was the most dangerous of all of them (at least the ones installed in this game) but I held out hope that the other two would make it since I’ve had grendels survive to the next generations in the past. In any case, it might be time to introduce new blood since their numbers have already been reduced to two.

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It doesn’t have any norns or grendels or ettins in it yet, but I felt inspired to start blogging about my endeavors in creatures after reading through Discover Albia. (I’m only up to November, 2011!)

Before I jump in head first, I wanted to give you a tour of my C3/DS world and tell you all about my plans for this place.

First things first, though, I’ve got the population limit set to 102. I doubt it’ll ever get this high with my population control options (4 babies per norn, maximum, no exports) but there’s no harm it allowing for expansion. My computer’s not exactly a slow machine, either, so it’ll run fine.

Second things second, I’m using the CFEm (the m isn’t a typo) genetics for all the ‘cannon’ breeds in the game. You can download them here: Creatures Full of Edits

OK. Here we go.

Capillata

Norn Meso

Food: Abundant, Automated
Population: Experimental and Genetically Detrimental Creatures
Incubation: Incubation Plate

 

In the meso area, I’ve scattered a lot of food and food sources and even went ahead and added some decorative jungle grass. I’ve added the popping pappus to help keep things interesting and, anyway, trying to remove them spits an error. Oh well. I’ve also included animals from other areas to help keep the floors generally clean and to help control the popping pappus population (say that 5 times fast). I’ve decided to go ahead and raise only experimental creatures and creatures with bad mutations in this area. This way, they can be kept out of the general population but still be allowed to live happy lives. While I’ll be using Muco here (we’ll get to that in a second) all of the eggs are going to be moved to their respective terrariums by hand.

 

Above, in the incubator, I’ve installed the Advanced Muco agent by Amaikokonut of Naturing :: Nuturing. It’s very handy when you’ve got as many breeds installed as I do. I haven’t yet decided what breeds I want to play around with, but I’ll get to that when I need to.

Capillata Hub

Food: None
Population: None
Incubation: None

 

The Capillata hub is where I’m keeping all of my unused agents (vendors to improve the ecology, mostly). Otherwise, the creatures will not be seeing this room. For that matter, they won’t be allowed to leave any of the Terrariums, including the Meso, without my assistance so I won’t be showing you the unedited Comms room, Bridge, Engineering or Learning rooms.

Workshop

Food: None, Introduced as needed
Population: None, For Rehabilitation and Retraining
Incubation: None

 

The only change to the workshop is the giant bottle of Calm Balm. This is going to be the rehabilitation/retraining area of the ship. Hopefully, we won’t have to come here very often.

Shee Ark

Norn Terrarium

Food: Abundant
Population: Land-Dwelling Norns
Incubation: Near the Egg Hatcher

 

Finally, we’re at the first Terrarium on the Shee Ark (I hope my Creatures lore is up to snuff).  I’ve added magic beans (they’re food and toys!), bramboo and those adorable balloon bugs. They keep the stickleback trout in the pond from dying out somehow and they also prevent the trout from eating all of the dragonflies. Very handy! Like the Capillata’s Meso, there are popping pappus everywhere.

Grendel Jungle

Food: Moderate
Population: Grendels
Incubation: Near the Seed Selector

 

After the additions I’ve made, the jungle is easily the best looking and most active terrarium in my game. You might notice that I’ve also added those pesky Stingers but I know grendels can generally handle little stings like they’re nothing. Unlike the previous two terrariums, there are no popping pappus, but there’s still plenty of food. I’ve gone ahead and added some hedgehogs to help keep the jungle floor generally clean.

Ettin Desert

Food: Moderate
Population: Ettins
Incubation: Near the Ettin Water-source. Replaced with desert nursery.

 

Here, in the Ettin Desert, I’ve planted some Bramboo, tendrils, and magic beans. Most importantly, I’ve added some thorny devils (see the photobomber at the top) to help liven things up. Also, my world has been running for over 2 hours while I set up and take pictures and I still have gnarlers! Here’s a technique to keep them alive and licking rocks.

 

Create a timer using the counter agent and the pulse switch or use the timer agent above (can be found at Creatures Caves– go to Downloads, Cobs and search for Timer) and hook it up to the volcano. Don’t have it go off too often as, at least in my experience, the volcano seems to stop working if it’s fired too often.

Aquarium

Food: Scarce, Introduced as needed
Population: Aquatic Creatures
Incubation: Aquatic area between large tanks

 

Last, but not least, here’s the Aquarium Terrarium. In the larger area to the left, I’ve added a heater, some extra fish from the Biodome pack and I’ll be adding more colored sharks from time to time to keep the colors changing.

 

On the smaller area to the right, I’ve added more of the same fish and anemone. I wanted to keep from adding to that side but, even with a man-o-war update, they still died off so I went ahead. I need to add food sources to these areas but until then, this is just a decorative area.

Next time, we’ll be meeting our population!

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