Hooray! Due to my own negligence, their second egg hatched. I couldn’t pick it up since it was still growing and got distracted again.
Godfried
RECEPTORS
89 15 0 Chi B MutDupCut Brain, Decision i/ps, Chemical 1, chem=Punishment, thresh=0, nom=0, gain=255, features=Analogue
The difference in this gene from the default is that here, the gene is effective once the creature becomes a child instead of during the embryonic stage. The gene is called “Punishment Reforct – Receptor” so my guess is that this gene controls whether Punishment creates a negative effect in the creature’s brain.
HALF-LIVES
1 1 0 Emb B MutDup WasteH2O 130
In the original genome, the half life of WasteH2O is 128 so here, the half-life -would- be slightly longer, except that the game will still leave the half-life at 5 hours since 130 isn’t recognized by the game.
INSTINCTS
134 4 0 Emb B MutDupCut Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 177*Punishment
Now, instead of being punished when he stands still, he’s punished when he either pushes something when he’s bored, or when I push him when he’s bored. I’m iffy on this one, but either way, I don’t know how I’m supposed to help him when he’s bored now.
When I was done checking on him, it was time to teach him the basics. I tended to his education and, when his father finally left him alone, I fed him some carrots and I got him to sleep. He got to sleep much more quickly than his parents did, that’s certain.
Before long, I saw that AppleJack was spending time with her little boy and, since he was a child now, I decided to introduce his sibling into the world, too.
Abigail
LOBES
122 Different in File 1 7 0 Emb B Mut Lobe #= 8 Dendrite Type 0: Input Lobe=0, Min#=1, Max#=1, Spread=3, Fanout=2
Normally, Max is 3. I don’t know anything about Creatures brains so I don’t have much input. All I can gather is that the maximum number of connections is 1 here and that doesn’t give her brain much room to remove or create connections.
REACTIONS
73 15 0 Emb B MutDupCut 1*Hunger– + 1*Boredom => 1*Reward + 1*<NONE>; half-life = 8.
Normally, this chemical is Hunger. Now, Hunger Decrease and Boredom are converted to Reward. I think this means that she’ll always be hungry but she’ll never be bored. I don’t know whether she will want to eat or not since Hunger Decrease won’t actually decrease her hunger anymore. As long as she eats, she should be fine.
146 30 0 Emb B MutDup 1*Glucose + 2*Hexokinase => 4*CO2 + 1*NFP; half-life = 24.
Normally, instead of Need For Pleasure, this is none. Now, when she is producing energy she’s not just producing CO2, she’s also producing Need for Pleasure. I’m not sure how that translates and I can’t find much information on the wiki about how to decrease Need For Pleasure.
231 40 0 Emb B MutDupCut 2*Antigen5 + 1*Glucose => 1*Antibody5 + 1*Hotness; half-life = 88.
Normally, the half-life is 80. She gets this gene from her father. Since he didn’t get sick I don’t know whether this means she’ll recover slowly or not. If we’re lucky, she won’t get sick at all!
Once she was educated, I got her to eat some food and she decided to spend some time with her mom.