Things have slowed down quite a bit since Valerie and Tanner have (practically) finished having babies. I had a couple choices where I wanted to go next with this game and one of them was to introduce the two babies I wanted to use for the next round. Well. I might as well.

First, let’s look at our little boy.

bandicam 2013-07-17 12-55-03-835Male 1

He’s actually our only male. He was cloned when the world nearly crashed but here he is. Since the other is identical, we’ve really only got the once choice here.

***** LOBES *****
121   6   0 Emb   B MutDup       Lobe #= 7 State Rule: thres PLUS type0 PLUS type1 <end> <end> <end>, WTA= 1
Was state.

First things first, this gene controls when the Attention Lobe fires. Normally, the if the neuron hasn’t been fired, it stays in the resting state. Here, it only fires once its value is higher than the threshold. The threshold here is 0, though.

***** RECEPTORS *****
46   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue
Was 255.

The change in gain slightly reduces the amount of hunger that is required to create hunger drive. I think. It could also mean that he feels less hunger than an unmutated creature.

50   7   0 Emb   B MutDupCut   Creature, Sensorimotor, Invol 6=’languish’, chem=Sleepiness, thresh=0, nom=0, gain=255, features=Analogue
Was Drive Levels Sleepiness.

This is a tragic mutation. Instead of feeling sleepy because of his sleepiness level, he will instead feel weak all the time. He’ll simply lay down and whimper. Poor guy. :C

***** HALF-LIVES *****
1   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253
Were 255.

Here, WakeUpPill and 142 are metabolized a little more quickly than normal except that it would still take 52 years for them to deteriorate on their own anyway.

That ‘languish when sleepy’ gene is downright tragic. I’m hoping he not only mates but also manages to have children that doesn’t have that mutation.

bandicam 2013-07-17 12-57-43-539Female 3

***** RECEPTORS *****
46 Different in File 2   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue
Was 255.

The change in gain here slightly reduces the amount of hunger that is required to create hunger drive.

***** REACTIONS *****
67   10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 0*Fear + 1*Punishment; half-life = 8.
Was 1 Fear.

Normally, fear increase would cause her to feel not just fear, but also punishment. Now, she will only feel punishment when she has fear increase in her system.

***** HALF-LIVES *****
1   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253
Were 255.

Here, WakeUpPill and 142 are metabolized a little more quickly than normal except that it would still take 52 years for them to deteriorate on their own anyway.

***** INSTINCTS *****
131 Different in File 2   1   0 Emb   B MutDupCut   Verb i/ps Push + (Lobe/Cell=0/2) + (Lobe/Cell=0/0) and I Push => 255*Reward
Was Lobe/Cell=0/0.

This changes which cells are activated. When I open the gene in Genetics Kit, though, it doesn’t look any different in the editor. Go figure?

302 Different in File 2  16   0 Chi   B MutDupCut   Verb i/ps Left + (Lobe/Cell=0/16) + (Lobe/Cell=0/0) and I Left => 255*Reward
Was Lobe/Cell=0/0.

This changes which cells are activated. When I open the gene in Genetics Kit, though, it doesn’t look any different in the editor. Go figure?

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bandicam 2013-07-12 23-07-15-768

Hello Tanner! At least, I wish I could say hello to Tanner. He’s become unhealthily obsessed with the bees, even though he doesn’t eat their honey. He also has trouble sleeping because he seems most interested in getting the bees. Oh well. He’ll pass out eventually.

As for Valerie and Grentilda, I caught the two of them in the garden taking turns slapping and chasing each other. It took me intervening with some quick disciplinary slaps and eventually separating them with an elevator for them to stop. It was mostly harmless but tremendously hilarious to watch.

Soon, the norns met each other again and seemed to spend most of their time playing with the lift, staring at each other and sleeping. They were starting to enter their golden years and were creeping up on the ripe age of 9 hours old. I started to doubt they’d have many more babies and started to debate introducing the next generation babies. Things were starting to get too quiet for my taste and the two adult norns I had learned everything they needed. Oh well. We’ll see next time.

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It wasn’t long after I re-imported all of our 20 minute old babies til they were all yappy, excited Adolescents. Finny had a temporary lapse into EES but a few slaps on the butt soon had him sorted out. Pepter complained of loneliness and spent  his time riding the elevator up and down. It was a little frustrating to watch.

bandicam 2013-07-11 23-13-36-224

On the bottom level, Bibian, Trevor and Bonrou all complained of sleepiness. I recommended they all rest and soon all but Trevor were sleeping. It was quite the sight. Also, Bibian seems to have boy feet! I’m sure I just need to download an update or something, though.

bandicam 2013-07-11 23-36-25-064

I let the little ones grow up and then, at 42 minutes old, Peter and Bibian became pregnant. It was at this point that I realized I’d forgotten to change the multiple birth chance settings. I moved Bibian to the top water level of Aquanornia to give her a fair chance and waited for her to lay her single egg. She successfully laid it on land so it was put away and I sent her back to the Terrarium until her tail grew in. They could all walk and breathe underwater but I felt I still had to follow the rules. They would have limitless, abundant food until they reached full adulthood.

Soon, Bibian was pregnant again and layed her egg on land. This one was saved as well and I could already tell I had a long round ahead of me.

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It’s simple. All I have to do if I want a mostly lagless experience in Creatures is not watch Youtube videos! I can’t even watch YouTube, close firefox and then watch Creatures because that doesn’t work.

Flash Media Player memory issues aside, I finally got Creatures working properly on my computer and I’m watching YouTube on my iPad instead of on this laptop. At least not on Creatures days.

bandicam 2013-07-10 23-06-59-859

Anyway, I had to set up the world before I could introduce the babies so I added all of the aquatic Garden Box agents to TWO aquatic metarooms. Pearl Ocean and Aquanornia are the two I’ve chosen. I’ve also added Grendel Man’s fixed Anemones, some crunch beetles, the DS Superfood Vendor, and the C1 to DS Bad Plants to add a little hazard. I’ve left the bacteria intact this time so perhaps things will be more interesting.

I’ve also decorated Aquanornia like I did last time and made food seasonal for the two aquatic rooms. Food would be available in Aquanornia during Spring/Winter and in Pearl Ocean, it would only be available in Summer/Autumn.

Before long, it was time to introduce (and rename) our babies.

bandicam 2013-07-10 23-20-03-941First, our little lady Bibian. She is Errol’s daughter. Let it be known that Errol is probably the winner of last round in some weird way. I’ve actually opted to leave her name as it is because it’s kind of cute and easy to remember (and type). She learned some basic lessons and as she did, I added Battista, who I renamed to Peter. She was starting to let lonely. Might as well let her make some friends before she turned 20 minutes old and had to be exported.

bandicam 2013-07-10 23-28-07-286Peter here (or Pete) is Pilot’s son. He briefly became Bibian’s slapping doll but a quick scold and they were soon kissing and playing together. I kept asking them to express but if I wasn’t, they were generally very quiet. The kissing and playing continued til Bibian started to say “me like norn”. It was very cute and a sign that I could safely introduce the next baby. Peter kept to sleeping and Bibian developed that annoying push button habit but still.

bandicam 2013-07-10 23-33-16-287Next was mutation-free Bonrou, Pilot’s son. I also opted to let him keep his name because it was interesting to me. It took him a little while to push the HLM and he had his two new friends approaching him very quickly to introduce themselves. He seemed more interested in exploring, however. He also complained about tiredness more than the others but he did a good job of keeping himself fed.

bandicam 2013-07-10 23-43-33-577Berchthold, son of Pilot, was renamed to Finny. Like Bonrou, his brother, he is without mutations! He has a pretty healthy appetite and seems to fit in well with the other norns. Naturally, this was just the excuse I needed to introduce our next and final baby.

bandicam 2013-07-10 23-43-47-620Finally, was Berald whose name I changed to Trevor. He is the son of Errol. After this total, Errol has only two offspring in this round, including the all important female and Pilot has fathered the other three. I’ve decided to tag them respectively.

I let the babies wander, eat mingle and give sound advice til they were each 20 minutes old, at which point I would export them, one at a time. Bibian was just 3 minutes away from export, followed by Peter and the others. Next time, we’ll be re-introducing the babies, all at 20 minutes old to level out the playing field.

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