It doesn’t have any norns or grendels or ettins in it yet, but I felt inspired to start blogging about my endeavors in creatures after reading through Discover Albia. (I’m only up to November, 2011!)
Before I jump in head first, I wanted to give you a tour of my C3/DS world and tell you all about my plans for this place.
First things first, though, I’ve got the population limit set to 102. I doubt it’ll ever get this high with my population control options (4 babies per norn, maximum, no exports) but there’s no harm it allowing for expansion. My computer’s not exactly a slow machine, either, so it’ll run fine.
Second things second, I’m using the CFEm (the m isn’t a typo) genetics for all the ‘cannon’ breeds in the game. You can download them here: Creatures Full of Edits
OK. Here we go.
Capillata
Norn Meso
Food: Abundant, Automated
Population: Experimental and Genetically Detrimental Creatures
Incubation: Incubation Plate
In the meso area, I’ve scattered a lot of food and food sources and even went ahead and added some decorative jungle grass. I’ve added the popping pappus to help keep things interesting and, anyway, trying to remove them spits an error. Oh well. I’ve also included animals from other areas to help keep the floors generally clean and to help control the popping pappus population (say that 5 times fast). I’ve decided to go ahead and raise only experimental creatures and creatures with bad mutations in this area. This way, they can be kept out of the general population but still be allowed to live happy lives. While I’ll be using Muco here (we’ll get to that in a second) all of the eggs are going to be moved to their respective terrariums by hand.
Above, in the incubator, I’ve installed the Advanced Muco agent by Amaikokonut of Naturing :: Nuturing. It’s very handy when you’ve got as many breeds installed as I do. I haven’t yet decided what breeds I want to play around with, but I’ll get to that when I need to.
Capillata Hub
Food: None
Population: None
Incubation: None
The Capillata hub is where I’m keeping all of my unused agents (vendors to improve the ecology, mostly). Otherwise, the creatures will not be seeing this room. For that matter, they won’t be allowed to leave any of the Terrariums, including the Meso, without my assistance so I won’t be showing you the unedited Comms room, Bridge, Engineering or Learning rooms.
Workshop
Food: None, Introduced as needed
Population: None, For Rehabilitation and Retraining
Incubation: None
The only change to the workshop is the giant bottle of Calm Balm. This is going to be the rehabilitation/retraining area of the ship. Hopefully, we won’t have to come here very often.
Shee Ark
Norn Terrarium
Food: Abundant
Population: Land-Dwelling Norns
Incubation: Near the Egg Hatcher
Finally, we’re at the first Terrarium on the Shee Ark (I hope my Creatures lore is up to snuff). I’ve added magic beans (they’re food and toys!), bramboo and those adorable balloon bugs. They keep the stickleback trout in the pond from dying out somehow and they also prevent the trout from eating all of the dragonflies. Very handy! Like the Capillata’s Meso, there are popping pappus everywhere.
Grendel Jungle
Food: Moderate
Population: Grendels
Incubation: Near the Seed Selector
After the additions I’ve made, the jungle is easily the best looking and most active terrarium in my game. You might notice that I’ve also added those pesky Stingers but I know grendels can generally handle little stings like they’re nothing. Unlike the previous two terrariums, there are no popping pappus, but there’s still plenty of food. I’ve gone ahead and added some hedgehogs to help keep the jungle floor generally clean.
Ettin Desert
Food: Moderate
Population: Ettins
Incubation: Near the Ettin Water-source. Replaced with desert nursery.
Here, in the Ettin Desert, I’ve planted some Bramboo, tendrils, and magic beans. Most importantly, I’ve added some thorny devils (see the photobomber at the top) to help liven things up. Also, my world has been running for over 2 hours while I set up and take pictures and I still have gnarlers! Here’s a technique to keep them alive and licking rocks.
Create a timer using the counter agent and the pulse switch or use the timer agent above (can be found at Creatures Caves– go to Downloads, Cobs and search for Timer) and hook it up to the volcano. Don’t have it go off too often as, at least in my experience, the volcano seems to stop working if it’s fired too often.
Aquarium
Food: Scarce, Introduced as needed
Population: Aquatic Creatures
Incubation: Aquatic area between large tanks
Last, but not least, here’s the Aquarium Terrarium. In the larger area to the left, I’ve added a heater, some extra fish from the Biodome pack and I’ll be adding more colored sharks from time to time to keep the colors changing.
On the smaller area to the right, I’ve added more of the same fish and anemone. I wanted to keep from adding to that side but, even with a man-o-war update, they still died off so I went ahead. I need to add food sources to these areas but until then, this is just a decorative area.
Next time, we’ll be meeting our population!
What are you using for population control?
I’m glad you asked! I’m using Amaikokonut’s Population Control Options.
http://naturingnurturing.blogspot.jp/p/downloads.html Look under Agents
I’m not ashamed to admit that I love everything she makes!
Oh, I do so love the ecosystems you’ve created. Mine always die out (or crash my game) because I’m like “well, five Albian glowfly vendors with dispenser-happy norns that don’t eat bugs seems like a swell old idea.”
I refuse to make any sense whatsoever.
Glowfly vendors? I can’t say I’ve ever heard of those. :C
I really only took the time to make sure that the eco-systems didn’t fail because I have some kind of crazy video-game related OCD. Nothing else in my life is so neurotically cared for. XD
I’m assuming it’s the one here:
http://www.edash.screaming.net/creatures/plants_and_animals.htm
Thank you for the link! I’ll be sure to try them in a less established world. 🙂