I would be lying if I said that I wasn’t sure what to expect or that I wasn’t excited! It’s a little difficult to imagine anything other than a Banshee grendel to come out of each of the eggs that I’d selected from Muco or that I wasn’t expecting them to be mutated or mixed. Generally, C3/DS doesn’t allow for that sort of thing.
Anyway, I’d picked out a single male egg and two female eggs. I’m thinking of introducing Boney and Tiger Grendels into the mix soon but I just wanted to play with my favorite grendel breed for a little while, anyway. I also find their voices a lot more pleasant than the Norn voices and wasn’t ready for a headache so early in this play session.
Anyway, let’s move on to our first creature for the game, Macabre Desire, the male Banshee Grendel.
Cute, isn’t he? He was quick to push the stone of knowledge(?) on the top layer of the jungle. I only had to lead him to it and he pushed it almost right away. Since then, he’s been telling me that “grndl happy” and has started to learn his name, saying that “macabre dethire happy”. I’ve always liked Banshee Grendels and I think they’re more misunderstood than even the original C1 Grendels since they were written up to be the worst grendels alive in the DS Story.
Anyway, I decided to lead him to some food while I hatched the next egg and attempted to teach my next grendel the language.
Grumpy Geese pushed the stone more quickly than Macabre Desire did (Mac for short). Of course, she shortly told me that she was angry and then attempted to “hit hand” while I took her picture. It’s hard to be upset with her knowing that Grendels in general are hard-wired to be angry. I don’t mind her hitting my hand much but I’ll have to keep an eye on her when she’s around other creatures.
Finally, it was time to hatch my third and final egg for this group of foundation grendels.
Thin Desire is so sweet. As soon as she had pushed the stone and I carried her off to the photo room (Random’s Room with a green screen installed) she started following my hand! She kept saying “get Mom” and when she’d reach me, she pushed the hand over and over, announcing how happy she was. I think I’m in love with this little girl already.
After I’d introduced myself to each of them, provided them with some food and offered up some affection, I decided to let them explore the jungle and meet each other.
Of course, it didn’t take long for one of my creatures to start complaining about something. Mac kept going on and on about how lonely he felt, so I brought Des over to keep him company. Despite my telling him to “approach grendel” he didn’t listen to me and instead kept complaining. Eventually, I coaxed him into pushing a grendel and he started kissing Des. By this point, Des was already annoyed, however and said she disliked Mac. Next thing I knew, they were slapping each other and doing an angry song and dance.
I checked on Geese to make sure that she was alright and I found her walking back and forth in the grass with no direction. I asked her if she was angry and she very strongly said yes. It was time to break out the calm balm.
It could just be that I’m lazy and don’t like running back and forth to the injector to get calm balm but I made sure to bring a giant bottle of calm balm with me in case all of my grendels got angry and I couldn’t calm them. As the description (in the wiki) says that too much calm balm can kill a creature, I try to limit them to how much they can have at a time. One calm balm for each of them did the trick, though and a few of them fell asleep.
My satisfaction with this success was cut short when I saw this, though.
The ATP Decoupler is probably what did her in. I always knew that the jungle terrarium was the most dangerous of all of them (at least the ones installed in this game) but I held out hope that the other two would make it since I’ve had grendels survive to the next generations in the past. In any case, it might be time to introduce new blood since their numbers have already been reduced to two.
It’s nice to see someone else who appreciates grendels. Personally, I’ve come to prefer the standard C3 grendel, but that’s likely due to how many of my breeds use their sprites.
I strongly suggest you open the CAOs Command Line (Shift + Ctrl + C) and type in “enum 2 32 23 kill targ next” to kill all the bacteria; otherwise, the situation here will probably repeat itself again and again and again. C3/DS bacteria are relentless, which isn’t helped by the fact that creatures have no real way of fighting them off.
If you still want something that causes disease, I suggest using the Macrobacteria from the Toxic Pack (if you have it) – it’s still a very potent threat, but creatures can learn to avoid it.
Thank you for the advice! I’ve gone ahead and done exactly that. I’ve noticed my creatures getting sick a lot after this incident and would rather not deal with it again. I may go ahead and add the macro bacteria later, but I’m not ready for diseases just yet.
Seconding the macrobacteria.
Have you seen the Dustdevil Grendels? I’m not sure how well they’d do in the jungle, but it might be fun to have a play with them:
http://creaturescaves.com/downloads.php?section=Breeds&view=22
Actually, I have them in my breedlist but I’d completely forgotten about them when I was making plans. XD I may introduce some Dustdevils in the future, though. I’ve been meaning to try them out!
RIP Grumpy Geese! 🙁
I haven’t played C3 with DS in a very long time, so I have to ask — does that screen that showed the disease GG had come with C3 anyway, or is it an agent? I’d love to automatically have an idea about why my non-stillborn creatures died…
It’s an agent called Medical Monitor. It keeps track of all harmful chemicals, including pain. It’ll also alert you to ‘sick’ Toxic norns, so if you keep a toxic world, it might be best not to inject it into that one. You can find it here.
http://www.creaturesvillage.com/emmental/
It won’t inject chemicals or kill bacteria, so just keep that in mind.
Hope this was helpful!