Things have slowed down quite a bit since Valerie and Tanner have (practically) finished having babies. I had a couple choices where I wanted to go next with this game and one of them was to introduce the two babies I wanted to use for the next round. Well. I might as well.

First, let’s look at our little boy.

bandicam 2013-07-17 12-55-03-835Male 1

He’s actually our only male. He was cloned when the world nearly crashed but here he is. Since the other is identical, we’ve really only got the once choice here.

***** LOBES *****
121   6   0 Emb   B MutDup       Lobe #= 7 State Rule: thres PLUS type0 PLUS type1 <end> <end> <end>, WTA= 1
Was state.

First things first, this gene controls when the Attention Lobe fires. Normally, the if the neuron hasn’t been fired, it stays in the resting state. Here, it only fires once its value is higher than the threshold. The threshold here is 0, though.

***** RECEPTORS *****
46   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue
Was 255.

The change in gain slightly reduces the amount of hunger that is required to create hunger drive. I think. It could also mean that he feels less hunger than an unmutated creature.

50   7   0 Emb   B MutDupCut   Creature, Sensorimotor, Invol 6=’languish’, chem=Sleepiness, thresh=0, nom=0, gain=255, features=Analogue
Was Drive Levels Sleepiness.

This is a tragic mutation. Instead of feeling sleepy because of his sleepiness level, he will instead feel weak all the time. He’ll simply lay down and whimper. Poor guy. :C

***** HALF-LIVES *****
1   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253
Were 255.

Here, WakeUpPill and 142 are metabolized a little more quickly than normal except that it would still take 52 years for them to deteriorate on their own anyway.

That ‘languish when sleepy’ gene is downright tragic. I’m hoping he not only mates but also manages to have children that doesn’t have that mutation.

bandicam 2013-07-17 12-57-43-539Female 3

***** RECEPTORS *****
46 Different in File 2   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue
Was 255.

The change in gain here slightly reduces the amount of hunger that is required to create hunger drive.

***** REACTIONS *****
67   10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 0*Fear + 1*Punishment; half-life = 8.
Was 1 Fear.

Normally, fear increase would cause her to feel not just fear, but also punishment. Now, she will only feel punishment when she has fear increase in her system.

***** HALF-LIVES *****
1   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253
Were 255.

Here, WakeUpPill and 142 are metabolized a little more quickly than normal except that it would still take 52 years for them to deteriorate on their own anyway.

***** INSTINCTS *****
131 Different in File 2   1   0 Emb   B MutDupCut   Verb i/ps Push + (Lobe/Cell=0/2) + (Lobe/Cell=0/0) and I Push => 255*Reward
Was Lobe/Cell=0/0.

This changes which cells are activated. When I open the gene in Genetics Kit, though, it doesn’t look any different in the editor. Go figure?

302 Different in File 2  16   0 Chi   B MutDupCut   Verb i/ps Left + (Lobe/Cell=0/16) + (Lobe/Cell=0/0) and I Left => 255*Reward
Was Lobe/Cell=0/0.

This changes which cells are activated. When I open the gene in Genetics Kit, though, it doesn’t look any different in the editor. Go figure?

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bandicam 2013-07-12 23-07-15-768

Hello Tanner! At least, I wish I could say hello to Tanner. He’s become unhealthily obsessed with the bees, even though he doesn’t eat their honey. He also has trouble sleeping because he seems most interested in getting the bees. Oh well. He’ll pass out eventually.

As for Valerie and Grentilda, I caught the two of them in the garden taking turns slapping and chasing each other. It took me intervening with some quick disciplinary slaps and eventually separating them with an elevator for them to stop. It was mostly harmless but tremendously hilarious to watch.

Soon, the norns met each other again and seemed to spend most of their time playing with the lift, staring at each other and sleeping. They were starting to enter their golden years and were creeping up on the ripe age of 9 hours old. I started to doubt they’d have many more babies and started to debate introducing the next generation babies. Things were starting to get too quiet for my taste and the two adult norns I had learned everything they needed. Oh well. We’ll see next time.

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After figuring out Discuses (Disci.. whatever.) and after suffering through horrible lag in Creatures 3/Docking Station it was time to take a break in Albia.

Though it didn’t take him long to suffer through it and recover, I still wasn’t expecting Tanner to be ill when I came back.

bandicam 2013-07-09 15-54-18-014I soon had a new problem on my hands, though. With his health below 60, he still refused to eat. It wasn’t long til he finally made a decision (on his own) to eat food! I felt more comfortable leaving him alone. His healthy slowly crawled up to 60-62 and sat there for a while. Since they were both relatively healthy, I checked on our Grendel.

bandicam 2013-07-09 16-04-06-386

Grentilda was happy and healthy, though maybe a little bored. Since she was next to it anyway, I told her to “push music” and she started cranking away. What a musical Grendel.

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bandicam 2013-06-20 22-51-11-820Huh. What’s Tanner doing in that air tram? Well, if you remember from last time, Tanner was having trouble eating so I had a plan hatch in this brain of mine. I was going to take him to the hives.

bandicam 2013-06-20 22-58-00-497Valerie also seemed to be going somewhere below the ocean. She was starting to have trouble eating so it was off to the hives for her as well.

bandicam 2013-06-20 23-01-02-126Tanner arrived first and managed to get some honey in his stomach but the entire trial took me a half hour. At 8 hours old, though, I was confident that these two norns would be well fed for at least a little while.

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