First things first, I’d like to thank Malkin for helping me fix the cobs and for telling me how they were broken in the first place. 😀

Also, this isn’t intended to be a COB making tutorial but I wanted to make the instructions as clear as possible. I also wanted to add what I learned about C1 CAOS from fixing this COB.

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You’ve probably heard about the starch glitch on Jessica’s blog Discover Albia or the ‘pet norn’ bug on the download pages of Muppetboy’s carrot cobs. Turns out they’re the same thing!

The glitch happens when a norn that you don’t have selected eats one of these carrots. There’s really no problem if the norn that you have selected is eating this food but if a norn you don’t have selected tries to eat one of these carrots, the benefit is actually transferred to the creature that you currently have selected instead of the one that actually ate it.

There is a simple way to fix it and I’m here to show you.

First things first, you’ll need a cob editor; BoBCoB is what I’ve chosen to use.

Download BoBCoB at this website.

Next, you’ll need one of the carrot cobs that Muppetboy of Geatville made. For this example, we’re going to use the hunny carrot available at Creatures Caves.

Download the Hunny Carrot Patch at this CC page.

Installing BoBCoB

Extract the files to any folder on your pc then push Setup. You could also try running Setup from the .zip file.

When you first open BoBCoB, it’ll prompt you with a Preferences menu. Simply go to the Defaults tap and set the save and load locations to where you keep your cobs. If you’d like to save your cobs to a different location, you have that option as well.

For now, check Defaults for Creatures 1 and push OK.

Editing the Cob

Before we can edit the file, we need to open it. Go to the File menu and push Open. Find the Hunny Carrot Patch cob and push open.

What we’re concerned about is the middle tab titled “Other Scripts” (red arrow). To fix the starch glitch, select the first script (green arrow) and push edit (blue arrow).

Once you open this script, this window will appear.

I’ve selected the part of the script that needs to be changed. Instead of reading stim writ norn, it should read stim writ from.

How does this work? Well, stim writ means that it’s going to apply these changes to the following object. If the object is norn then it’s going to apply the changes to the currently selected norn instead of the creature that activated the script in the first place, known as from.

Click File then Save and Close.

Final Touches

You can push File then Save to save your changes if you like but, at least on my computer, the injector picture changes. If you’d like to change it to the intended graphic, click on the picture tab.

Click on the Picture tab (red arrow). If you look at the picture, you’ll see that it’s the normal carrot graphic. Next, click on Import.

If you followed Muppetboy’s installation guide, you’ll find huni.spr in the Images folder of your Creatures 1 directory. Select the file, push Open and finally you can save by going to File and clicking Save.

Now you can go forth and fix the other carrot-like cobs! Have fun!

For additional information, be sure to check out this page!

CCave’s C1 Development Resources

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Look at Penny! She’s not a baby anymore. She spent a good while getting to know the Grendel on the island and I think she made a friend! Little did I know what was around the corner, though.

They were both sick! Antigen 2 was attacking the both of them. I managed to get Godfried to eat some food but Penny was stuck spinning in a circle and frowning. Patrick was still willing to eat but Penny wasn’t cooperating much. I finally got her to pick up a honey pot and Godfried stole it!

Next thing I knew, everyone was sick!

Patrick frightened me the most. He was sick with Antigen 3 and his health plummeted in only a few seconds! His health increased to 33% from a dangerous 14% after I fed him some parsnips. Then to 45%. Godfried made a full recovery and Penny’s health recovered from 35% up to 60% though she was still sick.

Most tragic was the death of Abigail. I’m sad to see her go though I know her suffering has finally come to an end. She has no eggs to call her own. She spent her last minutes alive with her father, eating Parsnips at the bottom level of the island. At the time, the observation kit paused (I wish it wouldn’t do that) so I carted him away to give him some space and food. Without him, Abi was free to eat the last of the parsnips, but it was too late. Godfried is the one who watched her take her last breath. I hate to have siblings witness each other’s deaths because it always seems so tragic.

With everyone on the up, though, it was time to move on.

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Yup! Already. This is exciting! This is the first set of successful parents I’ve ever had in C1. Normally I jump the gun and adopt a whole bunch of eggs at once just to have them get sick or fail to mate before they die of old age. Hooray for AppleJack and Patrick!

Sadly, their little girl had just the problem that I suspected she would. Because Hunger Decrease didn’t actually decrease her hunger (boredom instead) she was in a state of constant hunger. She grew up quickly and it looked like she’d entered adolescence at only 15 minutes old! I fear the stress of always feeling hunger was affecting her aging. I’m going to have to keep her from breeding, sadly. The last thing I want is a population of norns that are always miserable, and I hope you agree.

The whole family got together after AppleJack laid her third egg. The only norn missing from this picture is Patrick. With both of the ladies smacking away his advances, he busied himself in the tree, carrying a ball with him.

Later, they branched off so AppleJack was resting in the garden, Abigail stayed nearby to visit her mom and Godfried strayed into the jungle. Since everyone was becoming more independent, I decided to introduce a new gen one baby.

Off to the hatchery! I decided to choose a lady this time to increase the odds of new eggs. We can hope it works out that way. I don’t want Abigail breeding, anyway.

Meet Penny!

LOBES120  5   0 Emb   B MutDup       Lobe #= 6 Dendrite Type 0: Input Lobe=8, Min#=129, Max#=128, Spread=0, Fanout=8

Normally, the minimum is 128. I still don’t know much about the norn brain but the math here is what confuses me. Logically, you can’t have a maximum number that’s lower than the minimum number. She doesn’t seem too badly effected, though so I don’t think there’s a real issue.

She was educated, fed and took a brief nap. Soon, she was playing with the ball and I left for a moment to check on the others.

 The boys and girls from our family of 4 had paired off. The boys chose to explore the island and the girls seemed to be sharing secrets in the jungle. Abigail was an adult now at only 44 minutes old. There was nothing she could do to cure her hunger and the stress was definitely taking its toll.

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Hooray! Due to my own negligence, their second egg hatched. I couldn’t pick it up since it was still growing and got distracted again.

Godfried

RECEPTORS
89  15   0 Chi   B MutDupCut   Brain, Decision i/ps, Chemical 1, chem=Punishment, thresh=0, nom=0, gain=255, features=Analogue

The difference in this gene from the default is that here, the gene is effective once the creature becomes a child instead of during the embryonic stage. The gene is called “Punishment Reforct – Receptor” so my guess is that this gene controls whether Punishment creates a negative effect in the creature’s brain.

HALF-LIVES
1   1   0 Emb   B MutDup       WasteH2O 130

In the original genome, the half life of WasteH2O is 128 so here, the half-life -would- be slightly longer, except that the game will still leave the half-life at 5 hours since 130 isn’t recognized by the game.

INSTINCTS
134   4   0 Emb   B MutDupCut   Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 177*Punishment

Now, instead of being punished when he stands still, he’s punished when he either pushes something when he’s bored, or when I push him when he’s bored. I’m iffy on this one, but either way, I don’t know how I’m supposed to help him when he’s bored now.

When I was done checking on him, it was time to teach him the basics. I tended to his education and, when his father finally left him alone, I fed him some carrots and I got him to sleep. He got to sleep much more quickly than his parents did, that’s certain.

Before long, I saw that AppleJack was spending time with her little boy and, since he was a child now, I decided to introduce his sibling into the world, too.

Abigail

LOBES
122 Different in File 1   7   0 Emb   B Mut          Lobe #= 8 Dendrite Type 0: Input Lobe=0, Min#=1, Max#=1, Spread=3, Fanout=2

Normally, Max is 3. I don’t know anything about Creatures brains so I don’t have much input. All I can gather is that the maximum number of connections is 1 here and that doesn’t give her brain much room to remove or create connections.

REACTIONS
73  15   0 Emb   B MutDupCut   1*Hunger– + 1*Boredom => 1*Reward + 1*<NONE>; half-life = 8.

Normally, this chemical is Hunger.  Now, Hunger Decrease and Boredom are converted to Reward. I think this means that she’ll always be hungry but she’ll never be bored. I don’t know whether she will want to eat or not since Hunger Decrease won’t actually decrease her hunger anymore. As long as she eats, she should be fine.

146  30   0 Emb   B MutDup      1*Glucose + 2*Hexokinase => 4*CO2 + 1*NFP; half-life = 24.

Normally, instead of Need For Pleasure, this is none. Now, when she is producing energy she’s not just producing CO2, she’s also producing Need for Pleasure. I’m not sure how that translates and I can’t find much information on the wiki about how to decrease Need For Pleasure.

231  40   0 Emb   B MutDupCut   2*Antigen5 + 1*Glucose => 1*Antibody5 + 1*Hotness; half-life = 88.

Normally, the half-life is 80. She gets this gene from her father. Since he didn’t get sick I don’t know whether this means she’ll recover slowly or not. If we’re lucky, she won’t get sick at all!

Once she was educated, I got her to eat some food and she decided to spend some time with her mom.

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