I thought it would be fun to break form for a little while and put each of the Pearlmaids through the classic IQ test. I locked and unlocked the doors accordingly and set them all in the bottom of the Docking Station Workshop.

bandicam 2013-07-18 06-51-12-389Peter was the first in the hallway but Bibian blew past him and made it into the Meso first. Peter soon followed, then Bonrou, both of whom had become adults in the hallway. Trevor was next but got preoccupied looking at a door and Finny, now an adult, was at the bottom of the Workshop, pushing the norn puppet. I asked Finny ‘what’ and he seemed to snap out of his trance and head  for the elevator. While I waited for Finny and Trevor to catch up, I moved the other 3 adults into Aquanornia.

bandicam 2013-07-18 07-02-01-355

It wasn’t long before Bonrou fathered three of Bibian’s children and, though she barely made it, she managed to lay all three eggs on land.

I had less good news for Finny and Trevor, though. Finny couldn’t seem to stop ‘approach elevator’ and Trevor seemed obsessed with the door. Finally, after Finny made it into the hall, Trevor did what started to seem impossible and made it through the door. With the death music getting ready to play, I started to fear the worst. Now all there was left was Finny.

He seemed to follow Trevor but passed anyway. Now, it was a matter of keeping everyone alive in this migration world.

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It wasn’t long after I re-imported all of our 20 minute old babies til they were all yappy, excited Adolescents. Finny had a temporary lapse into EES but a few slaps on the butt soon had him sorted out. Pepter complained of loneliness and spent  his time riding the elevator up and down. It was a little frustrating to watch.

bandicam 2013-07-11 23-13-36-224

On the bottom level, Bibian, Trevor and Bonrou all complained of sleepiness. I recommended they all rest and soon all but Trevor were sleeping. It was quite the sight. Also, Bibian seems to have boy feet! I’m sure I just need to download an update or something, though.

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I let the little ones grow up and then, at 42 minutes old, Peter and Bibian became pregnant. It was at this point that I realized I’d forgotten to change the multiple birth chance settings. I moved Bibian to the top water level of Aquanornia to give her a fair chance and waited for her to lay her single egg. She successfully laid it on land so it was put away and I sent her back to the Terrarium until her tail grew in. They could all walk and breathe underwater but I felt I still had to follow the rules. They would have limitless, abundant food until they reached full adulthood.

Soon, Bibian was pregnant again and layed her egg on land. This one was saved as well and I could already tell I had a long round ahead of me.

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It’s simple. All I have to do if I want a mostly lagless experience in Creatures is not watch Youtube videos! I can’t even watch YouTube, close firefox and then watch Creatures because that doesn’t work.

Flash Media Player memory issues aside, I finally got Creatures working properly on my computer and I’m watching YouTube on my iPad instead of on this laptop. At least not on Creatures days.

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Anyway, I had to set up the world before I could introduce the babies so I added all of the aquatic Garden Box agents to TWO aquatic metarooms. Pearl Ocean and Aquanornia are the two I’ve chosen. I’ve also added Grendel Man’s fixed Anemones, some crunch beetles, the DS Superfood Vendor, and the C1 to DS Bad Plants to add a little hazard. I’ve left the bacteria intact this time so perhaps things will be more interesting.

I’ve also decorated Aquanornia like I did last time and made food seasonal for the two aquatic rooms. Food would be available in Aquanornia during Spring/Winter and in Pearl Ocean, it would only be available in Summer/Autumn.

Before long, it was time to introduce (and rename) our babies.

bandicam 2013-07-10 23-20-03-941First, our little lady Bibian. She is Errol’s daughter. Let it be known that Errol is probably the winner of last round in some weird way. I’ve actually opted to leave her name as it is because it’s kind of cute and easy to remember (and type). She learned some basic lessons and as she did, I added Battista, who I renamed to Peter. She was starting to let lonely. Might as well let her make some friends before she turned 20 minutes old and had to be exported.

bandicam 2013-07-10 23-28-07-286Peter here (or Pete) is Pilot’s son. He briefly became Bibian’s slapping doll but a quick scold and they were soon kissing and playing together. I kept asking them to express but if I wasn’t, they were generally very quiet. The kissing and playing continued til Bibian started to say “me like norn”. It was very cute and a sign that I could safely introduce the next baby. Peter kept to sleeping and Bibian developed that annoying push button habit but still.

bandicam 2013-07-10 23-33-16-287Next was mutation-free Bonrou, Pilot’s son. I also opted to let him keep his name because it was interesting to me. It took him a little while to push the HLM and he had his two new friends approaching him very quickly to introduce themselves. He seemed more interested in exploring, however. He also complained about tiredness more than the others but he did a good job of keeping himself fed.

bandicam 2013-07-10 23-43-33-577Berchthold, son of Pilot, was renamed to Finny. Like Bonrou, his brother, he is without mutations! He has a pretty healthy appetite and seems to fit in well with the other norns. Naturally, this was just the excuse I needed to introduce our next and final baby.

bandicam 2013-07-10 23-43-47-620Finally, was Berald whose name I changed to Trevor. He is the son of Errol. After this total, Errol has only two offspring in this round, including the all important female and Pilot has fathered the other three. I’ve decided to tag them respectively.

I let the babies wander, eat mingle and give sound advice til they were each 20 minutes old, at which point I would export them, one at a time. Bibian was just 3 minutes away from export, followed by Peter and the others. Next time, we’ll be re-introducing the babies, all at 20 minutes old to level out the playing field.

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Brandolf – X

Male

***** REACTIONS ****
224 77   0 You F MutDupCut        128   0 Organ# = 12, 1*Oestrogen + 0*Progesterone => 1*Progesterone + 1*<NONE>; half-life = 0
Was 1 Progesterone.

349  87   0 Emb B MutDupCut        129   0 Organ# = 18, 16*Antigen 2 + 1*<NONE> => 12*Antibody 2 + 2*Coldness; half-life = 42
Was 128.

There are those Progesterone and Mutation chance genes again. Sadly, the first of the two automatically disqualifies him from the next round.


Buichirou – X

Male

Let me start off by saying WOW this little guy has a lot of mutations compared to his siblings thus far. Let’s take a look at them.

***** RECEPTORS ****
182 145   0 Emb B MutDupCut        128   0 Organ# = 9, Current Reaction, No Tissue, Reaction Rate, chem=Fever toxin, thresh=0, nom=128, gain=255, features=Inverted Analogue  (0)
Was Organ, Organ, Clock Rate.

This gene affects how Buichiriou’s body reacts to Fever toxin. Normally, this would cause the Skin Cooling function to trigger to help the Creature manage its body temperature. In Buichirou, however, it likely changes the rate that the Fever Toxin reacts in his body. This could mean that the Fever Toxin uses more or less water when it causes him to feel hotness though I can’t say for sure. There isn’t much information about clock rates or reaction rates as they relate to Receptors online. If you can offer any insight, I’d deeply appreciate it.

***** REACTIONS ****
331  95   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Carbon Monoxide + 1*Oxygen => 1*<NONE> + 0*<NONE>; half-life = 30
Was 1 None.

Since the amount changed applies itself to nothing, there’s no real change. If the chemical here changes, however, it means that 0 of that chemical will be produced in this reaction. Either way, there’s no difference.

346  85   0 Emb B MutDupCut        129   0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 12*Antibody 0 + 1*Histamine B; half-life = 40
Was 128.

This gene has only be changed to be more likely to mutate.

333 New in file 2  80   1 Emb B MutDupCut        128   0 Organ# = 18, 1*Fever toxin + 1*Water => 1*<NONE> + 8*Hotness; half-life = 32

This is listed as a new gene though in the original PearlMaid genome, it’s in place and exactly as shown here. Just to confirm, I opened Buichirou’s gene in the Genetics Kit and confirmed that this gene was duplicated.

***** STIMULI ****
520  49   0 Chi B MutDupCut        128   0 Got machine (91) causes sig=0 GS neu=0 int=0, ,,,0 => -12*Boredom + 2*Hunger for fat + 1*<NONE> + 0*<NONE>
Was 0 None.

Because no chemical is being changed, this does not affect the creature.

***** INSTINCTS ****
456 Different in file 2   4   0 Emb B MutDupCut        128   0 [03: stim] [Cell 11 (Food)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 254] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 31.
Was Brain Lobe 255.

This instinct tells him to eat food when he is hungry for fat. As for the Brain Lobe number, I’m not sure what the change means. Again, insight would be appreciated.

Buichirou isn’t being disqualified for his genes. Well, he is but not for the reason you’re thinking. I’m taking him aside to do some testing to learn about his genetics on my own time.


Bonrou – Kept his name

Male

Except for some pigment changes, Bonrou is mutation-free! Definitely a shoe-in.


Bertho – X

Male

***** REACTIONS ****
224 77   0 You F MutDupCut        128   0 Organ# = 12, 1*Oestrogen + 0*Progesterone => 1*Progesterone + 1*<NONE>; half-life = 0
Was 1 Progesterone.

349  87   0 Emb B MutDupCut        129   0 Organ# = 18, 16*Antigen 2 + 1*<NONE> => 12*Antibody 2 + 2*Coldness; half-life = 42
Was 128.

There are those common genes again.


Berchthold – Finny

Male

Like Bonrou, he doesn’t have any mutations either!


Berthol – X

Male

As it turns out, Autonamer gave me two Berthos. This is Berthol. Don’t worry, I checked their monikers already.

***** RECEPTORS ****
12  10   0 Emb B MutDupCut        128   0 Organ# = 0, Creature, Drives, Boredom, chem=Fear, thresh=0, nom=0, gain=209, features=Analogue  (0)
Was Fear.

Here, this gene normally controls fear levels. When fear is present the body normally tells the brain to increase the fear drive. In Berthol, it increases his boredom drive. Jeb Corliss comes to mind.

***** REACTIONS ****
280  65   0 Emb B MutDupCut        128   0 Organ# = 16, 1*Coldness + 1*<NONE> => 1*Coldness backup + 0*<NONE>; half-life = 18
Was 1 None.

Here, there’s less nothing come out of this chemical reaction than would normally. Normally, the reaction creates 1 Coldness backup and 1 nothing.

Despite his harmless-seeming mutations, I’ve decided to leave him out of this next round as well. Absence of fear is hugely detrimental in the real world and it could be here, as well. Instead of feeling fear when he gets hit by another creature, for example, he could learn that approaching other creatures alleviates boredom and then he’ll approach the threat instead of running away. Oh well.

All of this work leaves us with Berchthold and Bonrou who are mutation-less; Berald who has a powerups related mutation; Battista who doesn’t feel cold and has a minor, almost negligible cholesterol mutation and Bibian who has a minor hunger for fat instinct mutation.

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