This is based on the Updated Breeding Script available on Creatures Heaven! under the CFE – Downloads section.

1limitsBasically, I edited the script so that, rather than having the numbers on the left affect your total creature limit, they would affect the total limit per species. This is related to my last edit to this file, but this is easier to edit than the previous. The drawback is that you can’t control different population sizes.

1limitsAfter letting the script run its course for a while, I had 12 norns and 12 grendels roaming around, so as far as I can tell, the script works.

It should work on your computer but please report any bugs to me through PM on Creatures Caves or through the comments below. Remember, assuming you’re running a world with all 4 creature species, a breeding limit of 6 would give you a total of 6 per species, which would equal 24 creatures!

Happy species mingling! This edit is for DS, there is no C3 version available.

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As most nurture-style worlds tend to be with me, this one hit quite a lull. There were a few points where I had to intervene and offer toys and various foods to norns but, otherwise, everyone was getting bigger without incident.

I did have to keep a very close eye on Percy, though. He seemed to have a harder time learning how to help himself.

At 20 minutes old, as of posting this, Susan is the youngest and still a child. As for the others, they were all Adolescents and would soon start breeding. It got me thinking about their genetics and I just couldn’t resist taking a peek anymore. I paused the game and set to work.

Jane

1jane

I skipped our little Generation 1 girl because her genome is no different from a CFE Chichi norn’s. Just a few exceptions were that her digestive needs and aging genes all had mutation turned off. 🙂

William

2william

Next, I moved on to William. Seeing as this group is a few generations along, I sat down and read through each of the differences from the CFE Chichi genome. I’ll spare you the part about their brains and the minor changes, but I’ll definitely share the changes that I find interesting.

Receptors

202 file 1  68   0 You F MutDupCut        128   0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=223, nom=0, gain=255, features=Digital  (0)
202 file 2  68   0 You F MutDupCut        128   0 Organ# = 11, Creature, Sensorimotor, Involuntary action 1, chem=Progesterone, thresh=245, nom=0, gain=255, features=Digital  (0)

This is part of a ‘family’ of genes that I like to consider the ‘egg laying’ group. These control whether a female can get pregnant, when she can get pregnant, how much progesterone she produces and how much is required to lay an egg. The change here means that a female creature would have to produce more progesterone before she can go into labor and lay her eggs. As William is a male, this won’t affect him directly, but any girls he has might carry this gene and will have longer pregnancies as a result, assuming they can produce enough progesterone. However, if they can’t, they’ll have stuck pregnancies.

236  file 2 131   0 Emb B MutDupCutDor     128   0 Organ# = 13, Current Reaction, No Tissue, Reaction Rate, chem=CA smell 12 (Norn), thresh=214, nom=209, gain=56, features=Analogue  (0)

This (and other genes related to smells, stress, and some of the hunger receptors) are all dormant, so he cannot experience stress from sleepiness, hunger from protein or hunger from carbs.

Emitters

203 file 1  13   0 You F MutDupCut        128   0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=1, gain=3, features=Digital  (0)
203 file 2  13   0 You F MutDupCut        128   0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=3, gain=4, features=Digital  (0)

This belongs to that family of egg laying genes I was talking about. Here, the changes make it so that a female creature would produce 1 unit more progesterone than normal, but at a much slower rate. I’m not 100% on the math involved, but I’m pessimistic that a female with this and the described gene above would be able to lay an egg if she were to become pregnant.

Neuro Emitters

536 Different in file 2   1   0 Emb B MutDupCutDor     128   0 [03: stim] [Cell 37 (Grendel)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] => 8*Adrenalin + 13*Fear + 6*Crowded + 0*<NONE>; Rate = 4.

The Fear produced is normally 5, so this guy gets much more scared when he senses a Grendel. Poor guy.

Reactions

262 Different in file 1  20   0 Emb B MutDupCut        128   0 Organ# = 15, 1*Hunger for protein + 1*<NONE> => 1*Hunger for protein backup + 1*<NONE>; half-life = 18
262 Different in file 2  20   0 Emb B MutDupCut        128   0 Organ# = 15, 1*Pain + 1*<NONE> => 1*Hunger for protein backup + 1*<NONE>; half-life = 18

This gene is called the “Painly hunger for protein overwhelmsion” gene. That means that when he experiences too much pain, his genes should convert Hunger for Protein into Hunger for Protein Backup. That’s not the case, however, and instead, Pain gets converted to H4P backup. This could mean that when he experiences too much pain, his pain could be converted more quickly but into a state that you wouldn’t expect, and he’d come out of his frightful event hungrier for fruit than he was before he got scared.

Half Lives

Progesterone
CFE ChiChi – 50
William – 57

This is good news for any daughters he might have. Despite the changes above, a slower decay for Progesterone means that the girls have a good chance to lay their eggs.

Life
CFE ChiChi – 99
William – 101

More good news! This means that he should have a slightly longer life-span.

Up, Down, Exit, Enter, Wait
CFE ChiChi – 38 (all)
William – 0 (all)

I don’t know a lot about the navigation chemicals, but in William, they vanish from his system instantly.

Stimuli

389 file 1   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 2*Anger + 6*Fear + 3*Pain + 3*90
389 file 2   2   0 Emb B MutDupCut        128   0 Creature slaps me (4) causes sig=116 GS neu=0 int=0, ,,,240 => 10*Crowded + 8*Fear + 7*Pain + 4*90

Good news about his temper, William doesn’t get angry when he’s slapped by other creatures. However, he does get very crowded, experiences slightly more fear and gets more pain and woundedness from getting slapped. Similarly, in the next stimuli gene, he gets more fear and woundedness from the hand slapping him as well.

396 file 1  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 1*Boredom + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness
396 file 2  10   0 Emb B MutDupCut        128   0 I have rested (21) causes sig=116 GS neu=9 int=78, ,,,112 => 5*Coldness + 1*Hunger for carbohydrate + 3*Sleepiness + -6*Tiredness

Rather than get a little bored from resting, he actually gets very cold! Poor thing. It does help to explain why he always complains of feeling cold.

409 New in file 1  23   0 You F MutDupCut        128   0 Involuntary 1 (29) causes sig=0 GS neu=9 int=34, ,,,240 => 9*Pain + 23*Sleepiness + -13*Progesterone + -124*Comfort

This gene is absent in William. This gene makes it so that pregnant females experience pain and sleepiness once they’ve laid an egg. His daughters might lack this gene which would make for comfortable, painless birth, but they wouldn’t get the same reduction in home sickness.

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Wow! I’m surprised I’m doing a blog world again. For a while there, I was just super caught up in other things, but I’m around now.

Ghost_Norn and I haven’t given up on our Trade world concept and now, I’m honoring my half of the trade. Let’s meet the babies I’ll be playing with this round.

1janeFirst, the Gen 1 creature that Ghost_Norn sent me. I had no idea what breed she would be, but I’m glad she turned out to be a pretty little Astro girl. Truth be told, I’d probably be happy with anything, but I was just really happy to see that pretty purple color.

She didn’t take long at all to use the HLM but she wanted more. Sad thing had to learn her lesson about the HLM patch early and before long, she talked about how lonely she felt. Not for long, though!

2william

Next, I brought in Billowy Scarecrow, who I renamed to William. He was from my side and was probably starving from his IQ test. He was showered with food and I tried my best to teach him to use the HLM. He took some convincing, but once he was educated, he was happy to tell me how bored he was.

3annaAnna was another from Ghost_Norn’s side. She already knew her words and was happy to express herself. She even took to bossing William around right away! It wasn’t long til the 3 babies were marching around the lower level of the Meso together. I decided to let them walk around together and learn before importing the next babies.

Perhaps the most important lesson, I taught them to rest when tired but they’d already figured out eating.

4geoffrey

Next, was Uneven Weather, who I renamed to Geoffrey, who came from my previous world. He was identical to his brother in appearance and I wondered if he had the same gene that made William feel cold.

5percyPricey Tomatoes was another of my boys and, though he was similar in appearance to his brothers, his arms were different. I renamed him Percy. Like the others, it didn’t take a lot of coaxing to get him to press the HLM.

6susanLast, though certainly not least, came Susan, another girl from Ghost_Norn. She immediately pressed the HLM, as though she hatched and set her mind to learning Handish.

Now that the babies were all hatched and fed, it      was time to move them to the Norn Terrarium (after unleashing some cleansing Roamers, of course). I baby-proofed the pond with a Lavaball (teleporting kind) and watched and waited.

Some were already starting to age and get older, like the boys I’d put through the IQ test. Susan, Anna and Jane were all lagging behind but would soon catch up. Jane was the first of them.

Percy did have a little bit of a disaster but as soon as I’d heard the whining, I forced him to eat fruit and play with toys. After that, there didn’t seem to be any trouble for a while. Until Percy neglected to eat his greens again. I started to suspect I would have to teach him to eat them more than once in his life but everyone else seemed to know to play when bored and eat when hungry. I’d have an adventure ahead of me, that was certain.

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Creature Numbers

Spoiler Inside SelectShow

 

Random Event Numbers

(adapted from Feral’s Run, Random Event Feral Run )

Spoiler Inside SelectShow

 

Toxins List

Spoiler Inside SelectShow

 

Room Numbers

Spoiler Inside SelectShow

 

How to roll random agents

Roll a number from 1-10 – count agents from currently selected and add it.
Do not add metarooms or agents that crash the game. If it lands on either, just add the very next available agent.

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