I’ve been toying around with World Concepts for the blog since I started playing Creatures 1 and I’ve decided to start a new world with the Pearl Maids.

Matriarchal Society
Similar to Jessica of Discover Albia’s C3/DS world, I’d like to have a dominant sex. This time, I’d like the dominant sex to be female. Instead of having many females producing babies, I would like the dominant female to produce litters. I will also limit the population to just 6 which leaves her with 5 males. These five males will be chosen based on their genes. Why allow big litters? Because I want to have lots of norns to choose from.

Amphibian Species
There is an added challenge to this group where the female can only beach herself to lay her eggs. Eggs that aren’t laid on the surface will not be allowed into the next round and are assumed to be drowned. Eggs will, however, be placed on a special part of the map to separate them from unsuccessful eggs and to prevent them from hatching. This will help keep the population I have to choose from getting too big.

Two Worlds
Though Pearl Maid norns are fully amphibian their entire lives (can live on land or water) I will leave adults in the water and children on land. I’ll keep babies and children in the Norn Meso and once they reach breeding age, they’ll be allowed into Aquanornia. Once they make it into aquanornia, they are no longer allowed back into the Meso. This just seems more fitting to me. Since they look like land animals until they become adults, they’ll live like them.

I haven’t started this yet but the world and agents are in place. Here’s what I’m using.

Pearl Maid Agents
* Coral Emitter
* Shelly
Magic Words
* Core
* Marks (maybe)
* Room Edits
Creatures Nametags
Aquanornia
Garden Box
Growing Bramboo Vendor

Note that I’m not using any Swimming Agents for this world. Swimming agents prevent the norns from reaching different levels of the Aquanornia metaroom.

Here’s something to look forward to, then!

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Valerie was off, exploring the world and before I knew it, she had made it to the tree. She managed to take the lift down to the death cap mushrooms but I quickly scooped her up and fed her carrots instead.

Our next lesson was about herbs.

At first, I thought the plant she was curious about was a weed so I punished her when she ate it. That was a mistake.

When I realized that the ‘weed’ didn’t have any ill effect, I looked up a table of plant effects and found that the plant was, in fact, very good for her! Oops.

We had to relearn a name for the herb and learn that it was actually ok to push the plant. Poor girl must have been confused. Soon enough, though, she was a child and was finally walking upright in the world.

Finally, at 24 minutes old, she was ready to have Tanner join her. Actually, by now, she’d learned more about the world than Tanner because he spent most of his life sick and being tended to. I wasn’t too worried, though. These things have a way of working themselves out.

I had to take some time with Tanner to teach him to eat herbs and food and to teach him the names of herbs and weeds. I managed to teach him ‘music’ though his attention is hard to capture. Finally, when he at 6 carrots in a row, I was sure my lessons set in. For now.

It was finally time to introduce them to each other.

By chance, Valerie was walking by the musicola and Tanner was just below, by the helicopter toy. I scooped him up with the lift and soon, I had two very happy, excited norns on my hands. Right away, they were kissing and laughing.

Exploring shortly followed and Valerie made her way to the beach, Tanner stayed in the swamp. They both kept eating carrots and I knew that soon, they would be ready for adulthood.

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Just 9 minutes into his life, little Tanner got sick with Antigen 2. He spent most of his time sleeping which was good but I could hardly get any food into him.

Don’t worry, though! In this picture he was only sleeping.

It was a constant fight to try to get him to eat, though. At 17 minutes old, his health had dropped to a dangerous 44%. Finally, I managed to get him by the computer and, with the help of the oven and strained carrots, I got him to eat and his health steadily rose up to 60% again.

9 more grueling minutes later and 26 minute old Tanner was finally healthy again and was also now a child. A rough time as a baby has certainly taught him the value of sleep, though.

Next, I exported him. I would introduce a female to this world to be his mate and I’ll reintroduce him once she’s 25 minutes old.

This happy little baby is Valerie.

Valerie – 2JBK

Good Bad Neutral

***** REACTIONS *****
67 Original Genome 10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 1*Fear + 1*Punishment; half-life = 8.
 67 Different in File 2  10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 0*Fear + 1*Punishment; half-life = 8.

Normally, fear increase would increase a creature’s fear and punishment. Now, instead of feeling fear, she’ll only feel punishment. I’m going to have one brave, possibly grumpy, little creature.

***** HALF-LIVES *****
1 Original Genome   1   0 Emb   B MutDup       <179> 255
  1 Different in File 2   1   0 Emb   B MutDup       <179> 253

This gene has no effect since the chemical is unused.

***** PIGMENTS *****

Spoiler Inside SelectShow

We’ll visit with her more soon!

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After a very long, tiring, arduous day, I could barely lift my arms to use the computer. Naturally, I decided to take this time to raise my arms to use the computer.

I have a new goal for this world to keep the generations 1, from getting too out of hand and 2, giving me a goal to look forward to instead of just playing whenever I find the time and don’t feel like playing the other two games.

This time, I’m planning on making it to generation 5. Whenever I finish out a generation, I’m only planning on getting two of the offspring, a male and a female, to play with for the next round. All the others are being sent to The Creatures Repository and Creature Caves.

This precious blue egg contains our new world’s first norn. A baby boy norn!

Once he hatched, I decided that his name should be Tanner, and I opened up his genetics.

Tanner – 2ILD

Good Bad Neutral

***** RECEPTORS *****
 46 Original Genome   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=255, features=Analogue
 46 Different in File 2   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue

This slight decrease in gain means that the Hunger Drive should accumulate less quickly as Hunger increases. It’s nice that he doesn’t get so hungry so quickly, but it’s still a very minor mutation. If gain were much lower or the gene were removed, I’d be concerned since it would mean he didn’t experience hunger at all.

I only classify this as neutral because the change is so minor.

***** HALF-LIVES *****
  1 Original Genome   1   0 Emb   B MutDup       WakeUpPill 255 <142> 255
  1 Different in File 2   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253

This gene controls decay rates for chemicals in a creature’s body. Listed as neutral because the half-lives are so long anyway that the creature will hardly know the difference. If anything, this just gives WakeUpPill and Chemical 142 a very, very slight chance of decaying before it reacts in the body in the first place. I never use Wake Up Pills (too busy getting creatures to sleep) and 142 is unused. This also makes it pretty neutral to me.

***** PIGMENTS *****

Spoiler Inside SelectShow

Naturally, there is a whole slew of pigment mutations. Click above to see them all.

He was fed some cheese and was soon taught all I could teach him using the computer. Mom, toy and food were all learned and soon would come his life lessons. Good luck, Tanner!

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