First things first, I’d like to thank Malkin for helping me fix the cobs and for telling me how they were broken in the first place. 😀

Also, this isn’t intended to be a COB making tutorial but I wanted to make the instructions as clear as possible. I also wanted to add what I learned about C1 CAOS from fixing this COB.

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You’ve probably heard about the starch glitch on Jessica’s blog Discover Albia or the ‘pet norn’ bug on the download pages of Muppetboy’s carrot cobs. Turns out they’re the same thing!

The glitch happens when a norn that you don’t have selected eats one of these carrots. There’s really no problem if the norn that you have selected is eating this food but if a norn you don’t have selected tries to eat one of these carrots, the benefit is actually transferred to the creature that you currently have selected instead of the one that actually ate it.

There is a simple way to fix it and I’m here to show you.

First things first, you’ll need a cob editor; BoBCoB is what I’ve chosen to use.

Download BoBCoB at this website.

Next, you’ll need one of the carrot cobs that Muppetboy of Geatville made. For this example, we’re going to use the hunny carrot available at Creatures Caves.

Download the Hunny Carrot Patch at this CC page.

Installing BoBCoB

Extract the files to any folder on your pc then push Setup. You could also try running Setup from the .zip file.

When you first open BoBCoB, it’ll prompt you with a Preferences menu. Simply go to the Defaults tap and set the save and load locations to where you keep your cobs. If you’d like to save your cobs to a different location, you have that option as well.

For now, check Defaults for Creatures 1 and push OK.

Editing the Cob

Before we can edit the file, we need to open it. Go to the File menu and push Open. Find the Hunny Carrot Patch cob and push open.

What we’re concerned about is the middle tab titled “Other Scripts” (red arrow). To fix the starch glitch, select the first script (green arrow) and push edit (blue arrow).

Once you open this script, this window will appear.

I’ve selected the part of the script that needs to be changed. Instead of reading stim writ norn, it should read stim writ from.

How does this work? Well, stim writ means that it’s going to apply these changes to the following object. If the object is norn then it’s going to apply the changes to the currently selected norn instead of the creature that activated the script in the first place, known as from.

Click File then Save and Close.

Final Touches

You can push File then Save to save your changes if you like but, at least on my computer, the injector picture changes. If you’d like to change it to the intended graphic, click on the picture tab.

Click on the Picture tab (red arrow). If you look at the picture, you’ll see that it’s the normal carrot graphic. Next, click on Import.

If you followed Muppetboy’s installation guide, you’ll find huni.spr in the Images folder of your Creatures 1 directory. Select the file, push Open and finally you can save by going to File and clicking Save.

Now you can go forth and fix the other carrot-like cobs! Have fun!

For additional information, be sure to check out this page!

CCave’s C1 Development Resources

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Albuin took his last breaths as I watched videos online. I still have the sounds on so that I can hear the game but a cry wasn’t something I wanted to hear today.

Andorea was with him in the end but I don’t know what could have killed him. He was looking for the ettin home when he passed away so I can only guess that he died of hypothermia.

Annemie was the next norn to get pregnant, this time, I -think- with Ayahiko. He was the only of age male nearby anyway. The eggonicer whisked her egg away and now, there were three eggs in the eggonicer. I’m not sure where the third came from but there you have it.

I spent some time knitting and making lunch and decided to add some authenticity to the C1toDS world by adding a C1 grendel to the game.

I named him fig and placed him below the Grendel mother in the tree. Because the DS Eggonicer snatched up the Grendel egg before I could hatch it, I was forced to hatch little Buraianto here. Welcome, both of you!

I left to put my lunch in the oven and heard fig beating up on one of my norns! I came back to find that Annemie had passed away.

In her place came a new egg, however. Ashiko got pregnant and was spending time with Annemie when she died.

At least there was that. These guys seem to be dropping like flies!

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Today I’m going to take a break from getting my downloads working and I’m going to set up an AFK wolfling run to go throughout the day, all on its own.

To begin with, I installed a whole lot of agents including Room Edits, Elevines and Garden Box to fix some issues with the C1toDS room I’d be using and lots of growing food.

Once I’d created a bridge across the ocean, fixed all the elevators and made CA Links, it was time to introduce the norns.

These six randomly chosen norns would be our group. Yes, they were random! I let Eggonicer choose the eggs and it decided it wanted two bruins and two magmas. As the day goes, I’ll be adding new, generation 1 norns to keep the population stable and diverse. I’ve taught them all their vocabulary using the Vocabulizer but won’t be using it to teach subsequent generations of norns.

Roughly an hour after I unleashed these little ones, I found a death notification on the hud.

Adalwin was the first to die. As I wasn’t around (doing laundry, showering, tending to my dogs, etc.) I have no idea what did him in. Eggonicer did its job and quickly replaced him with Ayahiko, another Bengal Boy.

 

Before long, there was a pregnancy indication! Albuin would father Andorea’s new baby. She laid her egg and the Eggonicer quickly whisked it away to deploy when another norn passed away.

Speaking of norns, I decided to hatch a new norn. I decided on a male FairyFloss norn that the autonamer named Asaichirou.

By now, Andorea and Albuin were separated from the others by the low roof of the temple. Some quick fixes with room edit fixed the problem and I was off to my day again.

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Look at Penny! She’s not a baby anymore. She spent a good while getting to know the Grendel on the island and I think she made a friend! Little did I know what was around the corner, though.

They were both sick! Antigen 2 was attacking the both of them. I managed to get Godfried to eat some food but Penny was stuck spinning in a circle and frowning. Patrick was still willing to eat but Penny wasn’t cooperating much. I finally got her to pick up a honey pot and Godfried stole it!

Next thing I knew, everyone was sick!

Patrick frightened me the most. He was sick with Antigen 3 and his health plummeted in only a few seconds! His health increased to 33% from a dangerous 14% after I fed him some parsnips. Then to 45%. Godfried made a full recovery and Penny’s health recovered from 35% up to 60% though she was still sick.

Most tragic was the death of Abigail. I’m sad to see her go though I know her suffering has finally come to an end. She has no eggs to call her own. She spent her last minutes alive with her father, eating Parsnips at the bottom level of the island. At the time, the observation kit paused (I wish it wouldn’t do that) so I carted him away to give him some space and food. Without him, Abi was free to eat the last of the parsnips, but it was too late. Godfried is the one who watched her take her last breath. I hate to have siblings witness each other’s deaths because it always seems so tragic.

With everyone on the up, though, it was time to move on.

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