bandicam 2014-12-01 11-07-22-635 copySick of Species? Well, I’m not, but I figure you might be sick of reading about it. So let’s go back to Albia, shall we?

When I arrived, this little egg was ready and waiting to hatch. I had to scoop it up before it had the opportunity, though! I still had to make my rounds and feed the other norns, especially Lydia who’d just given birth to this egg.

I popped it into the incubator and soon I had a new little friend.

bandicam 2014-12-01 11-12-27-107 copyAnother boy! His name is Bobby. At first, I was worried he was stuck like Gavin was but my fears were unfounded. He only took some coaxing with a ball to get moving but once he was up, he wouldn’t hold still!

I did manage to teach him all of the computer words and a few nouns before he was up and at ’em. Once he was fed, I took some time to look at his genes.

Reactions

Normally, NFP + NFP- would give 1 reward from birth. In Bobby, he doesn’t get the reward until he’s reached the Adolescent stage.

He also has a new “blank” reaction which is None+None = None+None.

With that settled, it was time to make my rounds.

bandicam 2014-12-01 12-24-12-135 copyHe spent most of his time looking around at things inside of the house’s computer room and kitchen but Opal managed to get him down with a lift. She sipped coffee and play with the ball with us.

I had to start thinking about a mate for him, though. With two fertile females and three males, the ratio was just a little off. I could hold off on adding a new female since Opal was still very young but it’s important to plan for the future.

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Species 2014-11-29 23-48-09-019Not that it was especially surprising, but the population actually went up and started to threaten the population cap when it floated over 800. Toying with the ecology helped take their numbers down to about 350, though. I slowly raised the water level to give most of the creatures time to reach shore and I increased the fertility to compensate for smaller available land. Eventually, the area was split up into islands and the total population dipped to a meager 150. I boosted the land’s fertility.

When I was finished, the Water level reached 0.6, and the fertility of the land was 0.8 but the limited land prevented huge populations – despite the increased fertility of the land, creatures were still competing for food and bald, eaten patches of earth started to show through. With three separate islands, however, I had a new environmental influence in my world. The population’s rise and fall was starting to become cyclic as food came and went.

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Finally, the islands were mostly separated and the creatures were starting to look more and more interesting. My favorite of the four above is probably the brown pig-like creature. They’re cute in a way.

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Species 2014-11-29 23-04-35-779Slowly but surely, it was getting drier and less green inland.

This left wetter, more fertile areas more densely populated. It might have increased populations but with the number of species sitting around 30 and the number of individuals over 700, it seemed like competition wasn’t enough. I do like to think that my rovers had a hand in these large numbers, though.

To get numbers back down and more sustainable, I decided to decrease the water level again. While I waited for levels to go down, I took these.

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I toyed around with more ways to make life more difficult for the creatures, including putting up fences, adding and removing climate control machines, etc. The number of species increased as the total population decreased, though. I decided to add a rover to feed creatures with high Energy Capacity – creatures that can store more food and energy in their bodies.

As numbers continued to decrease, I took some time to enjoy the watering hole. It was quickly becoming my favorite area to explore

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It was probably because of the water that the creatures were able to survive – water meant the plants would be plentiful. The greenery itself also kept things visually interesting, but that’s not to say the coast wasn’t interesting in its own right.

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Species 2014-11-29 23-27-03-554Coastal creatures were just as varied and seemed to have no qualms about exploring inland. As for the large desert areas, there were no large herds. It seemed the animals were most interested in lush areas with food, which makes sense. I did start to wonder whether there would soon be carnivores, though.

A quick search through all the species showed that no, there were no carnivores or herbivores, all the species were still Omnivorous. I thought it would be time for another change, though. I lowered the water level to 0.1 and increased the fertility by 0.1. Less water was bad news but extra fertility might be enough to make up for the loss.

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Species 2014-11-29 22-45-42-239It was starting to look like the number of species I had on my hands was increasing but it’s important to note that early species often only reach a population of 2 before dying off in this game.

More interesting is that the dominant species, Primum specium has more variety in its members than in the world as a whole at the time of taking these pictures.

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  These animals are all Primum specium.

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I didn’t stop at observing the native species, however. I also took some time to toy with the environment. The first two pictures above show a machine I used to increase the fertility of the land around it to 0.75, just enough to gradually increase the fertility and maintain a reasonable level of food and on the right is a picture of a lake I flooded by increasing the water level by 0.1.

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I took to sight seeing for a while and took some screenshots of some interesting animals I’d spotted. The bottom right picture is of the fertile patch I’d created with that machine from earlier. With 28 resident species and a population easily over 600, I decided to reduce the land’s average fertility by 0.1.

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