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Hello Tanner! At least, I wish I could say hello to Tanner. He’s become unhealthily obsessed with the bees, even though he doesn’t eat their honey. He also has trouble sleeping because he seems most interested in getting the bees. Oh well. He’ll pass out eventually.

As for Valerie and Grentilda, I caught the two of them in the garden taking turns slapping and chasing each other. It took me intervening with some quick disciplinary slaps and eventually separating them with an elevator for them to stop. It was mostly harmless but tremendously hilarious to watch.

Soon, the norns met each other again and seemed to spend most of their time playing with the lift, staring at each other and sleeping. They were starting to enter their golden years and were creeping up on the ripe age of 9 hours old. I started to doubt they’d have many more babies and started to debate introducing the next generation babies. Things were starting to get too quiet for my taste and the two adult norns I had learned everything they needed. Oh well. We’ll see next time.

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It wasn’t long after I re-imported all of our 20 minute old babies til they were all yappy, excited Adolescents. Finny had a temporary lapse into EES but a few slaps on the butt soon had him sorted out. Pepter complained of loneliness and spentĀ  his time riding the elevator up and down. It was a little frustrating to watch.

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On the bottom level, Bibian, Trevor and Bonrou all complained of sleepiness. I recommended they all rest and soon all but Trevor were sleeping. It was quite the sight. Also, Bibian seems to have boy feet! I’m sure I just need to download an update or something, though.

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I let the little ones grow up and then, at 42 minutes old, Peter and Bibian became pregnant. It was at this point that I realized I’d forgotten to change the multiple birth chance settings. I moved Bibian to the top water level of Aquanornia to give her a fair chance and waited for her to lay her single egg. She successfully laid it on land so it was put away and I sent her back to the Terrarium until her tail grew in. They could all walk and breathe underwater but I felt I still had to follow the rules. They would have limitless, abundant food until they reached full adulthood.

Soon, Bibian was pregnant again and layed her egg on land. This one was saved as well and I could already tell I had a long round ahead of me.

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It’s simple. All I have to do if I want a mostly lagless experience in Creatures is not watch Youtube videos! I can’t even watch YouTube, close firefox and then watch Creatures because that doesn’t work.

Flash Media Player memory issues aside, I finally got Creatures working properly on my computer and I’m watching YouTube on my iPad instead of on this laptop. At least not on Creatures days.

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Anyway, I had to set up the world before I could introduce the babies so I added all of the aquatic Garden Box agents to TWO aquatic metarooms. Pearl Ocean and Aquanornia are the two I’ve chosen. I’ve also added Grendel Man’s fixed Anemones, some crunch beetles, the DS Superfood Vendor, and the C1 to DS Bad Plants to add a little hazard. I’ve left the bacteria intact this time so perhaps things will be more interesting.

I’ve also decorated Aquanornia like I did last time and made food seasonal for the two aquatic rooms. Food would be available in Aquanornia during Spring/Winter and in Pearl Ocean, it would only be available in Summer/Autumn.

Before long, it was time to introduce (and rename) our babies.

bandicam 2013-07-10 23-20-03-941First, our little lady Bibian. She is Errol’s daughter. Let it be known that Errol is probably the winner of last round in some weird way. I’ve actually opted to leave her name as it is because it’s kind of cute and easy to remember (and type). She learned some basic lessons and as she did, I added Battista, who I renamed to Peter. She was starting to let lonely. Might as well let her make some friends before she turned 20 minutes old and had to be exported.

bandicam 2013-07-10 23-28-07-286Peter here (or Pete) is Pilot’s son. He briefly became Bibian’s slapping doll but a quick scold and they were soon kissing and playing together. I kept asking them to express but if I wasn’t, they were generally very quiet. The kissing and playing continued til Bibian started to say “me like norn”. It was very cute and a sign that I could safely introduce the next baby. Peter kept to sleeping and Bibian developed that annoying push button habit but still.

bandicam 2013-07-10 23-33-16-287Next was mutation-free Bonrou, Pilot’s son. I also opted to let him keep his name because it was interesting to me. It took him a little while to push the HLM and he had his two new friends approaching him very quickly to introduce themselves. He seemed more interested in exploring, however. He also complained about tiredness more than the others but he did a good job of keeping himself fed.

bandicam 2013-07-10 23-43-33-577Berchthold, son of Pilot, was renamed to Finny. Like Bonrou, his brother, he is without mutations! He has a pretty healthy appetite and seems to fit in well with the other norns. Naturally, this was just the excuse I needed to introduce our next and final baby.

bandicam 2013-07-10 23-43-47-620Finally, was Berald whose name I changed to Trevor. He is the son of Errol. After this total, Errol has only two offspring in this round, including the all important female and Pilot has fathered the other three. I’ve decided to tag them respectively.

I let the babies wander, eat mingle and give sound advice til they were each 20 minutes old, at which point I would export them, one at a time. Bibian was just 3 minutes away from export, followed by Peter and the others. Next time, we’ll be re-introducing the babies, all at 20 minutes old to level out the playing field.

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Last time I spliced Discus genes, I only made it to line C before, if I’m honest, it was time for me to go to bed. Now that I’m back, it’s time to check out the other genes. I still haven’t found the genes that affect the Discus’ colors.

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In case you forgot, here’s the box to show the rows I’m editing. Last time we stopped after C, today we’re finishing D through H, time allowing. Also, it turns out I goofed and miscounted the number of lines. My bad!

D

D 25

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Yellow fish! Now we’re finally getting somewhere. Unless I’m mistaken, yellow is one of the two base colors with blue being the other. I’m only basing this on the two discus .fsh files that come with the addon pack. D 50 and D 75 produce the same result.

D 100

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D 100 produces a much darker, more natural looking yellow. We’ll call it canary yellow. I was expecting the color to work in shades, depending on the ‘intensity’ of this gene but that isn’t the case.

Anyway, let’s see how D affects the colors from line A.

A 50 – A 100
D 50

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Changing D doesn’t seem to affect the color of the stripes at all. Oh well.

B only affects the intensity of the stripes and C affects the intensity of vertical bars.

E

E 25 – 75

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Ooh! Red seems like another base color. As with yellow, values 25, 50 and 75 produce the result above.

E 100

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E 100 produces this gorgeous shade of red. Knowing what we do now about this gene, let’s see how it interacts with other genes.

A 50 – A 100
E 100

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As above, B only affects the intensity of the stripes and C affects the intensity of vertical bars.

D 50 – E 50bandicam 2013-07-09 05-50-03-779

When I mix our two color genes, something very interesting happens. The colors blend! This is a gorgeous shade on its own already but, unfortunately, this is the only color we can get by mixing these genes. I don’t just mean orange, I mean this particular intensity is all we can get.

F

F 50

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Ooh! This is a neat color. Of all the colors out there, grey was probably the last I expected to see. Let’s see what happens when I change the value to 100.

F 100

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Black! We have a black discus now. Now that we know what this does to the fish’s base, let’s start mixing it with other genes.

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All have F set to 50. In order from left to right.
A 50 – C 50 – D 50 – E 50 – D 50 E 50

Such pretty fish so far! But I’m still trying to figure out what changes the stripe color and eye color. Since I don’t know yet, let’s press on.

G

G 50

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Do you remember what I was saying in line C where C and G work together to form bars on the fish? Turns out I misread the site. That’s not til the next line.

I edited the other genes we’ve tested and I still come up with no changes to the fish at all, not even to the color of the stripes, bars or eye of the fish. Frustrated, I did some additional research.

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As it turns out, A and B set to 100produce a blue-green discus.

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Changing G to 50 produces a darker blue. It’s difficult for me to agree with the game’s assessment that blue is a base color since it seems like blue acts more like an overlay color. Maybe they’re referring to the overlay color in the file names. Still, red and yellow are probably more fitting choices though it’s difficult to say that as well since the colors blend and work together. Changing G again to 100 produces the blue-green fish above. Changing A to 50 produces an albino fish with a Halo in dark blue instead of blue-green. Someday we’ll crack this. I found discus online with gold halos and I don’t seem to be able to produce that in FisherMan. I’m stubborn though!

After opening the Gene window in FisherMan, I found that there was a gene that I could not edit. Where my discus with a blue halo had a value of 1 for that gene, the discus I imported with golden halos had a value of 0. This gene, naturally is the second part of H. Even after going through each gene and chaning the values to 1-16, the 16th gene changes back to 1. 1 seems to be dominant.

Eventually, I loaded up a hex editor (in my case HxD, though ResHack works, too) and scrolled down to the bottom. To make it easy for me to spot the offending gene, I spliced some fish to have the numbers 1 through 16 as their genotype. Naturally, the 16th gene stayed 1. I scrolled down looking for the number sequence and voila!

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There it was, the solution to my problem. The value was originally 01. I changed both fish so that the value was 0 and out came these lovelies (after some edits).

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Isn’t that a lovely looking fish? How about we try to get gold? Above, G is set to 0. Let’s change it to 110 and see what happens.

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Bam! G also seems to control eye color. It might be fair to call G an accent color modifier.

H

As I’d suspected, changing H by itself doesn’t actually change the appearance of the fish. Instead, it’s a modifier for the stripes and the vertical bars on the fish. If set to 0, it allows Gold and White stripes. If set to 4 it allows bars to appear on the fish in different intensities than one bar or full bars.

We already know that when you set C to 0, no bars appear on the fish. When you set it to 50 with H set to 1 or 0, the fish gets one bar over its eye.

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In order from left to right, here are the combinations I used.
C 0 – C 50 H 1 – C 50 H 4 – C 80 H 4 – C 100

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