Brandolf – X

Male

***** REACTIONS ****
224 77   0 You F MutDupCut        128   0 Organ# = 12, 1*Oestrogen + 0*Progesterone => 1*Progesterone + 1*<NONE>; half-life = 0
Was 1 Progesterone.

349  87   0 Emb B MutDupCut        129   0 Organ# = 18, 16*Antigen 2 + 1*<NONE> => 12*Antibody 2 + 2*Coldness; half-life = 42
Was 128.

There are those Progesterone and Mutation chance genes again. Sadly, the first of the two automatically disqualifies him from the next round.


Buichirou – X

Male

Let me start off by saying WOW this little guy has a lot of mutations compared to his siblings thus far. Let’s take a look at them.

***** RECEPTORS ****
182 145   0 Emb B MutDupCut        128   0 Organ# = 9, Current Reaction, No Tissue, Reaction Rate, chem=Fever toxin, thresh=0, nom=128, gain=255, features=Inverted Analogue  (0)
Was Organ, Organ, Clock Rate.

This gene affects how Buichiriou’s body reacts to Fever toxin. Normally, this would cause the Skin Cooling function to trigger to help the Creature manage its body temperature. In Buichirou, however, it likely changes the rate that the Fever Toxin reacts in his body. This could mean that the Fever Toxin uses more or less water when it causes him to feel hotness though I can’t say for sure. There isn’t much information about clock rates or reaction rates as they relate to Receptors online. If you can offer any insight, I’d deeply appreciate it.

***** REACTIONS ****
331  95   0 Emb B MutDupCut        128   0 Organ# = 18, 1*Carbon Monoxide + 1*Oxygen => 1*<NONE> + 0*<NONE>; half-life = 30
Was 1 None.

Since the amount changed applies itself to nothing, there’s no real change. If the chemical here changes, however, it means that 0 of that chemical will be produced in this reaction. Either way, there’s no difference.

346  85   0 Emb B MutDupCut        129   0 Organ# = 18, 2*Antigen 0 + 1*<NONE> => 12*Antibody 0 + 1*Histamine B; half-life = 40
Was 128.

This gene has only be changed to be more likely to mutate.

333 New in file 2  80   1 Emb B MutDupCut        128   0 Organ# = 18, 1*Fever toxin + 1*Water => 1*<NONE> + 8*Hotness; half-life = 32

This is listed as a new gene though in the original PearlMaid genome, it’s in place and exactly as shown here. Just to confirm, I opened Buichirou’s gene in the Genetics Kit and confirmed that this gene was duplicated.

***** STIMULI ****
520  49   0 Chi B MutDupCut        128   0 Got machine (91) causes sig=0 GS neu=0 int=0, ,,,0 => -12*Boredom + 2*Hunger for fat + 1*<NONE> + 0*<NONE>
Was 0 None.

Because no chemical is being changed, this does not affect the creature.

***** INSTINCTS ****
456 Different in file 2   4   0 Emb B MutDupCut        128   0 [03: stim] [Cell 11 (Food)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 254] [Cell 0] and [Hunger for fat] => Cell 12 (Eat); unknown = 31.
Was Brain Lobe 255.

This instinct tells him to eat food when he is hungry for fat. As for the Brain Lobe number, I’m not sure what the change means. Again, insight would be appreciated.

Buichirou isn’t being disqualified for his genes. Well, he is but not for the reason you’re thinking. I’m taking him aside to do some testing to learn about his genetics on my own time.


Bonrou – Kept his name

Male

Except for some pigment changes, Bonrou is mutation-free! Definitely a shoe-in.


Bertho – X

Male

***** REACTIONS ****
224 77   0 You F MutDupCut        128   0 Organ# = 12, 1*Oestrogen + 0*Progesterone => 1*Progesterone + 1*<NONE>; half-life = 0
Was 1 Progesterone.

349  87   0 Emb B MutDupCut        129   0 Organ# = 18, 16*Antigen 2 + 1*<NONE> => 12*Antibody 2 + 2*Coldness; half-life = 42
Was 128.

There are those common genes again.


Berchthold – Finny

Male

Like Bonrou, he doesn’t have any mutations either!


Berthol – X

Male

As it turns out, Autonamer gave me two Berthos. This is Berthol. Don’t worry, I checked their monikers already.

***** RECEPTORS ****
12  10   0 Emb B MutDupCut        128   0 Organ# = 0, Creature, Drives, Boredom, chem=Fear, thresh=0, nom=0, gain=209, features=Analogue  (0)
Was Fear.

Here, this gene normally controls fear levels. When fear is present the body normally tells the brain to increase the fear drive. In Berthol, it increases his boredom drive. Jeb Corliss comes to mind.

***** REACTIONS ****
280  65   0 Emb B MutDupCut        128   0 Organ# = 16, 1*Coldness + 1*<NONE> => 1*Coldness backup + 0*<NONE>; half-life = 18
Was 1 None.

Here, there’s less nothing come out of this chemical reaction than would normally. Normally, the reaction creates 1 Coldness backup and 1 nothing.

Despite his harmless-seeming mutations, I’ve decided to leave him out of this next round as well. Absence of fear is hugely detrimental in the real world and it could be here, as well. Instead of feeling fear when he gets hit by another creature, for example, he could learn that approaching other creatures alleviates boredom and then he’ll approach the threat instead of running away. Oh well.

All of this work leaves us with Berchthold and Bonrou who are mutation-less; Berald who has a powerups related mutation; Battista who doesn’t feel cold and has a minor, almost negligible cholesterol mutation and Bibian who has a minor hunger for fat instinct mutation.

  • Share on Tumblr
  •  

Hey! I know this is a little unusual but I’m going to crack open FisherMan, a third-party fish and tank editor for Aquazone. What’s going to happen? It’s really anybody’s guess.

Anyway. I took my existing discus tank and decided to make a duplicate to play with today. I opened up Fish tank, hit the Splicing button and changed all of the values to 1.

bandicam 2013-07-09 00-00-26-430I realize it looks like I’ve only labelled the first row but think of the genes this way. Discus are diploid organisms. This means that they’re allowed to have dominant and recessive genes. If I make them completely homozygous, it’s easier to tell which genes produce which phenotype.

bandicam 2013-07-09 00-26-33-551Changing all of the values (A-G) to 1 produces Albino fish. I still have no idea what lines do what, but if the discus genes are anything like the guppies, the way their colors come out will depend on some sort of base gene. For now, I’m going to go down the lines and see what happens when I change each line.

A

A 50

bandicam 2013-07-09 00-46-39-926

Changing line A seems to give the fish a striped halo. The lines are in light blue. There are no other changes to the fish. Trying the middle ground (25) between a naked fish and this halo doesn’t produce anything. So far, we’ve seen this pattern in Spartacus

A 100 (max)

bandicam 2013-07-09 00-53-27-921

Here, we have a fish totally covered in stripes. Changing the value doesn’t seem to affect the color at all, just the intensity of the fish’s stripes. I’ve seen this particular pattern in my two female discus.

Now, let’s take the stripes off of these fish and see what happens when I change the values of the next line.

B

B 1-100

The fish doesn’t look any different from the Albino fish above. This got me curious about the relationship between B and A and if there was one.

A 50 – B 50

bandicam 2013-07-09 01-03-57-313

Changing B to 50 seems to produce thicker stripes! Changing the value to 100 has the same result. What about when we change A to 100 for full stripes?

A 100 – B 50

bandicam 2013-07-09 01-08-43-385

Seeing this has revealed quite a bit to me. It might look, to some, like the base color would be where the light blue is and the white would be accents, but after learning what I have so far, you could consider the base color to be covered by the stripes. Changing B to 100 produces the same result.

So far, we’ve learned that A affects striping and B affects the strength or intensity of those stripes.

Let’s move on to C.

C

C 50

bandicam 2013-07-09 01-15-23-048

Here’s where past research comes in handy for me. Once I learned that line C controlled the vertical bars on these fish, I rembered a page I read on the matter. This line and G control the intensity of the bars but it takes a value of 50 before C produces a single full bar. If you would like to read that page, you’ll find it here. We’ll learn more about C and G once we reach G.

C 100

bandicam 2013-07-09 01-20-05-861

To my surprise, C100 gave me full bars! I have a theory now about how G affects the intensity of C now. I’m guessing that C 50 is the base for G and values G 50 and G 100 affect the intensity of C where C 100 throws full bars regardless of G. We’ll test that theory once we reach that line, though.

Learning what I can about three lines of Discus’ genetic code is enough for me for now and I feel I need to save some for next time anyway. See you with the rest soon!

  • Share on Tumblr
  •  

I’m sure some of you are wondering whatever happened to the Generation 1 PearlMaid norns. Don’t worry! They’re being cared for in their new, private, safe world where the food is always abundant.

bandicam 2013-07-11 00-28-20-677

Pilot and Errol seem to have a rivalry but Persephone is happy and they’re all well fed. That’s all that really matters.

  • Share on Tumblr
  •  

After figuring out Discuses (Disci.. whatever.) and after suffering through horrible lag in Creatures 3/Docking Station it was time to take a break in Albia.

Though it didn’t take him long to suffer through it and recover, I still wasn’t expecting Tanner to be ill when I came back.

bandicam 2013-07-09 15-54-18-014I soon had a new problem on my hands, though. With his health below 60, he still refused to eat. It wasn’t long til he finally made a decision (on his own) to eat food! I felt more comfortable leaving him alone. His healthy slowly crawled up to 60-62 and sat there for a while. Since they were both relatively healthy, I checked on our Grendel.

bandicam 2013-07-09 16-04-06-386

Grentilda was happy and healthy, though maybe a little bored. Since she was next to it anyway, I told her to “push music” and she started cranking away. What a musical Grendel.

  • Share on Tumblr
  •