Valerie was off, exploring the world and before I knew it, she had made it to the tree. She managed to take the lift down to the death cap mushrooms but I quickly scooped her up and fed her carrots instead.

Our next lesson was about herbs.

At first, I thought the plant she was curious about was a weed so I punished her when she ate it. That was a mistake.

When I realized that the ‘weed’ didn’t have any ill effect, I looked up a table of plant effects and found that the plant was, in fact, very good for her! Oops.

We had to relearn a name for the herb and learn that it was actually ok to push the plant. Poor girl must have been confused. Soon enough, though, she was a child and was finally walking upright in the world.

Finally, at 24 minutes old, she was ready to have Tanner join her. Actually, by now, she’d learned more about the world than Tanner because he spent most of his life sick and being tended to. I wasn’t too worried, though. These things have a way of working themselves out.

I had to take some time with Tanner to teach him to eat herbs and food and to teach him the names of herbs and weeds. I managed to teach him ‘music’ though his attention is hard to capture. Finally, when he at 6 carrots in a row, I was sure my lessons set in. For now.

It was finally time to introduce them to each other.

By chance, Valerie was walking by the musicola and Tanner was just below, by the helicopter toy. I scooped him up with the lift and soon, I had two very happy, excited norns on my hands. Right away, they were kissing and laughing.

Exploring shortly followed and Valerie made her way to the beach, Tanner stayed in the swamp. They both kept eating carrots and I knew that soon, they would be ready for adulthood.

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Just 9 minutes into his life, little Tanner got sick with Antigen 2. He spent most of his time sleeping which was good but I could hardly get any food into him.

Don’t worry, though! In this picture he was only sleeping.

It was a constant fight to try to get him to eat, though. At 17 minutes old, his health had dropped to a dangerous 44%. Finally, I managed to get him by the computer and, with the help of the oven and strained carrots, I got him to eat and his health steadily rose up to 60% again.

9 more grueling minutes later and 26 minute old Tanner was finally healthy again and was also now a child. A rough time as a baby has certainly taught him the value of sleep, though.

Next, I exported him. I would introduce a female to this world to be his mate and I’ll reintroduce him once she’s 25 minutes old.

This happy little baby is Valerie.

Valerie – 2JBK

Good Bad Neutral

***** REACTIONS *****
67 Original Genome 10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 1*Fear + 1*Punishment; half-life = 8.
 67 Different in File 2  10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 0*Fear + 1*Punishment; half-life = 8.

Normally, fear increase would increase a creature’s fear and punishment. Now, instead of feeling fear, she’ll only feel punishment. I’m going to have one brave, possibly grumpy, little creature.

***** HALF-LIVES *****
1 Original Genome   1   0 Emb   B MutDup       <179> 255
  1 Different in File 2   1   0 Emb   B MutDup       <179> 253

This gene has no effect since the chemical is unused.

***** PIGMENTS *****

Spoiler Inside SelectShow

We’ll visit with her more soon!

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After a very long, tiring, arduous day, I could barely lift my arms to use the computer. Naturally, I decided to take this time to raise my arms to use the computer.

I have a new goal for this world to keep the generations 1, from getting too out of hand and 2, giving me a goal to look forward to instead of just playing whenever I find the time and don’t feel like playing the other two games.

This time, I’m planning on making it to generation 5. Whenever I finish out a generation, I’m only planning on getting two of the offspring, a male and a female, to play with for the next round. All the others are being sent to The Creatures Repository and Creature Caves.

This precious blue egg contains our new world’s first norn. A baby boy norn!

Once he hatched, I decided that his name should be Tanner, and I opened up his genetics.

Tanner – 2ILD

Good Bad Neutral

***** RECEPTORS *****
 46 Original Genome   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=255, features=Analogue
 46 Different in File 2   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue

This slight decrease in gain means that the Hunger Drive should accumulate less quickly as Hunger increases. It’s nice that he doesn’t get so hungry so quickly, but it’s still a very minor mutation. If gain were much lower or the gene were removed, I’d be concerned since it would mean he didn’t experience hunger at all.

I only classify this as neutral because the change is so minor.

***** HALF-LIVES *****
  1 Original Genome   1   0 Emb   B MutDup       WakeUpPill 255 <142> 255
  1 Different in File 2   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253

This gene controls decay rates for chemicals in a creature’s body. Listed as neutral because the half-lives are so long anyway that the creature will hardly know the difference. If anything, this just gives WakeUpPill and Chemical 142 a very, very slight chance of decaying before it reacts in the body in the first place. I never use Wake Up Pills (too busy getting creatures to sleep) and 142 is unused. This also makes it pretty neutral to me.

***** PIGMENTS *****

Spoiler Inside SelectShow

Naturally, there is a whole slew of pigment mutations. Click above to see them all.

He was fed some cheese and was soon taught all I could teach him using the computer. Mom, toy and food were all learned and soon would come his life lessons. Good luck, Tanner!

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I needed a break from the two newer games so I decided to take a quick break from them by visiting my Creatures 1 norns. When I arrived, all of my norns had health sitting at over 70%. Already, it was looking like a lazy afternoon.

Everyone took turns sleeping and with the carrot cobs recently fixed, the ‘starch glitch’ was fixed. I was looking forward to having a normal game again. I’m still feeling pretty proud of myself for sticking with this group for this long. I’m not used to creatures living more than 8 hours and Patrick, my oldest norn, is now 8 hours and 22 minutes old! Good for him.

Soon, everyone was on the island and refusing to eat. I checked on each norn to make sure they were healthy. Soon, everyone was hungry but even when I managed to get one norn separated from the group, they still managed to get another norn to pair up with them and they continued to ignore their food. In total, everyone was on the island for about a half hour but they finally started to disperse.

With his change to the next stage of his life, his health was starting to decline. I still had one egg left to tend to, though. If you’ve been following this world up to now, you might remember that Godfried and Penny have a child of their own! Since this is a generation 3 egg, I decided to start separating the generations like I did in C3/DS.

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