Hooray! Due to my own negligence, their second egg hatched. I couldn’t pick it up since it was still growing and got distracted again.

Godfried

RECEPTORS
89  15   0 Chi   B MutDupCut   Brain, Decision i/ps, Chemical 1, chem=Punishment, thresh=0, nom=0, gain=255, features=Analogue

The difference in this gene from the default is that here, the gene is effective once the creature becomes a child instead of during the embryonic stage. The gene is called “Punishment Reforct – Receptor” so my guess is that this gene controls whether Punishment creates a negative effect in the creature’s brain.

HALF-LIVES
1   1   0 Emb   B MutDup       WasteH2O 130

In the original genome, the half life of WasteH2O is 128 so here, the half-life -would- be slightly longer, except that the game will still leave the half-life at 5 hours since 130 isn’t recognized by the game.

INSTINCTS
134   4   0 Emb   B MutDupCut   Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 177*Punishment

Now, instead of being punished when he stands still, he’s punished when he either pushes something when he’s bored, or when I push him when he’s bored. I’m iffy on this one, but either way, I don’t know how I’m supposed to help him when he’s bored now.

When I was done checking on him, it was time to teach him the basics. I tended to his education and, when his father finally left him alone, I fed him some carrots and I got him to sleep. He got to sleep much more quickly than his parents did, that’s certain.

Before long, I saw that AppleJack was spending time with her little boy and, since he was a child now, I decided to introduce his sibling into the world, too.

Abigail

LOBES
122 Different in File 1   7   0 Emb   B Mut          Lobe #= 8 Dendrite Type 0: Input Lobe=0, Min#=1, Max#=1, Spread=3, Fanout=2

Normally, Max is 3. I don’t know anything about Creatures brains so I don’t have much input. All I can gather is that the maximum number of connections is 1 here and that doesn’t give her brain much room to remove or create connections.

REACTIONS
73  15   0 Emb   B MutDupCut   1*Hunger– + 1*Boredom => 1*Reward + 1*<NONE>; half-life = 8.

Normally, this chemical is Hunger.  Now, Hunger Decrease and Boredom are converted to Reward. I think this means that she’ll always be hungry but she’ll never be bored. I don’t know whether she will want to eat or not since Hunger Decrease won’t actually decrease her hunger anymore. As long as she eats, she should be fine.

146  30   0 Emb   B MutDup      1*Glucose + 2*Hexokinase => 4*CO2 + 1*NFP; half-life = 24.

Normally, instead of Need For Pleasure, this is none. Now, when she is producing energy she’s not just producing CO2, she’s also producing Need for Pleasure. I’m not sure how that translates and I can’t find much information on the wiki about how to decrease Need For Pleasure.

231  40   0 Emb   B MutDupCut   2*Antigen5 + 1*Glucose => 1*Antibody5 + 1*Hotness; half-life = 88.

Normally, the half-life is 80. She gets this gene from her father. Since he didn’t get sick I don’t know whether this means she’ll recover slowly or not. If we’re lucky, she won’t get sick at all!

Once she was educated, I got her to eat some food and she decided to spend some time with her mom.

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Guess who? Yup! Patrick’s old enough to start mating now. At 1 hour, 20 minutes he started producing testosterone. Good for him!

When I checked on AppleJack, she was getting beaten up by the grendel! I debated getting an agent to stop him but managed to simply separate them.

I coaxed AppleJack off of the island and led her back home. She had other plans and decided to go to the top of the tree. She complained about being tired so I took her toys away and left to check on Patrick, who was asleep in the garden. When I came back, AppleJack was asleep, too! Hooray!

After they woke, it wasn’t long til they met up again. They started kissing right away and I got excited about having brand new baby norns from these two.

What followed was adorable. I herded them into the jungle floor area and they played with the beach balls that were there. They occasionally slapped each other but there was much more kissing than anything and certainly a lot of playing.

In just a few moments, AppleJack became an adult! When they saw each other, they kept kissing. One kisspop later… no pregnancy. They kept napping and kisspopping but I had limited success getting them to get pregnant.

After all that commotion, they seemed inseperable. They continued to take turns napping and seemed to want to play with the beach ball together. Now, Patrick couldn’t stop smiling but AppleJack complained about hunger.

They eventually parted ways and AppleJack headed to the house through the teleporter. Patrick ate herbs in the garden and soon, they were headed towards each other again. Soon, this happened.

Pregnant! Yay! It didn’t take long for this little egg to pop into Albion. I set it aside for later. AppleJack was pretty exhausted after giving birth and Patrick started to look for her again.

After some slapping and kissing, AppleJack decided she didn’t want to be bothered anymore. It seemed now like their roles have reversed.

Patrick was now exploring the islands. He isn’t the mama’s boy that he used to be! AppleJack on the other hand was now staying close to the incubator.

Little did I know what was about to happen! As I stoked the fire, AppleJack and Patrick got together again. I’d forgotten to pause the game and poof! Another little egg appeared! As it grew, AppleJack feasted on honey and it was time to call it a day.

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Get it? Jurassic Park? Anyone? No?

… Fine.

As it turns out, I’m far and away more stubborn than I thought. I hate not being able to blog because of things out of my control: getting sick because some jerk at the DMV didn’t cover his mouth when he coughed, moving to California away from my home in Okinawa, Japan for the hubby’s work and finally, the kicker, my computer giving up on me just before I started the next round of baby norns.

Still, I am incredibly stubborn so I found a way to get the blog on its feet. I nicked my husband’s small travel laptop (well, I asked him if I could use it and he said yes) and though Docking Station and Creatures 3 barely run on it, Creatures 1 still runs pretty well. On top of that, I’ve decided to feature another game. I don’t want to say what it is just yet, but I’ve got some work and research to do before I get started on it anyway.

Back to some Creatures 1, though! I’ve already installed the DDNA Analyzer and C1 Genetics Kit so I’m ready to go. I have a fresh world and the only agents (cobs?) I’ll be using are the Encyclopaedia Nornica and Hand Tickets. I don’t especially enjoy scooting around creating favorite places and I’m not very good at the whole teaching language thing. Not to mention I’d like my norns to be able to tell me how they’re feeling.

I’ve already taken the time to fix the norn genomes to allow them to die of old age and prevent anti-oxidants from increasing their Ageing chemical.

I picked out an egg from the hatchery and put it into the incubator. Next thing I knew, this cute little boy was crawling right out of the house and into the garden.

I’ve decided to name him Patrick (probably coz I was watching Spongebob at the time).

Receptors

231  40   0 Emb   B MutDupCut   2*Antigen5 + 1*Glucose => 1*Antibody5 + 1*Hotness; half-life = 88

Normally, the half life is 80 (5 minutes).

What the change here means is that this reaction should take place more slowly. 88 means that the chemicals will decay from max to 0 in about 10 minutes. What it means for this particular gene is that little Patrick will recover more slowly from Antigen 5. I don’t know whether this’ll also translate to his sickness being less severe when it happens but we’ll see.

I tended to his education by giving him each Encyclopaedia and once he’d learned his words, he was off. It didn’t take him long to make his way to the carrots. He started eating them right away and while he did, I installed a bridge across the ocean.

He didn’t take long to start making a beeline for the herb garden. He complained that he was hot and I successfully talked him into eating some feverfew! Hooray for me! Unfortunately, it didn’t take him long to decide to eat the Pyrethium next to it. I was glad he had some starch but I wasn’t happy about the pain and hunger he must have felt after eating it. Neither was he. He stomped in front of the elevator and made his way below. While we were there, I decided to encourage him to play with the helicopter toy that was there and that seemed to cheer him right up.

He decided to stay below for a while playing with the toy and eating the carrots that were planted there. I encouraged him to push food and he was happy for a little while. When he started to express how angry he was he took the elevator back up and before I knew it, he met his first grendel.

Sadly, this grendel wasn’t particularly friendly. When they met, he started slapping poor Patrick! I slapped the Grendel for him and it didn’t take long for Patrick to obey “run Grendel”.

After his retreat, he was exhausted and kept running from me and food alike. I kept asking him to sleep to no avail.

He stayed in the house now, though and before I knew it, he was 30 minutes old. Not wanting to keep him out of the sexual race, I decided to hatch him a little girlfriend.

Meet AppleJack! Oddly, there were no mutations in her whatsoever! Good for her! I do appreciate that kind of genetic stability(appearance aside).

It didn’t take long to get her lessons out of the way and when she and Patrick met, they were kissing right away. Patrick still complained about feeling hot but he was excited to meet his new friend.

Neither of them would eat so I used the elevators and teleporter to get AppleJack away to the garden. Once there, I punished her for eating a weed, praised her for eating herbs and praised her again for eating lemons. She was angry, probably from eating the weed since Patrick had the same reaction. Pain and hunger don’t make me happy either, after all.

It wasn’t long til she was marching her way up to the tree. She took the elevator down to the deathcap mushroom but didn’t even spare it a glance. She travelled up to the top of the tree and I took the chance to check on Patrick. I used the teleporter to move him to the garden where he ate some honey before complaining about how tired he felt. Soon, AppleJack was tired too but neither of them would sleep. I toggled between them asking them to sleep for a while when I was met with a pleasant surprise.

Patrick was sleeping! When he was done, he was so happy it was like I was dealing with a different norn! Look at that big happy smile!

He was feeling bored now but I guess he’d rather be bored than exhausted. I convinced him to play with the helicopter toy and suddenly he was angry again. I can’t figure it out, either.

When I checked on AppleJack again, she was no longer a baby! Not only that, she was trying to get some shuteye in the cave. I asked her what she was doing then left her to her nap.

It didn’t take long before there were Zs popping up through he submarine. When she woke, she decided to take a quick ride under the ocean to visit the island.

Patrick decided to stay by the helicopter toy and the carrots. He was easily less adventurous than AppleJack. He developed a cough but the observation kit said he was fine. Soon, he was napping again.

AppleJack, on the other hand, was busy exploring the island. While I was there, I checked on the Grendel below and fed him parsnips.

You probably know by now that I don’t have anything against Grendels and actually prefer them over norns sometimes. Creatures 1 doesn’t exactly make caring for Grendels practical in a vanilla world, though so I tend to let them do their own thing. I’ve decided not to name him, either. He seems harmless enough, though.

Soon, AppleJack was on the boat headed back home and I was done with the island for now. I checked on Patrick again to find him in the Garden, getting ready for a nap. He ate a carrot, grabbed a lemon and fell asleep with it in his hands. I’m starting to think he’s a bit of a Mama’s boy. It wasn’t long til AppleJack needed a nap. Like last time, I tried to give her some space to fall asleep. I checked on Patrick to find that he was sleeping again! He’s developed a real love for naps. When he woke up, I gave him a toy to play with and went back to AppleJack.  Whatever it was she was looking for, she decided sleep would have to wait til she found it.

Lucky me, I put her on an elevator for a short ride and she took the opportunity to nap.

By now, Patrick was an hour and 17 minutes old and AppleJack was behind him at 47 minutes. With Patrick becoming an adult soon, it was time to take a break and called it a night.

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If they’re lucky, Norns don’t have to deal with this terrible and inconvenient disease. Unlike me.

Speaking of Norns, though..

I have 25 bouncing baby norns waiting to come out to a new world. I haven’t made their world yet as I’ve been bedridden these last few days but I hope I can be ready for them soon.

Rather than fool around too much with a new world, I decided to start with a fresh install. A lot of agents weren’t working last round and I think this might be a change for the better. I’ll hopefully wean myself off of using quite so many agents and become a better creature raiser. Honestly, the only agents I intend to use are the following:

  • Norn Statistics
  • Medical Monitor
  • Timer
  • Selective Force Field
  • Grendel/Ettin Egg Switch
  • Population Control Options
  • Roamer (just 1)
  • Bypass Import Cloning*
  • Offline Option*
  • Creature Nametags*
  • Creature History Update*
  • Required Breeds and Genomes

Quite a short list compared to last time. The ones with the asterisks won’t actually affect gameplay. Another note, I’m not using any third-party game fixes either.

Anyway. It was time to set up my ecology again.

This time, I didn’t want to play with third party plants. That means no Square Roots, Dynamic Blooming Flowers, Garden Box or Magic Beans. A few of the agents I downloaded were specifically to keep some of the ecology alive.

After some serious trouble getting the game started, I was off. I set up my timer rig to keep the Gnarlers fed, threw a balloon bug into the norn terrarium to keep the trout and kingfisher fed and cleaned up all the gadgets that weren’t in the medical bay. I also made sure to add some bramboo and tendril seeds to the desert.

Now it was time to check out the plants that came in the breed packs. I passed on popping pappus and awkwood creeper this time. The awkwood always drew creatures into the jungle where they were bound to get sick and I didn’t need all my creatures sneezing on each other thanks to the popping pappus. Ultimately, I didn’t see any plants I really liked and injected some Trapdoor Slinkers instead. Toys always seemed to be in short order after all and with 25 bouncing baby norns to look after, it’ll be hard to keep them entertained on my own.

With the new world established, I closed the game and set it aside til I was really ready to go.

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