When I returned, AppleJack was sick, but a few lemons and carrots later, she was smiling at me again.

I wasn’t having much luck getting Patrick to eat, though. Like Godfried, he spent much of his time holding the carrot, unsure what to do with it.

Penny got sick, too and complained about feeling hot. She recovered quickly so I can only assume that she just ate a weed.

There was a lull of activity. Patrick played with the elevators on the island, AppleJack watched the fish in the lighthouse swim, Penny kept the grendel company and Godfried stomped through the swamp carrots, occasionally eating with my advice.

Now that everyone was happy and healthy, I decided it was time to introduce Godfried’s new sibling.

Meet Candice, everyone!

REACTIONS
231  40   0 Emb   B MutDupCut   2*Antigen5 + 1*Glucose => 1*Antibody5 + 1*Hotness; half-life = 88.

Like her brother before her, the half life in this reaction is slower than in the original genome. Whether it’s beneficial or not has yet to be seen!

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Hooray! Due to my own negligence, their second egg hatched. I couldn’t pick it up since it was still growing and got distracted again.

Godfried

RECEPTORS
89  15   0 Chi   B MutDupCut   Brain, Decision i/ps, Chemical 1, chem=Punishment, thresh=0, nom=0, gain=255, features=Analogue

The difference in this gene from the default is that here, the gene is effective once the creature becomes a child instead of during the embryonic stage. The gene is called “Punishment Reforct – Receptor” so my guess is that this gene controls whether Punishment creates a negative effect in the creature’s brain.

HALF-LIVES
1   1   0 Emb   B MutDup       WasteH2O 130

In the original genome, the half life of WasteH2O is 128 so here, the half-life -would- be slightly longer, except that the game will still leave the half-life at 5 hours since 130 isn’t recognized by the game.

INSTINCTS
134   4   0 Emb   B MutDupCut   Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 177*Punishment

Now, instead of being punished when he stands still, he’s punished when he either pushes something when he’s bored, or when I push him when he’s bored. I’m iffy on this one, but either way, I don’t know how I’m supposed to help him when he’s bored now.

When I was done checking on him, it was time to teach him the basics. I tended to his education and, when his father finally left him alone, I fed him some carrots and I got him to sleep. He got to sleep much more quickly than his parents did, that’s certain.

Before long, I saw that AppleJack was spending time with her little boy and, since he was a child now, I decided to introduce his sibling into the world, too.

Abigail

LOBES
122 Different in File 1   7   0 Emb   B Mut          Lobe #= 8 Dendrite Type 0: Input Lobe=0, Min#=1, Max#=1, Spread=3, Fanout=2

Normally, Max is 3. I don’t know anything about Creatures brains so I don’t have much input. All I can gather is that the maximum number of connections is 1 here and that doesn’t give her brain much room to remove or create connections.

REACTIONS
73  15   0 Emb   B MutDupCut   1*Hunger– + 1*Boredom => 1*Reward + 1*<NONE>; half-life = 8.

Normally, this chemical is Hunger.  Now, Hunger Decrease and Boredom are converted to Reward. I think this means that she’ll always be hungry but she’ll never be bored. I don’t know whether she will want to eat or not since Hunger Decrease won’t actually decrease her hunger anymore. As long as she eats, she should be fine.

146  30   0 Emb   B MutDup      1*Glucose + 2*Hexokinase => 4*CO2 + 1*NFP; half-life = 24.

Normally, instead of Need For Pleasure, this is none. Now, when she is producing energy she’s not just producing CO2, she’s also producing Need for Pleasure. I’m not sure how that translates and I can’t find much information on the wiki about how to decrease Need For Pleasure.

231  40   0 Emb   B MutDupCut   2*Antigen5 + 1*Glucose => 1*Antibody5 + 1*Hotness; half-life = 88.

Normally, the half-life is 80. She gets this gene from her father. Since he didn’t get sick I don’t know whether this means she’ll recover slowly or not. If we’re lucky, she won’t get sick at all!

Once she was educated, I got her to eat some food and she decided to spend some time with her mom.

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I don’t think I’ve mentioned it to any of you but I’ve been playing an aquarium sim game called Aquazone for about a year now. Don’t click away just yet! It isn’t that kind of aquarium sim!

This one has genetics!

While I have the option of creating pretty tanks that don’t involve breeding, I also have the option to create new strains of guppies, angelfish and discus! I’ll be focusing strictly on guppies for now and I’ll be taking full advantage of “Time Warping”. I don’t have the patience to sit and wait for weeks at a time for guppies to be born, you know!

Anyway, the manual actually comes with instructions if you’d like to start working with guppies. The first example it gives you is to try to stabilize a population of Red Tail guppies. The guppy packs don’t come ‘pre-settled’ so it’s important to have homozygous populations to work with before you start breeding.

I started by choosing a male closest to the color that I wanted. I bred him with F25, one of my females, and found that together they only produced one male that looked like this guppy.

As promising as 1 ideal male is, it still isn’t that good. Since I had so many other females to breed him with anyway, I decided to move on.

Attempt two, with F16 was much better. She produced lots of males (10 to be exact) and 4 were ideal. Since she only had 4 females, I have a much smaller testing population, but that makes it much easier to get what I want.

The male from this population that I chose is brighter than the original male but I think I prefer this more vibrant red anyway. Otherwise I wouldn’t have picked him. ;D

It was difficult to try to get him to breed with the available ladies but when it was finally said and done, I got this group of fry.

We still have some dark red guppies in the group but the numbers are still pretty good. This time, 4 out of 6 males came in the color we want.

This time, I’m going to see which female of the 8 I have available this time produces the most ideal males.

This is our new male. He’s much closer to the original male and all of the other ‘ideal males’ that I’ve chosen from this generation look just like him. The population is starting to stabilize.

This is the group born from our selected male and F1. I don’t think she’s the best choice.

The pairing with F2 was much more ideal but I’d love to see if any of the other 6 females yields a better result.

F3, unfortunately, doesn’t have a result. After an hour of trying, I couldn’t get my guppies to breed.

F4 produced these pink tailed guppies! As pretty as they are, I’d rather not deviate from what I started.

F5 yielded only 3 males and of the three, just 1 looks the way we want him to.

So. F6 yielded 0 ideal males. I think we can move on.

Now this is what I like to see. F7 produced 5 ideal males out of the 6 males that she gave birth to. Perfect! So far, she’s got a better ratio than any of the other females and I think this is about as good as it’s going to get.

At this point, I’ve been at it for about 5 hours and need to call it a break. Wish me luck!

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The norns were all doing pretty well. Uptight Kettle and Lowly Adjustment in particular were forming a great friendship, consisting mostly of chasing poor Five Cheese around. She didn’t seem to mind and kept saying “me happy”. Nothing to worry about here.

After my last entry, though, I set off to work on the Egg Tracker and Family trees and noticed something.

There were still two 2nd generation Grendel eggs left! I realized that if I didn’t hatch these two Grendel eggs, they might not get a chance to spread their own genes. Naturally, I had to hatch them.

This time, thankfully, I have the internet to help me.

This is Tuatara, son of Obese Bomb and Earthly Giants. This male to female ratio problem just keeps getting worse, doesn’t it?

Anyway, onto his genetics.

Tuatara

Emitters

Neutral – 90 39 0 Emb B MutDupCut 128 0 Organ# = 5, Creature, Sensorimotor, Permanently active, chem=Sleepiness, thresh=0, samp=34, gain=4, features=Digital (0)

samp is originally 35

According to CDR, sample rate refers to how often the emitter injects the chemical into the creature. This particular gene injects sleepiness into the creature constantly at a pretty steady rate and the original sample rate is 35. All this means is that the creature will be injected with sleepiness a little more often. This minor mutation shouldn’t hurt little Tuatara at all, just make him a little sleepy a little more often than the other grendels.

Negative – 180 Different in file 1 13 0 Adu F MutDupCut 128 0 Organ# = 11, Creature, Reproductive, I am pregnant, chem=Progesterone, thresh=128, samp=1, gain=2, features=Digital (0)

gain is originally 3

Since Tuatara is a boy, he doesn’t have to worry about this gene at all! Any daughters he has, however, do. The gain is originally 3 and gain is the amount of chemical that gets injected into the creature. Progesterone, the chemical that’s changed here, is the one that helps a female creature lay her eggs and prevents her from getting pregnant again while pregnant. Because it’s lower here, any daughters he has might have a harder time laying their eggs. Normally, I wouldn’t worry about this change except that Wide-Eyed Payment, my Grendel who had trouble laying her eggs, has this gene as well. I might try to remove this gene from the population by way of careful breeding, but I’m curious about how else this gene can evolve.

Anyway, if Wide-Eyed is able to lay eggs on her own (good-bye Preggy candy) then I’ll allow him to stay with the others.

Stimuli

Neutral – 443 44 0 Emb B MutDupCut 128 0 Play critter (86) causes sig=0 GS neu=0 int=0, ,,,0 => -25*Loneliness + 0*<NONE> + 0*147 + 0*<NONE>

chemical is originally <NONE>

This isn’t particularly interesting. Normally, the genes here control what happens when a creature plays with a critter. Since 147 isn’t used, this has no change.

 Neutral – 449  54   0 Chi B MutDupCut        129   0 Reached peak of smell 16 (71) causes sig=145 GS neu=7 int=204, ,,,240 => -124*Comfort + -6*Fear + -5*Pain + 4*Boredom

Originally Degree is 128

This gene controls what this creature feels when he’s ‘smelling’ the grendel home at its strongest. The change here is in the “degree of mutability” or just “degree” in the Genetics Kit. This controls how much more likely and mutatable(?) the gene is. Here, the gene is made slightly more likely to mutate in future generations. Otherwise, there are no changes.

I should add that after looking through her genes, Wide-eyed Payment is an identical twin to Tuatara! That makes sorting her genes out very simple.

There! That was easy. Having the internet around to help makes this much simpler, anyway.

Moving on to our next egg, we have Viggo, another male. Looks like the boys really have to get those girls if they want to carry on their genes! He looks a lot like Impartial Relation, doesn’t he? Well, they aren’t related. 😛

Also, I’d move on to his genes, but I’m still having trouble opening Gene Compare and I’m just not willing to go through and compare his genes in the DDNA analyzer since it misreads the genes. I’m also not willing to compare every gene between him and his two breeds in the Genetics Kit. Sorry guys, maybe another time?

 

As if I didn’t have enough eggs already, Flawless Color decided that I should have two more eggs to worry about. Oh dear. It looks like Flawless Color is done laying eggs. So far (yes, I peeked) it looks like Elite Cap and Clear Glass are both going to be passing on their genes through Flawless Color’s eggs. A quick look at her genetics tells me that she doesn’t have the same problems laying eggs that Wide-eyed Payment does, either.

If the boys are lucky, they can have babies through Wide-eyed and she’ll be able to hatch them on her own. If we’re lucky, this bad egg-laying gene won’t be carried in her baby.

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