bandicam 2013-07-17 23-05-36-882Today we would continue Gareth’s lessons. He was quite a bit more stubborn than Hannabelle but he learned his lessons quickly enough. Once he’d learned enough about eating and language, I introduced Hannabelle again. Unfortunately, they spent most of their time slapping each other and hardly any at all exploring. I tried to get them to push the Science Kit power up with no success. Instead, they kept butting against the wall of the elevator shaft.

bandicam 2013-07-17 23-54-18-012

Finally, when Gareth was 50 minutes old, he wiggled his way into the area next to the implement and finally pushed it. He went back to the incubator area and seemed miserable. He had trouble eating and sleeping and so did Hannabelle! It was horrible to see them both so upset. The most logical decision at this point was to take a break and address their problems after some rest of my own.

  • Share on Tumblr
  •  

bandicam 2013-07-17 22-10-01-250bandicam 2013-07-17 22-14-21-843Here we are, starting with another fresh world. This world actually crashed and caused my panic attack from last time so this time, the only COB we’re using is Grendel Friendly. And probably the Grendel Select button.

After backing everyone up, it was time to start again.

Valerie’s life, as it seemed though, was entering its final chapter. At 9 hours, 15 minutes old, Valerie started to turn grey! She had 4 children, three daughters and 1 son (technically) with her husband Tanner, who was only able to hold on to his youthful looks for a little while longer.

Valerie’s health declined steadily since she stopped eating and instead spent her time struggling to sleep. It was sad to watch but she eventually started an exodus for the island.

Tanner stayed close to home, however and complained more of boredom. His health sat over 70%.

I desperately hoped that they would have more children but with my decision made to keep just the two that I’d already selected, it seemed alright for them to retire from parenthood.

I was able to stir her from sleep long enough to get her to eat a piece of cheese and she continued her trek to the island. She kept riding the tram back and forth between the light house and the island but she seemed content to travel anyway.

Tanner, ever the momma’s boy, stayed home, like he would when he was little. I tried my best to keep them happy and comfortable but it seemed like it was time to finally bring in some new blood.

  • Share on Tumblr
  •  

Well. I never officially created a blog-specific world in Creatures 2 before and it’s been so long since I helped test the Ant norns that I don’t actually remember anything specific about this game. I’m also a little upset about losing all of my C1 norns in one fell swoop so whatever. Let’s start over in a different game.

bandicam 2013-07-16 06-38-03-879

This blue egg would mark the beginning of a new world. Since I injected this egg using the Genetics Kit, I know that it’ll hatch an unmutated Akamai Pixie though I’m not sure what gender it is. I’m playing with only the basket agent in a totally new, vanilla world.

Not long after I popped the egg into the incubator, this little girl popped out. I was feeling a little goofy so I named her Hannabelle.

bandicam 2013-07-16 06-38-06-869

By the time she was 14 minutes old, I taught her all the words that the computers had to offer and the Doozers taught her a few nouns. Before long, she was out of the incubator area and had made her way to the desert. It wasn’t long til she fell into the ocean but I was able to fish her out before any damage was done.

It wasn’t long before she was over 20 minutes old and I wanted to introduce another creature.

bandicam 2013-07-16 06-38-09-193

At first, I tried to have Gareth and Hannabelle together in the Incubation area but with Gareth running all over the place and Hannabelle proving to be a great distraction to both of us, I had to export her and get some one on one time with Gareth. As it was late, though, I would have to save the adventure for another day.

  • Share on Tumblr
  •  

Things have slowed down quite a bit since Valerie and Tanner have (practically) finished having babies. I had a couple choices where I wanted to go next with this game and one of them was to introduce the two babies I wanted to use for the next round. Well. I might as well.

First, let’s look at our little boy.

bandicam 2013-07-17 12-55-03-835Male 1

He’s actually our only male. He was cloned when the world nearly crashed but here he is. Since the other is identical, we’ve really only got the once choice here.

***** LOBES *****
121   6   0 Emb   B MutDup       Lobe #= 7 State Rule: thres PLUS type0 PLUS type1 <end> <end> <end>, WTA= 1
Was state.

First things first, this gene controls when the Attention Lobe fires. Normally, the if the neuron hasn’t been fired, it stays in the resting state. Here, it only fires once its value is higher than the threshold. The threshold here is 0, though.

***** RECEPTORS *****
46   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue
Was 255.

The change in gain slightly reduces the amount of hunger that is required to create hunger drive. I think. It could also mean that he feels less hunger than an unmutated creature.

50   7   0 Emb   B MutDupCut   Creature, Sensorimotor, Invol 6=’languish’, chem=Sleepiness, thresh=0, nom=0, gain=255, features=Analogue
Was Drive Levels Sleepiness.

This is a tragic mutation. Instead of feeling sleepy because of his sleepiness level, he will instead feel weak all the time. He’ll simply lay down and whimper. Poor guy. :C

***** HALF-LIVES *****
1   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253
Were 255.

Here, WakeUpPill and 142 are metabolized a little more quickly than normal except that it would still take 52 years for them to deteriorate on their own anyway.

That ‘languish when sleepy’ gene is downright tragic. I’m hoping he not only mates but also manages to have children that doesn’t have that mutation.

bandicam 2013-07-17 12-57-43-539Female 3

***** RECEPTORS *****
46 Different in File 2   3   0 Emb   B MutDupCut   Creature, Drive Levels Hunger, chem=Hunger, thresh=0, nom=0, gain=254, features=Analogue
Was 255.

The change in gain here slightly reduces the amount of hunger that is required to create hunger drive.

***** REACTIONS *****
67   10   0 Emb   B MutDupCut   1*Fear++ + 1*<NONE> => 0*Fear + 1*Punishment; half-life = 8.
Was 1 Fear.

Normally, fear increase would cause her to feel not just fear, but also punishment. Now, she will only feel punishment when she has fear increase in her system.

***** HALF-LIVES *****
1   1   0 Emb   B MutDup       WakeUpPill 251 <142> 253
Were 255.

Here, WakeUpPill and 142 are metabolized a little more quickly than normal except that it would still take 52 years for them to deteriorate on their own anyway.

***** INSTINCTS *****
131 Different in File 2   1   0 Emb   B MutDupCut   Verb i/ps Push + (Lobe/Cell=0/2) + (Lobe/Cell=0/0) and I Push => 255*Reward
Was Lobe/Cell=0/0.

This changes which cells are activated. When I open the gene in Genetics Kit, though, it doesn’t look any different in the editor. Go figure?

302 Different in File 2  16   0 Chi   B MutDupCut   Verb i/ps Left + (Lobe/Cell=0/16) + (Lobe/Cell=0/0) and I Left => 255*Reward
Was Lobe/Cell=0/0.

This changes which cells are activated. When I open the gene in Genetics Kit, though, it doesn’t look any different in the editor. Go figure?

By the way, you guys probably noticed the adsense ad at the bottom of the post. From now on, I’ll also be including small banner ads to the bottom of each post. These are text only so shouldn’t been too intrusive to your viewing experience. Keep enjoying the blog and, if you’d like to support it, share it with your friends. Thanks, guys.

  • Share on Tumblr
  •