bandicam 2014-11-28 14-10-38-311 copySusan was much too far from the other norns to breed. She had an issue with feeling so crowded all the time so I guess it was just as well. Anna was too busy walking in front of the pulse timer in the tree house. I eventually brought her down with an elevator. Once I said “push norn” there was some brief kissing and a single, fruitless kisspop. Oh well. Try try again, I suppose. Before my eyes, though, Anna, and Geoffrey both became adults. I knew the others would soon follow suit.

I hadn’t seen Jane since she gave birth so I popped by and saw that she was still resting where she laid her egg. I gave her some food and encouraged her to play and she was starting to act like herself again. She made her way to the large group in the Norn Terrarium and I said push norn again. This time, Anna was our lucky mother and William the lucky father! I dragged Susan back to the main group and encouraged still more breeding.bandicam 2014-11-28 14-21-40-769 copyUnfortunately, it seemed Anna wasn’t meant to be a mother. She passed away near the Egg Layer in the Norn Terrarium and passed away. When I checked her with the HoverDoc, her drives were all normal but she had a bacteria that ultimately took her life. Luckily, none of the other norns had this bacteria.

With the Treehugger mixes herding this was a comfort, but I had an idea to “vaccinate” the norns by filling them with antibodies. At the very least, it couldn’t hurt. Jane, Susan and Percy were the first to get vaccinated against Antigens 0 through 7. I monitored each of them closely and noticed that the injector didn’t give any of them pain or woundedness like I was lead to believe by the norny “ouch” sound. Well, better get the other two their shots.

As I gave William his shots, however, I got another pregnancy notification! Jane was pregnant again, with Percy’s egg. Geoffrey was the last to get vaccinated.

  • Share on Tumblr
  •  

Here’s a quickie. My Species entries will be published sometime in December. The first won’t be following this world concept, but I’m enjoying Species so much, keep an eye out for this sort of thing in the future. Adapted from Ferral’s Run for Creatures.

Just as with Ferral’s Run, you start by deciding on a time interval. At each interval (say, 15 minutes) you flip a coin to determine whether something happens. Heads for an event, tails for no, for example. If you’re using a die, you could try even numbers for yes and odds for no.

If you don’t have to roll for an event, simply reset your timer and wait for the next coin toss. If you do, set up a random number generator to roll a number between 1 through 17.

  1. Warm Temperature – If the temperature is already set to 1.0, do not increase, do not reroll for a new event.
  2. Cool Temperature – If the temperature is already set to -1.0, do not decrease, do not reroll for a new event.
  3. Increase Fertility – If the fertility is already set to 1.0, do not increase, do not reroll for a new event.
  4. Decrease Fertility – If the fertility is already set to -1.0, do not decrease, do not reroll for a new event.
  5. Raise Water Level – If the water level is already set to 1.0, do not increase, do not reroll for a new event.
  6. Lower Water Level – If the water level is already set to 0.1, do not decrease, do not reroll for a new event.
  7. Build a Fence – Build a single short fence wherever you like. You may only build one wall of fence. You cannot lengthen or add another fence until you reroll this event.
  8. Remove a Fence – Remove one length of fence. You may only remove one length of fence, to remove more you need to reroll this event.
  9. Build a Climate Control Device – Set the device however you please and place it in a random location.
  10. Remove a Climate Control Device – If you’ve made more than one, remove the oldest device.
  11. Move a random creature to the other side of your map.
  12. Feed a random creature til it is full.
  13. Kill a random creature.
  14. Use Radiation Gun on a random creature.
  15. Ressurect a random dead creature.
  16. Create a Rover – configure it however you like. Once the rover is built, you may not edit it or drive it.
  17. Delete a Rover from the bottom of your rover list (this seems to be the default as of 0.7.0 anyway).

Just as with Ferral’s event run, you can modify the rules however you like, this is just a rough guide to get you started. For example, I don’t flip a coin, instead, I always do an event when the timer runs out.

  • Share on Tumblr
  •