This is based on the Updated Breeding Script available on Creatures Heaven! under the CFE – Downloads section.

1limitsBasically, I edited the script so that, rather than having the numbers on the left affect your total creature limit, they would affect the total limit per species. This is related to my last edit to this file, but this is easier to edit than the previous. The drawback is that you can’t control different population sizes.

1limitsAfter letting the script run its course for a while, I had 12 norns and 12 grendels roaming around, so as far as I can tell, the script works.

It should work on your computer but please report any bugs to me through PM on Creatures Caves or through the comments below. Remember, assuming you’re running a world with all 4 creature species, a breeding limit of 6 would give you a total of 6 per species, which would equal 24 creatures!

Happy species mingling! This edit is for DS, there is no C3 version available.

Download

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Guys. I have to admit, I’m super, SUPER excited about the CCSF this year. Halloween? Not so much, though you couldn’t tell from how I decorated the Shee Ark today.

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The Norn Forest

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The Grendel Jungle

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The Ettin Desert

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The Aquarium

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The Norn Meso – Already mostly decorated by Moe and Liam.

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This isn’t necessarily “the way to do it” but this is how I do it. This isn’t exactly a planned tutorial and it might not get much support once it’s published but if you were curious, here you go. 🙂

Step 1 – What do they want?

I’ll be using CeruleanSilver’s request as an example.

Creature’s Name: Aster
Creature’s Gender: Female
Head: Siamese Norn
Body: Fallow Norn
Arms: Siamese Norn
Legs: Magma Norn
Tail: Treehugger Norn
Color: Pale blue

We can use this information to determine what slots the different parts use.

Fallow – Norn K
Magma – Norn E
Siamese Norn – Norn L
Treehugger – Norn H

Step 2 – Get a basic sprite.

Now I can open up the Genetics Kit and start working. I assign the different parts the appropriate sprite and import an egg of the appropriate gender into the game. I do this in a world that has Norn Poser and Green Screen installed.

Once I get the creature into pose, I set it in front of the Green Screen and instantly age it to adult by entering “targ norn ages 4” into the console.

I then take a picture that I move into MS paint and I change the backdrop from whatever the green screen’s color was to black, as shown here. You can still see the green through her hair and other parts of her sprite.

solazyUsually, I name this file “solazy-0”. Heh. While in paint, I go ahead and save this file as a .bmp to prepare it for Sprite Builder. Once I open it in Spritebuilder, I simply name it “z” and move the new z.c16 into my Docking Station/Images folder. I overwrite the old file.

Step 3 – Using the sprite to get a desired color.

Once z.c16 is in place, I enter this script into the console in the game to inject the image into the game as a movable agent.

new: simp 1 1 12345 “z” 0 0 500 attr 3 mvto mopx mopy

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Seeing double? Not quite. The one on the right is just a sprite and I can freely change its color now. Once I release her, the Creature on the left is free to move around and I can work with the sprite.

With the hand pointing at the sprite, I can play around with TINT, which is the command that I use to test out different color values to try to get a desired effect.

targ hots tint x x x y y

The first three xs are the Red, Green and Blue values, respectively. The two ys are the Rotation and Swap, respectively. The way I like to ‘tamper’ with these values is to start from the default, middle value (128) and change the different values to numbers between 1 and 255. I never go below 1 because it throws blank graphics and I don’t go above 255 because that can’t be replicated in the Genetics Kit.

CeruleanSilver wants Pale Blue. Let’s try some commands now.

closeTint 128 128 128 128 10

I played with a few options before arriving at my first blue. This is already a pleasant shade but I wanted to see if I could get something a little more pale.

closeTint 150 150 150 128 10

That’s a little better!

Step 4 – Making the creature match the sprite.

Now that I have the values I need, I open the Genetics Kit again and sort the genes by description.

genesTo save time, I added genes that were missing for different ages and renamed them according to color. To make them all appear on the bottom, I added ZZZ to the beginning of each of the pigment gene names. If I hadn’t added the new genes, colors wouldn’t have transitioned well from age to age. Anyway, Now I need to edit these in the following way. All of the Pigment genes shown above would need to be set to 150 on the slider. Lucky me that the genes all share the same value.

As for the Pigment Bleed Genes, I only need to reduce the Swap slider down to 10. Those are easy to find, too. I simply sort by type again and look for the Pigment Bleeds. Let’s see what these edits produce. If I’m lucky, the baby that hatches will match the picture.

genesShe’s certainly very close! Once I’m happy, I name the creature and assign it a tag. I take one last picture of the creature in pose and then I take it to photoshop to give it a clean outline and transparency.

AsterAt this point, I save the .gen file as norn.WhateverTheCreature’sNameIs and then update the first post of the Wolfling Run thread. The two creatures used to make this .gen file are removed and to remove the remaining sprites, I use this script.

enum 1 1 12345 kill targ next

Running this makes is to that I can overwrite z.c16 when I get to work on the next creature.

I hope you found this interesting!

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I realize I’ve been absent and I’m so sorry, guys. Since my last post I’ve had my birthday, helped some friends move and came down with some terrible respiratory illnesses. I have a pretty mild ear infection now (probably related to those previous illnesses) but I’m probably at 90% health right now. 🙂

All that out of the way, the stream’s finally back, too! There will still be interruptions to the stream’s normal broadcast but there won’t be a health-related hiatus for, hopefully a long time. Just a heads up, Fridays are going to be regular off-days from about 9PM PST to anywhere from midnight to 1 AM on the following Saturday. Anyway! Send in your creatures! I can’t wait to see what you’ve brewed up since I was last around. 🙂

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