Before long, Hoss was healthy again and decided to take a vacation to the island. I can’t say I blame him. After an ordeal like that, I’d need a break, too.

It was about then that I decided to export all of my creatures and hatch all of the eggs from this world. The creatures to come out of them wouldn’t be joining us just yet, but they would be saved for the future. If I can find the time, I’ll be looking through all of their genetics and spending some time with each of them before throwing them all into a world together.

bandicam 2015-04-20 00-16-23-481 copyBefore starting the work up on the older norns, I decided to go ahead and import my two(!) grendels. Grub(right) was already around from the previous world but Greh(left) hatched while I exported the new hatchling norns. They’ve both gotten a brush up on their vocabulary, I installed Grendel Friendly and they’ve been let loose.

I also went ahead and installed Allotment Potatoes, Coconuts, Muppetboy’s Many Carrot COBs with the starch glitch fixed, the Garden Strawberries, Happy Pink Flowers, a Hooch Vendor, Muggy, Bliumea plants and Rodirea. If these creatures got hungry, it would be their own faults. I also added the Toy Train, Life Preserver and Seaside Telescope. These were probably pretty unnecessary, but the additional toys would still help all the creatures manage their boredom better.

Anyway. Onto our first Norn.

bandicam 2015-04-20 00-39-28-004 copyDavid – Male – Son of Lydia and Gavin

Moniker – 3QIX

David is currently the oldest norn I have at 11 hours and 1 minute old. That’s nothing to sneeze at!

I’ll be taking a page from Jessica’s book and borrowing her gene color coding idea to mark good, bad and just plain interesting genes.

Good | Bad | Interesting

There are just a few genes here that are particularly interesting.

229 Different in File 3QIX  38   0 Emb   B MutDupCut   2*<219> + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
229 Different in File dad4  38   0 Emb   B MutDupCut   2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.

This gene means that instead of reacting to Antigen3 with antibodies and hotness, David will react to chemical 219 which, as far as I know, does nothing. This could mean a couple of things but, because 219 isn’t injected into creatures (as far as I know) this means that David could carry Antigen 3 without any consequence. He reminds me a bit of Typhoid Mallory and I think I’ll be keeping their mutations in mind. As old as he is, he’s probably had lots of eggs that might carry this mutation. In theory, this could mean that Antigen 3 does no harm to his children since Glucose is not consumed when they are infected with Antigen 3. I tentatively post this as good since while the mutation is good for him and his offspring, it could be terrible for other norns.

 95 Different in File 3QIX   6   0 Emb   B Mut         ‘It is approaching’ causes sig=82 GS neu=10(IT is approaching) int=255, , Add Offset to Neuron eg word#,  => 31*Turnase + 0*<NONE> + 0*<NONE> + 0*<NONE>
 95 Different in File dad4   6   0 Emb   B Mut         ‘It is approaching’ causes sig=82 GS neu=10(IT is approaching) int=255, , ,  => 31*Turnase + 0*<NONE> + 0*<NONE> + 0*<NONE>

I have… NO idea what this means. I’ll be looking it up later to find out, though.

106 Different in File 3QIX  17   0 Emb   B Mut         ‘I have retreated’ causes sig=0 GS neu=255 int=0, , ,  => 2*Tiredness++ + 8*Loneliness– + 8*Crowdedness++ + 0*<NONE>
106 Different in File dad4  17   0 Emb   B Mut         ‘I am approaching’ causes sig=0 GS neu=255 int=0, , ,  => 2*Tiredness++ + 8*Loneliness– + 8*Crowdedness++ + 0*<NONE>

This is very interesting. Normally, when a creature approaches other creatures, they become tired and crowded but less lonely. In David, retreating actually causes these effects. This means that if he feels lonely, he should actually try to get away from other norns to feel less lonely. No norn is an island except this guy, I guess. I do see a problem where this might make socializing challenging for him.

bandicam 2015-04-20 01-02-08-699 copyDanny – Male – Son of Opal and Gavin

Moniker – 6NIC

Danny, if you recall, has always had a problem with sleepiness. I’ll be taking a closer look at his genes today to see what else is going on in his genetics.

Good | Bad | Interesting

 78 Different in File 1  19   0   8   B MutDupCut   1*Sleepiness– + 1*Sleepiness => 1*Reward + 1*<NONE>; half-life = 8.
 78 Different in File 2  19   0 Emb   B MutDupCut   1*Sleepiness– + 1*Sleepiness => 1*Reward + 1*<NONE>; half-life = 8.

The poor guy. This is where his perpetual sleepiness comes from. In my look into Mallory’s genetics, I found that life stage problems in genetics are not automatically corrected by the game. This means that while Danny has the reaction that turns sleepiness decrease and sleepiness into reward, it doesn’t activate til life stage 8, which doesn’t exist. To put things in perspective, the highest stage is ancient, which is numbered 6.

Beside that, Danny also has a few stimuli that have no effect. “It is approaching”, “It is retreating” and “Object comes into view” have absolutely no effect on him because the chemicals have all changed to <NONE>.

Not a lot to talk about, but interesting nonetheless! It’s a shame about his sleepiness but it’s thankfully the only really bad gene he has. He’s slept so much that he hasn’t done much breeding so the good news is that not many children should have this gene.

And that’s it for today! I’ll be taking a look at more genetics soon.

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Hi everyone! Some things have come up recently and I think I need a break from the internet, my computer and pretty much all back-lit screens. I have a Creatures 1 post scheduled for tomorrow, but after that, I’ll be gone for a little while. Don’t worry if I don’t post for a bit! I just need a vacation.

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After following Jessica’s tutorial to improve the Multiple Grendel Button, I decided to pay a visit to Albia and check on my Norns. The 7 of them were very spread out in age and I was starting to think I should keep better track of family lines and separate the generations like I used to.

As I worked out some of the details, the three older boys, Danny, David and Perry all napped and made their way to the island to enjoy the company and their golden years. I almost failed to notice that Mallory got sick and, to my dismay, she was still with Hoss, the new male.

bandicam 2015-04-19 23-20-03-889 copyI couldn’t separate them in time and soon enough, kissing and tickling led to Hoss getting sick as well. The nasty this time seemed to be Antigen 2 and thankfully, it was the only real problem. Well. Besides the pair insisting on each other’s company. Even as I struggled to separate them with the lift, they always managed to walk in just as the lift would start to move. Feeding a C1 norn was always a challenge, but with another norn it almost seemed impossible. This could be a problem for the both of them. At least they had sleep toxin in their systems which meant that they would at least hold still.

Once they were both fed and starting to recover, I noticed something awful about Mallory. While the illness wasn’t affecting her as badly as it was Hoss, her body wasn’t producing any antibodies to fight Antigen 2!

228 Different in File Default  37   0 Emb   B MutDupCut   2*Antigen2 + 4*Glucose => 1*Antibody2 + 1*Hotness; half-life = 88.
228 Different in File 3CKE(Mallory) 37   0  16   B MutDupCut   2*Antigen2 + 4*Glucose => 1*Antibody2 + 1*Hotness; half-life = 88.

A peek into DDNA-Analyzer showed that her immune response to Antigen 2 didn’t activate until life-stage 16. This is a life stage that the game doesn’t actually have and, despite the gene being corrected by the Genetics Kit, the fix didn’t seem to be automatically applied by the game. Oh dear. This meant that Mallory could be a real Typhoid Mallory if left in the game. Unfortunately, this meant removing her from the group, but I will be making her available for download.

bandicam 2015-04-19 23-44-43-796 copyOnce she was exported, I was able to focus on Hoss again. I tried to get him to eat and as his health dipped to a stressful 41%, he spun wildly, unable to eat his food. Those darned spinning sneezes. Thankfully, he managed to put away 2 carrots before falling asleep again. As his body continued to produce more and more antibodies, I finally started to relax and started my planning for this group.

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Before we begin, I want to direct you to the new, official location for the Creatures Community Quilt. If you’d like to share this project with your friends, be sure to send them the following link:

http://bit.ly/ccq2015

Thank you!

I’m up to my eyeballs in old blog posts that I hadn’t gotten around to reading yet, mostly because I didn’t know so many blogs existed until recently. So far, I’ve read all of The Realm, Mobula Ray, most of Discover Albia, and I’m caught up to early 2012 in The Arch. I’ve also read all of Naturing::Nurturing and most of the now-inactive, smaller blogs available on Amaikokonut’s Blog List. I’ve been reading so much that I’m worried I’ll run out of material soon, and I’m hungry for more! Thank goodness Chip’s new blog The Trials of Chip the Third has arrived. It’s good stuff, too! Go check it out.

That said, all the reading I’ve been doing has distracted me from working on my own blog and I’m back to rectify that. If you have a blog that you’d like to recommend or if you’ve got a blog yourself, let me know in the comments so that I can read still more! If you want to start, but don’t have a clue what to post first, keep reading on.

I have a challenge for all bloggers but don’t worry! It’s a very simple challenge and shouldn’t take especially long. All bloggers, old, new and those of you who just want to get started are welcome to participate.

In an exchange with Jessica, I thought we could talk about our experiences as bloggers. That is a good start, but why not make it more inclusive and encourage more members to start their own blogs? Instead, I’ve made a list of prompts for you to choose from. Below each prompt, I’ve included a list of things to consider as you write. You don’t need to answer all the questions! They’re just there as a guide. Once you’ve finished responding to a prompt, leave a link to your new post in the comments so that others can read what you wrote!

Introduce yourself.

– Who are you?
– Why did you start?
– What is your favorite Creatures Game?
– What do you want the theme or subject of your blog to be (if applicable)?
– Do you have a release schedule or do you intend to blog as you feel is necessary?
– What do you hope to accomplish with your blog?

Share your experiences as a blogger.

– Why did you start?
– How long have you been blogging?
– Why do you continue?
– What challenges did you face as a blogger?
– What challenges do you face now?
– Do you have a theme or subject for your blog?
– Do you have a favorite activity on your blog?
– What milestones have you made?
– Does your participation in any forum influence your activity in your blog?

Start a Creatures project.

– Is this a new agent? A new wolfling run? A new breed? Go into detail.
– Will others be able to participate? If so, how?
– What are your goals with this project?
– What will you do when you are done?

Do a review or spotlight of your favorite agent, breed, or metaroom.

– What did you like best about this?
– What did you like least about this?
– What would you have changed and why?
– Don’t forget to credit the creator(s) and include links to a place the project can be downloaded.

Reader Submitted Questions

– Who are some of your most memorable Creatures, either from your blog or a personal world? – KittyTikara
– What resources have been most useful to you when coming to grips with blogging? – Malkin
– What I wish I knew when I was starting out blogging: – Malkin

That’s all I have for now! Now get out there and get writing! There’s no deadline – this is just meant to encourage some activity in the community.

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