I guess tampering is a good word for what I felt like doing today. See, the thing about learning CAOS (from my experience) is that you can’t learn everything about the way the game works from reading the documentation. That’ll teach you how the various codes work, yes and that’s perhaps one of the most important parts of learning how to develop for the games. However, if you’re trying to modify the game, it’s important to learn how the systems in place work.

A good place to start is to check out !DS_game variables.cos. I’ve opened it in Notepad.

bandicam 2014-12-03 09-45-27-075 copyThe last time I opened up this document was to play around with an edited Creature Breeding script I was playing with but since my game got corrupted and I had to reinstall, I had a brand new !DS_game variables.cos file to play around with.

Opening up the file and taking a look at the different variables did get me thinking about some things I could be making or doing with the game to make it more interesting. For example, if you look at the “Twinning” variables, you can edit them to make twins, triplets, etc. more common. You could also edit the way creatures behave. Since creatures are just agents, you could adjust them so that they aren’t interactive at all. You could even adjust bhvr so that creatures can’t hit each other. I’m not sure of the consequences of this but it’s something worth experimenting with in the future.

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