Wow! My new computer is a fantastic machine, guys. I’ll be back to posting blog updates (hopefully) soon! I have some updating and installing that I need to do and I need to get my workspace set up again. Thanks for bearing with me!
Kez
Finally, to wrap up our genetic analyses, let’s take a look at our last norn to import and a new baby I’m introducing.
Hoss – Male – Son of Cassy and David
Moniker – 1NAB
Look at Handsome Hoss! I do love seeing Horse Norns cropping up, even if only on the Creature’s face. I just love those teeny, tiny little horns that the sport with their stylish haircuts. He had a neat mix of parts, too.
When I investigated his genetics, I did find one interesting gene that had popped up in the past. At 1 hour old, he wasn’t even old enough to breed, but I was excited for his offspring already.
Good | Bad | Interesting
229 Different in Hoss 38 0 Emb B MutDupCut 2*<219> + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
229 Different in dad4 38 0 Emb B MutDupCut 2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
After mulling over this genetic mutation, I came to realize just how much of a blessing in disguise it was. If you think back to my post about Typhoid Mallory, you might remember that she had a mutation that prevented her body from ‘reacting’ to Antigen 2. Basically, she wasn’t able to have an immune response til she was at life-stage 16, which doesn’t exist and isn’t auto-corrected by the game engine. While this means she can harbor disease, it means that she is also safe from it. Isn’t that handy?
Hoss on the other hand has the same mutation as his father. Instead of a non-existent life stage protecting him from Antigen 3, however, he reacts to chemical 219, which isn’t injected in the game. Just as good as being immune, the way I see it.
Archie – Male – Son of Cassy and David
Moniker – 7GXR
Next was Archie, who I named during his vocabulary lessons. He’s Hoss’s full brother, so I’m happy to see more Horse faces in the game. He’s a cheerful little guy, too and I’m happy to welcome him to the group. Peony came and distracted him for a while, but we eventually got through lessons and he got to taste cheese and carrots before very long.
Good | Bad | Interesting
229 Different in Hoss 38 0 Emb B MutDupCut 2*<219> + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
229 Different in dad4 38 0 Emb B MutDupCut 2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life = 80.
What luck! Archie had the same mutation as his brother Hoss. This gave me some hope to breed a line of norns that were immune to this antigen. Every little bit helps, you know?
With all the investigating out of the way, I was finally able to continue documenting their lives, just as before. It wasn’t that I couldn’t blog without looking at their genetics, but after looking at Mallory’s genes, I guess curiosity got the better of me.
I’m currently in the process of backing up all of my important documents, programs and (of course) games onto an external hard drive. I’m finally getting that new computer I’ve been talking about and the parts will be arriving soon. As a result, it might be a short while before I’m back and making regular posts. Fingers crossed I don’t lose any creatures in the file transfer!
Regards,
Kez
With the 3 month long Random Event Nurture Follow Up Run (This thing’s name just keeps on changing) finally, finally, finally over, I can move on to new and interesting projects. I asked for input at Creatures Caves, and I got some interesting feedback. Perhaps the most appealing idea to me though was revisiting the Matriarch Mermaids concept.
The more I thought about it, the more complicated the world concept got so rather than sit around and speculate while I knitted, I decided to put my thoughts to paper (metaphorically) and finally get this bad boy outlined. It might even change before I finally get the run started.
Besides, the better organized I can get this thing, the easier it will be for me to follow when I finally get around to starting it and running it. Because I lack the patience and time, I won’t be closely investigating the (male) mermaid’s genetics unless something unusual crops up. All the new queens will have their genetics investigated, however.
Anyway, that’s enough of that. Let’s get some details down.
Matriarch Society
– At all times, there will only be one female in the world. All of her daughters will be exported and tested before being reintroduced.
– Daughters will have to pass the classic IQ test (no added hazards) and have their genetics looked over. Of the girls that pass, the queen will be the first to breed. In the event of a tie, the girl with the first (leftmost) pregnancy notification will be queen. Once she has become pregnant, all other girls will be exported for a separate run, splicing or testing; deleted; or saved for future upload.
– The male population will not be closely monitored at all and generations might get mixed up. All of the queen’s “surviving” male offspring will be allowed to stay in the world and will only be removed if problems crop up. Problems include sliding and other gait issues, failing to pass the IQ test, fast agers, immortals, etc. Fast agers and immortals should be impossible with the genome I plan to use.
– To prevent breeding outside of the aquatic area, males and females will be kept separate until adult hood.
Amphibious Species
– There is an added challenge related to egg laying. Only eggs that are laid on land in the “brooding areas” will be considered viable, “surviving” eggs. In Artemia Seas, the two areas on the sides of the map are considered the brooding areas. Eggs that were laid underwater will be considered “drowned” outside this space will be considered un-incubated due to cold and will be deleted with the Mini-Recycler. Artemia Seas is too large to accommodate this. Instead, I’ve set the egg limit to 30+ the max population to allow for many eggs.
– Mermaids will not be allowed to enter the aquatic area of the world until they have reached breeding age. In the genome I will use, this is when they’ve grown their tail. Once they’ve reached adulthood, they will not be allowed back “on land”.
Colorful Creatures
– I plan to use CFF, Colortrue Pearlmaids. This in mind, I will start the world with a rainbow of colors. Each time a new queen is introduced, a new, Generation 1 male will be added. His color will be chosen based on the world’s dominant colors.
– I will make the appearance, pigment and blending genes highly mutatable as well.
Fierce Competition (?)
– I had an idea to introduce a “predatory” species, namely Artemia Grendels. I would love to see these as colortrue and do a run similar to this with the Grendels but here, in this setting, I think I’d like to keep their role subdued.
– Ideally, the grendels here would take on Grendel Man’s Flesheater Grendel concept and be a survival pressure on the Pearlmaids rather than a natural disaster.
Eventful World
– I enjoyed playing with the Random Event concept so much during last year’s CCSF that I think it could make a fun addition to this world.