Please ignore this! I’m just posting this to ensure the download is still available whilst I do my minor revamp.

CFE Gizmo Norns

This genome comes in two versions. First, is the CFE Gizmo version. This version includes all of the CFE edits and Gizmo instinct and biochemical edits. This version, however, does not include the changes to the reproductive system and lifespan that come with the Gizmo version.

The CFE Gizmo Full version does, however, come with the reproductive and lifespan edits in the Gizmo version and should only live about 5 hours.

Both versions include a gene that I add that causes Inhibin to reduce Testosterone. This is what the chemical was intended for but was never used.

CFE Gizmo Full
Bengal Bruin Civet

CFE Gizmo
Bengal Bruin Civet

Untitled-1CFE Gizmo Norns – Updated

Vampess’s Creatures Full of Edits update meets Darcy’s Gizmo update!

I am in no way responsible for the development of either of these sets of updates – all I’ve done was combine them together.

Unlike my previous release, this one comes in only one flavor – CFE with all of the Gizmo changes. Mutations can still occur to the life genes in this version but the chances are greatly reduced.

AstroBengalBruinChichiCivetFallowHarlequinZebra

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bandicam 2014-12-05 23-19-34-152 copyIt shouldn’t come as a surprise by now that Boshi, another of mea’s zombie creatures, turned out to have half of her genes missing! I suspect her “if energy reaches zero, die” gene is also missing.

Goodness gracious. Unlike the other girls who prefer hitting and pushing things, though, her quirk is that she spends a lot of time sleeping.

Beside her floating head, she’s awful cute though, right?

bandicam 2014-12-06 14-26-31-825 copyBupyofupyo has the very same issue as Boshi and Bihia but she has about 100 more genes intact.

A peek at her drives shows that had a load of sleepiness like the other girls but reducing the sleepiness with CAOS and then watching her rest showed that resting still produced boredom and sleepiness like in regular norns.

Introducing a toy fixed the problem but this caused her to become obsessed with them. She would be a very playful norn if she learned pushing norns reduced boredom.

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bandicam 2014-12-04 22-44-43-672 copyBoba tea anyone? Well, none for me but her name reminded me of the drink.

Anyway, this is Boba. She is another one of mea’s Zombie creatures. Like Bihia, she is missing roughly half of her genes, including the genes that would normally make her age to the next stages.

In fact, my best guess as to why she’s alive at all is because the gene that would normally cause a norn to die if they have low energy is also absent in her. This might also be true for Bihia.

Unlike Bihia, however, Boba can’t seem to walk properly and walks in a tight circle back and forth. Also unlike Bihia, Boba seems more interested in pacing and looking around than Bihia. I added a dispenser to see if Boba would be as dispenser happy as Bihia but, sadly, she doesn’t seem like she has the same potential to be a good vending machine bot as Bihia.

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I guess tampering is a good word for what I felt like doing today. See, the thing about learning CAOS (from my experience) is that you can’t learn everything about the way the game works from reading the documentation. That’ll teach you how the various codes work, yes and that’s perhaps one of the most important parts of learning how to develop for the games. However, if you’re trying to modify the game, it’s important to learn how the systems in place work.

A good place to start is to check out !DS_game variables.cos. I’ve opened it in Notepad.

bandicam 2014-12-03 09-45-27-075 copyThe last time I opened up this document was to play around with an edited Creature Breeding script I was playing with but since my game got corrupted and I had to reinstall, I had a brand new !DS_game variables.cos file to play around with.

Opening up the file and taking a look at the different variables did get me thinking about some things I could be making or doing with the game to make it more interesting. For example, if you look at the “Twinning” variables, you can edit them to make twins, triplets, etc. more common. You could also edit the way creatures behave. Since creatures are just agents, you could adjust them so that they aren’t interactive at all. You could even adjust bhvr so that creatures can’t hit each other. I’m not sure of the consequences of this but it’s something worth experimenting with in the future.

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