After exporting all of the “egg bombs” that I was using to store the excess eggs, the game wasn’t just running much more smoothly, but it was also easier to count the number of norns remaining in this world. With 15 norns to keep track of, goodness, I still had a lot of lives to watch after.

bandicam 2015-04-01 18-59-19-648 copyI did notice a problem right away, though! And it’s a pretty funny looking problem. I guess I just lack the old, pregnant sprite for this breed! Hah! Oh well. Despite lacking her entire torso, the missing sprite didn’t actually hurt her, so it was more funny than anything.

bandicam 2015-04-01 19-03-07-459 copySoon, everyone had started to separate into groups and the house group was larger than the others. It even included Marsyia, who soon passed away due to her old age. I actually had to separate her from the others in the group to get her picture! The kitchen in the house was so crowded with norns trying to get all sorts of food from the fridge.

Now, Flame and Eve were the only two by the carrots and most of the boys were by the lemons, eating the fruit and the potatoes that grew underfoot.

bandicam 2015-04-01 19-05-38-736 copyI liked watching all the norns break off into different groups. It gave me a pretty neat insight into how norns decide who to make friends with and what they liked to talk about. More than anything, they enjoyed talking about how much they like or dislike other norns (even with fixes) but even still, the other ways they interacted gave away who they liked and who they didn’t. It also affected who they chose to stay with. Slapping usually resulted in at least one norn leaving to join another group, for example.

bandicam 2015-04-01 19-17-19-379 copyEventually, I decided to move the entire population over to the island. Peri was the first to leave, though perhaps only to lay her egg, but she marched on towards the house. This group is made of a lot of homebodies!

bandicam 2015-04-01 19-19-05-298 copyAs I watched Peri heading home a death notification appeared. This time, it was Akuma. Towards the end, he became a talker and is the one who got everyone started saying “me like aster” in the first place. You can see above that he was surrounded by friends when he passed away. Nearly everyone left really liked his company!

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4 Thoughts on “Islanders

  1. Over the past few months I’ve got totally behind with blogs and am just catching up – I hadn’t realised you’d started re-running the event as a nurture world (though I remember you saying you were going to). It’s lovely to see that they all did so well! Life’s a bit crazy at the minute, but one thing I want to do is to try them all as a wolfling again with a different metaroom setup – they’re just such a great range of norns.

    • kezune on April 7, 2015 at 4:53 AM said:

      I’m glad you’re planning a run with this group! I put a lot of work into their appearances, so I’d love to see more people pick them up and play. By the way, I hope Kerplunk’s new genetics worked out the way you liked. 🙂

  2. Amaikokonut on April 7, 2015 at 3:52 AM said:

    Oh man, I totally forgot about the disappearing torso thing; that’s hilarious. I suppose the torso just goes to some other dimension to nurture the growing egg or something. What a world.

    • kezune on April 7, 2015 at 4:54 AM said:

      I think female Bony Grendels have the same problem, though I know there’s a fix. It’s so funny to watch a pregnant Bony walk around because she’s reduced to a floating head and limbs. The bony aesthetic just makes it that much funnier for me for some reason!

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